Ys: Memories of Celceta +13 (table Update7.1)

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Cielos
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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

made some scripts for [Link].

[Updates]
Update7.1
- updated auto flash guard. added an option to add the Flash Move buff to the Flash Guard. i.e., Flash Guard will have both the Flash Guard and Flash Move buff.
- changed auto flash evade to auto flash move.
Update7
- added auto flash evade.
- changed flash guard to auto flash guard.
Update6
- added flash guard.
- changed ignore gold/materials (refine/exchange) to ignore gold/materials (refine/craft/exchange).
- appended some equipment IDs to the drop down list shared by demorest.
Update5.1
- updated ignore item usage, forgot to make the aobscan for the caller check. it's fixed now.
Update5
- added ignore item usage.
Update4
- added pointers to [highlighted equipment]. READ the description below first.
Update3
- added ignore gold/minerals (reinforce), ignore gold/materials (refine/exchange), exp multiplier, and skill exp multiplier.
- changed ignore money (shop), ignore money (dialogue) to ignore gold (shop), ignore gold (dialogue).
- grouped scripts into categories.
Update2
- added ignore money (shop), ignore money (dialogue) and [highlighted item].
Update1
- added ignore SP and ignore EX gauge.

[Options]
[battle scripts]
undead
perfect guard

(up) auto flash guard (table Update7.1)
(new) auto flash move (table Update7)
ignore SP
ignore EX gauge

[result scripts]
exp multiplier
skill exp multiplier

[misc. scripts]
ignore item usage
ignore money (shop)
ignore gold/minerals (reinforce)
ignore gold/materials (refine/craft/exchange)
ignore money (dialogue)


[Descriptions]
[battle scripts]
undead
- health still decrease when taken damage but won't be killed.
- by script default, undead would be applied to your whole party. you can change it to only apply to the leader (controlling character) via the "status" entry.

perfect guard
- when activated, you won't take any damage as long as you're in guard, no matter if it's a "Flash Guard" or not.
- you can change the status to "always", and no attack can damage you.
- applied to the leader (controlling character) only.

auto flash guard
- when activated, as long as you're in guard, Flash Guard will always be executed when enemy hit you.
- you can change the status to "always", and Flash Guard will always be executed when enemy hit you no matter you're in guard or not.
- when flash move buff is "enabled", Flash Guard will have both the Flash Guard and Flash Move buff (without the "Flash Move" big text on screen) (also it won't count as an actual Flash Move).
- applied to the leader (controlling character) only.

auto flash move
- when activated, unless you're in guard, Flash Move will be triggered whenever an enemy is attacking or throw/shoot projectiles, no matter how fay away they are from you.
- applied to the leader (controlling character) only.

ignore SP
- when activated, allows you to use any skills regardless of your current SP.
- SP still drop until it's empty when using skills.

ignore EX gauge
- when activated, allows you to use EX regardless of your current EX gauge.
- EX gauge would still be emptied upon EX usage.

[result scripts]
exp multiplier
- when activated, every exp gained will be multiplied by the specified multiplier.
- multiplier default: x2, can be changed by editing the entry.

skill exp multiplier
- when activated, skill exp gained will be multiplied by the specified multiplier.
- multiplier default: x10, can be changed by editing the entry.

[misc. scripts]
ignore item usage
- allows you to use any items regardless of the quantity and ignoring if the items have been discovered or not.
- item quantity still decrease normally until it reaches zero when use.

ignore gold (shop)
- when activated, allows you to buy things regardless of the money you have.
- money still decrease normally until it reaches zero after purchase.

ignore gold/minerals (reinforce)
- when activated, allows you to reinforce any equipment regardless of the money and minerals you have.
- money and minerals still decrease normally until they reach zero after reinforcement.

ignore gold/materials (refine/craft/exchange)
- when activated, allows you to refine/craft/exchange items regardless of the money and materials you have.
- money and materials still decrease normally until they reach zero after refinement/craft/exchange.

ignore gold (dialogue)
- when activated, allows you to pay for service via dialogue regardless of the money you have.
- money still decrease until it reaches zero when you pay.
- not thoroughly tested, if in doubt, only activate this when needed.

[pointers]
[highlighted item]
- when activated, allows you to edit the highlighted item quantity in the item>All menu.
- don't change the quantity if you're not in the item>All menu.
- you can't change the quantity of an item you've never obtained before. if the ID shown is "not discovered", don't change the quantity.
- you can't change the quantity of the equipment with this script, as each equipment has its own placeholder.

[highlighted equipment]
- allows you to change/edit the highlighted equipment in the equipment menu.
- you can change an equipment into another one by editing the ID. there's not much in the ID's drop-down-list now, feel free to share your findings and I'll append the list on next update.
- after changing the equipment ID, you need to save and reload to see the changes.
- changing ID (and after save&reload) will change the equipment name and description, but it won't change the cost and the STR/DEF. these have to be changed manually via the pointers.
- I didn't try to change an equipment to a different category. e.g., from weapon to armour. and you're advised to only change within the same category, e.g. buy a cheap armour and change it to a rare armour, etc.
- there are probably other equipment stats lying around there, I'm lazy to test them, so, again, feel free to test around them.
- other pointers are self-explanatory.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Ysc_dx11.CT
(373.22 KiB) Downloaded 1187 times
Last edited by Cielos on Mon Jul 30, 2018 4:43 am, edited 13 times in total.

kvh
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Ys: Memories of Celceta +13 (table Update7.1)

Post by kvh »

This is excellent! Thank you so much! I'm surprised there was a table this quickly.



Do you think you could add in an exp multiplier, please?

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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

[USER=10786]@kvh[/USER]

maybe, but I'm done for the day... probably on next update....? ?

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Ys: Memories of Celceta +13 (table Update7.1)

Post by batf247 »

what app do you run these with when I go to open there is no app to run it. Not sure if it maters but I am running the game through steam.
Last edited by batf247 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

larry82285
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Ys: Memories of Celceta +13 (table Update7.1)

Post by larry82285 »

[QUOTE="batf247, post: 53102, member: 19899"]what app do you run these with when I go to open there is no app to run it. Not sure if it maters but I am running the game through steam.[/QUOTE]

[B]CHEAT ENGINE. [/B]Just download the latest version. Once you have it installed, just run the whatever Cheat Table you have download with it. When you open the program, [B]there will be an icon flashing green and red. [/B]Click it, and it will open a process list prompt (usually PROCESSES). Pick one that shows a game that you are playing (ex. [B]ys8.exe)[/B], and it will ask [I]"Keep the current address list / code list?" [/I]prompt. Click yes, press enable (usually triggering option to hack the game), and you're all set.

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Cielos
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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

[USER=10786]@kvh[/USER]

the multiplier scripts are up, re-download~



[USER=19899]@batf247[/USER]

check this post:

[URL]https://fearlessrevolution.com/threads/cheat-engine-download-information.831/[/URL]



also, read the help file would definitely help you know more about cheat engine.

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Ys: Memories of Celceta +13 (table Update7.1)

Post by batf247 »

after a little messing around I figured it out thank you. With the multiplier for exp will I just stop gaining levels at 60? Also will the monsters scale to my level and lastly is there any way to mod the best armor and weapons?

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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

[USER=19899]@batf247[/USER]

"[I]With the multiplier for exp will I just stop gaining levels at 60[/I]?"

no idea. probably the character level limit of the game?



"[I]Also will the monsters scale to my level[/I]"

again, no idea.

but if it's just the same as the other installment of the series, I doubt it's scaled.

test it and let us know~



"[I]and lastly is there any way to mod the best armor and weapons?[/I]"

check the [B][highlighted equipment][/B] (added to the table just now, re-download~), and see if it suits your needs.

remember to read the description first!

batf247
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Ys: Memories of Celceta +13 (table Update7.1)

Post by batf247 »

well I can say 60 is the highest can't go higher. Not sure about the scaling I used another program to drink pots and raise my def and str so everything is super easy

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Ys: Memories of Celceta +13 (table Update7.1)

Post by agamemnon »

Awsome!

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Ys: Memories of Celceta +13 (table Update7.1)

Post by SheepyOo »

Any chance that you will add an gold multiplier? I like to balance games myself with cheat engine and do not want to simply use the ignore gold feature. Also is it possible to increase the mapping radius? Achieving 100% map completion in this game is straight atrocious because you have to hug every wall for some reason. Ty for the table!

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Ys: Memories of Celceta +13 (table Update7.1)

Post by CJBok »

Here my two cents for the table.

Contains One Hit Kill script and a couple of character stats (HP, Max HP, Strength and Defense)
Attachments
Ysc_dx11.CT
(33.02 KiB) Downloaded 301 times

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Cielos
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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

[USER=1611]@SheepyOo[/USER]

just did another table update, and I'm actually going back to witcher 3 now (started the replay about a month ago, just finished all the main quests, going to finish all the side-quests and all the "?" map spot..). I may have a look later when I visit the game again...

demorest
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Ys: Memories of Celceta +13 (table Update7.1)

Post by demorest »

For dropdown sec:



//Swords

00000001:Short Sword

00000002:Long Saber

00000003:Slasher

00000004:bronze Edge

00000005:Slasher DX

00000006:Bronze Edge DX

00000007:Claymore

00000008:Soul Biter

00000009:Rune Blade

0000000a:Apocalupse

0000000b:Ajax

0000000c:Spec Heat Sword

0000000d:Flame Sword



//Gauntlets

00000015:Brass Knuckle

00000016:Steel Gauntlet

00000017:Edge

00000018:Shark

00000019:Edge DX

0000001a:Shark DX

0000001b:Belial

0000001c:Heavy

0000001d:Holy

0000001e:Purgatorio



//Armours

00000079:Leather Plate

0000007a:Iron Breastplate

0000007b:Beast

0000007c:Scale

0000007d:beats DX

0000007e:Scale DX

0000007f:Lamellar

00000080:Amber Coar

00000081:Cerise Cape

00000082:Sorc Robe

00000083:Rune Cloak

00000084:Sainty Robe

00000085:Berserk Armor

00000086:Valkirya

00000087:Victors blessing

00000088:Victoria Blessing

P.s. U dont need to own armor or weapon! Jusi hilight - change id - re-equip = 16 times = 16 armors. Dont forget to set quantities thn save/load!

[URL]https://i104.fastpic.ru/big/2018/0730/f7/08d8e6f2aaa8bd5622d849909e6096f7.png[/URL]

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Ys: Memories of Celceta +13 (table Update7.1)

Post by Cielos »

[USER=1720]@demorest[/USER]

thanks for the IDs!

added to the drop-down-list.

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