Yakuza 0 Cheat Engine Table v1.0

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mitsumidi
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by mitsumidi »

just want to ask if anyone know how to edit the disco substories, like make me always win with higher score or just straight up bypass them with some kinda code? TY in advance.
Edit: nvm just use Fearlessrevolution cheat.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by mitsumidi on Wed Jan 09, 2019 8:12 am, edited 1 time in total.

LoneStrider
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by LoneStrider »

This is probably dead.

nightblaze17
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by nightblaze17 »

I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?

gamingman
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by gamingman »

nightblaze17 wrote:
Tue Jan 22, 2019 6:51 am
I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?
What he sead plz i did all other stuff in yakuza0 just have mahjong sh1t left and never played mahjong in my life so mods or cheats for any of those cp things would be great.

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Devilswarchild
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Devilswarchild »

I took The Liberty of Merging The Two Tables together and yes I have tested them both on the current version of the game and yes they work. And as a reminder the health modifications need to be enabled before you even turn on easy kills otherwise your character will constantly be at a "near death" state


Yakuza0 Merged.CT
For Latest Version
(43.86 KiB) Downloaded 797 times

risko
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by risko »

Weapons/Gear/Accessories Editor

Gear&Accessories ID (IneedAPervertedMrs)

viewtopic.php?p=58818#p58818

update v1
Inventory Editor

================

update v2

Pocket Circuit Parts Editor

Pocket Circuit Parts ID (DexterSinister)

viewtopic.php?p=66589#p66589
Attachments
Yakuza0.CT
update v2
(35.31 KiB) Downloaded 658 times
Yakuza0.CT
update v1
(11.65 KiB) Downloaded 175 times
Last edited by risko on Tue Feb 05, 2019 6:11 pm, edited 1 time in total.

deathx88
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by deathx88 »

gamingman wrote:
Wed Jan 23, 2019 3:31 pm
nightblaze17 wrote:
Tue Jan 22, 2019 6:51 am
I need help with Mahjong. The full straight and riichi Ippatsu seem impossible. Anyone know a way around it?
What he sead plz i did all other stuff in yakuza0 just have mahjong sh1t left and never played mahjong in my life so mods or cheats for any of those cp things would be great.
THIS!

I just can't get these. It's becoming unbearable and frustrating. Someone please help the people out who can't get the mahjong achievements.

risko
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by risko »

update v2

Pocket Circuit Parts Editor

viewtopic.php?p=77410#p77410

IneedAPervertedMrs
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by IneedAPervertedMrs »

risko wrote:
Sat Feb 02, 2019 11:23 pm
Spoiler
Weapons/Gear/Accessories Editor

Gear&Accessories ID (IneedAPervertedMrs)

viewtopic.php?p=58818#p58818

update v1
Inventory Editor

================

update v2

Pocket Circuit Parts Editor

Pocket Circuit Parts ID (DexterSinister)

viewtopic.php?p=66589#p66589
Thanks very much for the credit!
I'm glad I could help add to peoples' enjoyment of one of my favorite games.

MrCheatsdoodle
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by MrCheatsdoodle »

Anyone got any luck with Mahjong? I think I've played at least 100 games and I haven't gotten any closer to completing any of the CP for this darn game.

matsc
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by matsc »

Having the strangest issue. Using CE 6.8.3, I cannot turn on the yen and/or CP cheat. Just won't activate for some reason. The other stuff works fine, it's bizarre.

dirtydeeds!
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by dirtydeeds! »

deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(

TimFun13
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by TimFun13 »

dirtydeeds! wrote:
Thu Feb 21, 2019 2:21 am
deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(
Did you try pasting it into the address list?

dirtydeeds!
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by dirtydeeds! »

ShyTwig16 wrote:
Thu Feb 21, 2019 2:30 am
dirtydeeds! wrote:
Thu Feb 21, 2019 2:21 am
deVars wrote:
Thu Jan 03, 2019 9:38 am
I just finished this game during the Christmas break. I am now re-running it under legendary mode to try and do 100% completion.

Thanks to all the contributors here especially AllIWantToKnow and BigMan397 for the arcade offsets. These offsets made me hate the score completions lesser. Fantasy Zone bullet hell still is hard but can be completed before you hit that boss in Polaria.

Here's some of the ones I found:
Roulette:

Code: Select all

<CheatEntry>
      <ID>61</ID>
      <Description>"Roulette numbers"</Description>
      <LastState Value="9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9" RealAddress="140DEE8D8"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>37</ByteLength>
      <Address>Yakuza0.exe+DEE8D8</Address>
</CheatEntry>
... just bet on 9 to win. ...or odd numbers. ... or first set. ...or reds.

Fantasy Zone:
in case you are not keen on artificial scores

Code: Select all

<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
Can someone teach me how to add <CheatEntry>, or things like these on a current cheat table? I usually just copy paste on CE or just "assign to current cheat table" since I'm a CE noob :(
Did you try pasting it into the address list?
Yes I have. I usually just paste it to the address list or that Ctrl+Alt+A Auto Assemble then assign to current table, but <CheatEntry> stuff doesn't seem to appear on the list.

TimFun13
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by TimFun13 »

dirtydeeds! wrote:
Thu Feb 21, 2019 4:08 am
...
Yes I have. I usually just paste it to the address list or that Ctrl+Alt+A Auto Assemble then assign to current table, but <CheatEntry> stuff doesn't seem to appear on the list.
Sorry, didn't notice it didn't have the cheat table XML; looks like it's from the raw XML and not just copied from a CT address list.

To fix it just surround it with the CT xml.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
  
  
  </CheatEntries>
</CheatTable>
i.e.:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
  
<CheatEntry>
      <ID>53</ID>
      <Description>"fantasy zone money"</Description>
      <LastState Value="9999" Activated="1" RealAddress="7FFEC70ABDCC"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>libtgsa.dll+8ABDcc</Address>
</CheatEntry>
<CheatEntry>
      <ID>54</ID>
      <Description>"fantasy zone life"</Description>
      <LastState Value="0" RealAddress="7FFEC70AB9C2"/>
      <VariableType>Byte</VariableType>
      <Address>libtgsa.dll+8AB9C2</Address>
</CheatEntry>
  
  </CheatEntries>
</CheatTable>

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