Yakuza 0 Cheat Engine Table v1.0

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risko
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by risko » Sat Sep 01, 2018 1:19 am

update 4

easy rank S Batting

Perfect Special Training

IneedAPervertedMrs
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by IneedAPervertedMrs » Mon Sep 03, 2018 12:25 pm

I did some poking for Gear/Accessories codes

These seem to be the areas in memory for the 6th slot (left to right and down) under the Gear/Accessories box
7FFD9418744
7FFD9408834
One is Kiryu and the other is Majima

If you plan to modify your items then you should have a dummy item in that slot otherwise the item will become infinite.

This is the item list however the first few are weapons and will get glitchy if you try to put them in the Gear/Accessories box.

Code: Select all

M Ball 810
P B prototype 611
B F Fan 612
G Rifle 614
m cannon 615
S crowbar 616
frozen sardines 617
antique pistol 618
golden pistol 619
pummeling bat 620
demonfire dagger 621
gold shotgun 622


Gear/Accessories
manga 623
binding 624
sarong 625
bloody binding 626
fighters binding  627
Elders Belly warm 628
Fur Belly Warmer 629
Lucky Binding 630
Gamblers Bind 631
secret stash binding 632
Fearless Binding 633
Dragons Binding 634
chain mail 635
battle m 636
steel mail 637
Antique Chainmail 638
chain shirt 639
Regal Chain Shirt 640   
Dragon Mail 641         
Fire Proof Shirt 642
Insulated Shirt 643
baseball shirt 644
tour shirt 645
Avarice T 646
Wild T 647
Celestial Garb 648
Dragon T  649         
Metal Jacket 650
Jet BLack Jacket 651 
Militarty Jack 652
Yakuza Training Gear 653
Training Gear 654
Makoto Surcoat 655
Comfy Soles 656
Contact Lenses 657
Springy Arm Guards 658
Secret Wallet 659
Gauntlets 660
Alertness Hood 661
steel shin guards 662
Silent Shoes 663
Mew Shoes 664
Headgear 665
Security Wallet 666
High Tech Arm Guards 667
High Tech shin G 668
Hercules Gloves 669
Leech Gloves 670
Rage Ring 671
Tourmaline Bracelet 672
Debt Collector's Necklace 673
Sacrifice Stone 674
Tattered Scarf 675
Champions Ring 676
Head Hancho Scarf 677
Beads of Good Fortune 678
Payback Ring 679
Protective Amulet 680
Bulletproof Glass Amulet 681
Goddess of Children Amulet 682
Berserker Charm 683
travelers amulette 684
Benkei's Amulet 685 
Leather Belt 686
black belt   687
boozer belt 688
Immovable Belt 689  
Sprite Belt 690
Collateral Damage Belt 691
Magic Belt 692 
Stone of Enduring 693
Charismatic Photo 694
Calming Towel 695
Charismatic Autobio 696
Encounter Finder 697
Trouble Finder 698  
Magnetic Necklace 699
Thug Necklace 700
Slugger Necklace 701
Breaker Necklace 702
Mad Dog Collar 703
Brawler Amulet 704
Rush Amulet 705
Beast Amulet 706
Dojima Family Amulet 707
Hawkers Belly Warmer 708
quick-change clothes 709
Ebisu Socks 710
Celeb perfume 711
Dragon God Amulet 712
Mad Dog Gloves 713
wargod amullette 714
Card Watcher 715
Amon Sunglasses 716
For Reference: https://gamefaqs.gamespot.com/ps4/81630 ... /equipment

zrasam
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by zrasam » Sat Sep 15, 2018 4:11 pm

AllIWantToKnow wrote:
Sun Aug 12, 2018 8:15 pm
qwert2812, post: 54909, member: 8557 wrote:Hi, I'm kinda new to this. What can I do with this information? Like what I have to do to find and change these numbers?
As you may know, Yakuza 0 has a long list of tasks to do in order to get 100% completion. Four of them are related to the SEGA arcade games. Using these addresses you can get required score without putting any effort. You don't have to find anything. This all you have to do:

1. Add these addresses manually (bottom right corner) to Cheat Engine attached to Yakuza0.exe process

2. Go to the SEGA HI-TECH LAND

3. Launch the game of your choice (for example Space Harrier)

4. Once in-game edit the value ("1280" is the minimum to meet the requirements, the only exception is Fantasy Zone, where "10" is enough)

5. Finish the game (get yourself killed) to get your CP.



Be sure to check out the my updated list on previous page. The one you quoted isn't complete (Fantasy Zone is missing).



One last thing (this applies to everyone), ignore my note next to Super Hang-On "Stage" address. If the round that you chose has more than 6 stages, it is safe to set the value higher, just don't overdo it.
Im sorry I can't perform these instructions. Which one do I copy to 'Add adress manually' ?

Is it the whole Space Harrier: libtgsa.dll+8DBE59 or do I just put in [/B] libtgsa.dll+8DBE59 ?

And what is the type? 4 byte? 2 Byte? Do i click on pointer?

Because in the end, I cant change the value. Its always '??' for me. I started space harrier but cant change the value.

Please help me and explain in details if you can. Or can you just make a whole new table just for mini games? Sorry for the inconvenience.

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AllIWantToKnow
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by AllIWantToKnow » Sun Sep 16, 2018 3:13 am

zrasam wrote:
Sat Sep 15, 2018 4:11 pm
AllIWantToKnow wrote:
Sun Aug 12, 2018 8:15 pm
qwert2812, post: 54909, member: 8557 wrote:Hi, I'm kinda new to this. What can I do with this information? Like what I have to do to find and change these numbers?
As you may know, Yakuza 0 has a long list of tasks to do in order to get 100% completion. Four of them are related to the SEGA arcade games. Using these addresses you can get required score without putting any effort. You don't have to find anything. This all you have to do:

1. Add these addresses manually (bottom right corner) to Cheat Engine attached to Yakuza0.exe process

2. Go to the SEGA HI-TECH LAND

3. Launch the game of your choice (for example Space Harrier)

4. Once in-game edit the value ("1280" is the minimum to meet the requirements, the only exception is Fantasy Zone, where "10" is enough)

5. Finish the game (get yourself killed) to get your CP.



Be sure to check out the my updated list on previous page. The one you quoted isn't complete (Fantasy Zone is missing).



One last thing (this applies to everyone), ignore my note next to Super Hang-On "Stage" address. If the round that you chose has more than 6 stages, it is safe to set the value higher, just don't overdo it.
Im sorry I can't perform these instructions. Which one do I copy to 'Add adress manually' ?

Is it the whole Space Harrier: libtgsa.dll+8DBE59 or do I just put in [/B] libtgsa.dll+8DBE59 ?

And what is the type? 4 byte? 2 Byte? Do i click on pointer?

Because in the end, I cant change the value. Its always '??' for me. I started space harrier but cant change the value.

Please help me and explain in details if you can. Or can you just make a whole new table just for mini games? Sorry for the inconvenience.
Just "libtgsa.dll+8DBE59". If I recall correctly, most of the addresses are 8 Byte, but use the default type, i.e. 4 Byte. We're not playing with high numbers here and I used them that way too, so that way it is guaranteed to work properly. The only exceptions are Timer addresses (AoBs with length of 1) that Bigman397 posted and Space Harrier Life address (Byte).

Do not click on Pointer, leave it unmarked.

If the value shows "??", make sure you attached Cheat Engine to Yakuza0.exe process.

Last thing, you have to be in-game. What I mean is that you need to start the Space Harrier (or any other game) and get to actual gameplay. Main Screen isn't enough.

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teinousi
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by teinousi » Sun Sep 16, 2018 12:59 pm

oh my xx god , am i dreaming ? sega legend game in steam !? hope they will put all series to steam !

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by drdanger357 » Sat Sep 29, 2018 6:59 am

Do we have the means to simply set the "completion percentage" value to 100%?

Mahjong is beyond difficult. I thought the climax battles would be a tough time but Nah, its mahjong. so I was wondering if completion could simply be bumped up to that magical 100%. Enough to grab the trophy, I don't think its essential to even save (risk of corruption?)

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by ShovelKing » Sat Oct 13, 2018 3:32 am

Hey, new to this forum and not the greatest at cheat engine. How do I modify money? I can get the 4-byte value but that has a max on it, so how would I go about getting beyond that, for example, 3 billion yen.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by ShovelKing » Sat Oct 13, 2018 3:36 am

Nevermind, got it. Just had to scan for the value as 8-byte instead of 4-byte.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by skywolf23 » Sat Oct 13, 2018 11:38 am

teinousi wrote:
Sun Sep 16, 2018 12:59 pm
oh my xx god , am i dreaming ? sega legend game in steam !? hope they will put all series to steam !
The next yakuza game, after he gets out of prison 10 years later is due out soon, you can preoroder it on steam already.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by DexterSinister » Wed Oct 31, 2018 8:19 am

Hello! Thank you all for the work on this.

I've been working on Pocket Circuit, and I've found out how to change your equipped parts.

Each slot has its own one-byte address, and the value refers to the code identifying a part. I think I have all the part codes in this Google Docs spreadsheet.

For example:
  • You have the Speed Motor equipped, so you search for a Byte with exact decimal value 79.
  • You then change to the Extra Speed motor, so you search for a new value of 81.
  • Once you find the address, you change it to 92... and now you have the Godspeed Motor Mark II equipped, even if you don't actually own it.
  • These changes show if you enter and leave a part list (for instance, enter Tires, select nothing, and back out again).
But even with all the best gear, I have been unable to beat Pocket Circuit Fighter. Has anyone found how the "stabiliser" gauge works? Or do you have some other way of making this race easier?

EDIT: I found it! Stability Gauge is a float, with range from 0 to 1. The address changes from race to race. That's why I couldn't find it before; I'm used to most things in this game having static addresses.

EDIT 2: YES! I finally got the mongrel! Infinite stability!

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by eyelsi » Sat Nov 03, 2018 11:53 am

Would someone consider adding dragon of dojima level?
I tried changing its level by 2-byte advice - but the actual strength doesn't seem to increase.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Zeph » Wed Nov 07, 2018 3:38 am

Has anyone been able to figure out how to edit Mahjong? Not the tiles left since that hangs the game once it reaches where it should end. How to edit the tiles themselves, change their value, let me create the hand I need. I must have played 50 games today trying to get a Full Flush, way too RNG dependent.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Zeph » Wed Nov 07, 2018 3:38 am

eyelsi wrote:
Sat Nov 03, 2018 11:53 am
Would someone consider adding dragon of dojima level?
I tried changing its level by 2-byte advice - but the actual strength doesn't seem to increase.
Strength isnt tied to the level, its tied to each upgrade individually.

a234106261
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by a234106261 » Wed Nov 07, 2018 12:38 pm

IneedAPervertedMrs wrote:
Mon Sep 03, 2018 12:25 pm
I did some poking for Gear/Accessories codes

These seem to be the areas in memory for the 6th slot (left to right and down) under the Gear/Accessories box
7FFD9418744
7FFD9408834
One is Kiryu and the other is Majima

If you plan to modify your items then you should have a dummy item in that slot otherwise the item will become infinite.

This is the item list however the first few are weapons and will get glitchy if you try to put them in the Gear/Accessories box.

Code: Select all

M Ball 810
P B prototype 611
B F Fan 612
G Rifle 614
m cannon 615
S crowbar 616
frozen sardines 617
antique pistol 618
golden pistol 619
pummeling bat 620
demonfire dagger 621
gold shotgun 622


Gear/Accessories
manga 623
binding 624
sarong 625
bloody binding 626
fighters binding  627
Elders Belly warm 628
Fur Belly Warmer 629
Lucky Binding 630
Gamblers Bind 631
secret stash binding 632
Fearless Binding 633
Dragons Binding 634
chain mail 635
battle m 636
steel mail 637
Antique Chainmail 638
chain shirt 639
Regal Chain Shirt 640   
Dragon Mail 641         
Fire Proof Shirt 642
Insulated Shirt 643
baseball shirt 644
tour shirt 645
Avarice T 646
Wild T 647
Celestial Garb 648
Dragon T  649         
Metal Jacket 650
Jet BLack Jacket 651 
Militarty Jack 652
Yakuza Training Gear 653
Training Gear 654
Makoto Surcoat 655
Comfy Soles 656
Contact Lenses 657
Springy Arm Guards 658
Secret Wallet 659
Gauntlets 660
Alertness Hood 661
steel shin guards 662
Silent Shoes 663
Mew Shoes 664
Headgear 665
Security Wallet 666
High Tech Arm Guards 667
High Tech shin G 668
Hercules Gloves 669
Leech Gloves 670
Rage Ring 671
Tourmaline Bracelet 672
Debt Collector's Necklace 673
Sacrifice Stone 674
Tattered Scarf 675
Champions Ring 676
Head Hancho Scarf 677
Beads of Good Fortune 678
Payback Ring 679
Protective Amulet 680
Bulletproof Glass Amulet 681
Goddess of Children Amulet 682
Berserker Charm 683
travelers amulette 684
Benkei's Amulet 685 
Leather Belt 686
black belt   687
boozer belt 688
Immovable Belt 689  
Sprite Belt 690
Collateral Damage Belt 691
Magic Belt 692 
Stone of Enduring 693
Charismatic Photo 694
Calming Towel 695
Charismatic Autobio 696
Encounter Finder 697
Trouble Finder 698  
Magnetic Necklace 699
Thug Necklace 700
Slugger Necklace 701
Breaker Necklace 702
Mad Dog Collar 703
Brawler Amulet 704
Rush Amulet 705
Beast Amulet 706
Dojima Family Amulet 707
Hawkers Belly Warmer 708
quick-change clothes 709
Ebisu Socks 710
Celeb perfume 711
Dragon God Amulet 712
Mad Dog Gloves 713
wargod amullette 714
Card Watcher 715
Amon Sunglasses 716
For Reference: https://gamefaqs.gamespot.com/ps4/81630 ... /equipment
Thanks for your work.
:( First I must apologize for that I made a mistake to report not reply your post, and filled the reason with the content of my reply.
:cry: Any way, that may not bother you much, but I must write my reply again.

In brief, I got some results based on your work.
1. The address of one certain weapon or gear slot may not be the same for everyone, but at least static for one PC.
2. The durability of a weapon is 10 times of the value shown in the game.

For weapon, FD 01 E6 00 FE FF 01 00 00 00 00 00 00 00 00 00 means a metal bat (FD 01 = 509) with 23 ( E6=230 ) durability.

For gear, if 7FFD9418744 and 7FFD9408834 can't work, one can find something like
BF 02 00 00 00 00 01 00 00 00 00 00 00 00 00 00 72 02 00 00 00 00 01 00 00 00 00 00 00 00 00 00
wher BF 02 = 703 ( Mad Dog Collar ), 72 02 = 626 (bloody binding).

Thus both weapon and gear can be easily changed/added.

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Re: Yakuza 0 Cheat Engine Table v1.0

Post by hammerhead » Wed Nov 07, 2018 3:49 pm

I want to generate bowling turkey

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