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Enter the Gungeon (2019-04-07)

Posted: Sat Jul 21, 2018 1:00 pm
by Shinkansen
Simple table for Enter the Gungeon, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1006 - 2019-04-07
1. Tested game version V2.1.3 64-bit. May work on other versions.

2. GameManager.
Added all Ammonomicon Item IDs to Broken Chest drop list.


V1005 - 2018-07-31
1. Tested game version V2.10 64-bit. May work on other versions.

2. GameManager.
"Charge Set to Massive?" sets Gun charge to massive and cooldown to 0.
"Broken Chest Item ID Set to Broken Chest Item ID Value?" sets Items dropped by broken chests to Item ID Value. Can spawn items such as Weird Egg etc.

3. PunchoutController.
"Health Set to Max?" sets Health to max.
"Exhaustion Set to 0?" sets Exhaustion to 0.
"Timer Set to Massive?" sets Timer to massive.


V1004 - 2018-07-26
1. Tested game version V2.08 64-bit. May work on other versions.

2. Chest.
"Multiple Items Chest Items Quantity Set to Multiple Items Chest Item Quantity Value?" sets multiple item Chests (like Rainbow Chests) item quantities to Multiple Items Chest Item Quantity Value.


V1003 - 2018-07-24
1. Tested game version V2.07 64-bit. May work on other versions.

2. GameManager.
"Lord of the Jammed Set to Unspawnable?" sets Lord of the Jammed to unspawnable.

3. Chest.
"Multiple Items Chest Items Set to Massive?" sets multiple item Chests (like Rainbow Chests) to have massive item quantities.
"D Item Chance Set to Massive?" sets D Item chance to massive.
"C Item Chance Set to Massive?" sets C Item chance to massive.
"B Item Chance Set to Massive?" sets B Item chance to massive.
"A Item Chance Set to Massive?" sets A Item chance to massive.
"S Item Chance Set to Massive?" sets S Item chance to massive.


V1002 - 2018-07-22
1. GameManager.
"Floor Loot Set to Massive?" sets Floor loot to massive.


V1001 - 2018-07-21
1. Tested game version V2.02 64-bit. May work on other versions.

2. GameManager.
"Health Set to Max?" sets Health to max.
"Armor Set to Massive?" sets Armor to massive.
"Money Set to Massive?" sets Money to massive.
"Keys Set to Massive?" sets Keys to massive.
"Blanks Set to Massive?" sets Blanks to massive.
"Ammo Set to Max?" sets Ammo to max. Might need to disable this before picking up the Time Gun.
"Gun Set to Massive?" sets Gun to fast reload, massive clip size, massive damage. Might need to disable this before picking up the Time Gun.
"Stats Set to Massive?" sets maximum gun, item capacity to massive, also no falling into holes.

Enter the Gungeon (2018-07-31)

Posted: Sun Jul 22, 2018 5:26 pm
by paulowtt
Any way to get invulnerability or a item spawner?

Enter the Gungeon (2018-07-31)

Posted: Wed Jul 25, 2018 6:15 am
by maxrightgame
Great job pal, thank you very much!

Enter the Gungeon (2018-07-31)

Posted: Thu Jul 26, 2018 11:29 am
by okok044041
[QUOTE="Shinkansen, post: 52540, member: 149"]Simple table for Enter the Gungeon, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.



In general:

A. Do action YYY.

B. Activate (put an X) the "Initialization (Activate This First)" script.

C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.

D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.

E. Do action ZZZ.





[B]V1004 - 2018-07-26[/B]

1. Tested game version V2.08 64-bit. May work on other versions.



2. Chest.

"Multiple Items Chest Items Quantity Set to Multiple Items Chest Item Quantity Value?" sets multiple item Chests (like Rainbow Chests) item quantities to Multiple Items Chest Item Quantity Value.





[B]V1003 - 2018-07-24[/B]

1. Tested game version V2.07 64-bit. May work on other versions.



2. GameManager.

"Lord of the Jammed Set to Unspawnable?" sets Lord of the Jammed to unspawnable.



3. Chest.

"Multiple Items Chest Items Set to Massive?" sets multiple item Chests (like Rainbow Chests) to have massive item quantities.

"D Item Chance Set to Massive?" sets D Item chance to massive.

"C Item Chance Set to Massive?" sets C Item chance to massive.

"B Item Chance Set to Massive?" sets B Item chance to massive.

"A Item Chance Set to Massive?" sets A Item chance to massive.

"S Item Chance Set to Massive?" sets S Item chance to massive.





[B]V1002 - 2018-07-22[/B]

1. GameManager.

"Floor Loot Set to Massive?" sets Floor loot to massive.





[B]V1001 - 2018-07-21[/B]

1. Tested game version V2.02 64-bit. May work on other versions.



2. GameManager.

"Health Set to Max?" sets Health to max.

"Armor Set to Massive?" sets Armor to massive.

"Money Set to Massive?" sets Money to massive.

"Keys Set to Massive?" sets Keys to massive.

"Blanks Set to Massive?" sets Blanks to massive.

"Ammo Set to Max?" sets Ammo to max. Might need to disable this before picking up the Time Gun.

"Gun Set to Massive?" sets Gun to fast reload, massive clip size, massive damage. Might need to disable this before picking up the Time Gun.

"Stats Set to Massive?" sets maximum gun, item capacity to massive, also no falling into holes.[/QUOTE]

Is it possible to make a Instant shoot script? Some gun need charge before shoot.







[QUOTE="paulowtt, post: 52686, member: 1908"]Any way to get invulnerability or a item spawner?[/QUOTE]

"invulnerability ", You can set it in GameManager Stats.

GameManager Stats - m_player - BraveBehaviour Stats - m_cachedCache - healthHaver - PreventAllDamage set to yes.

Enter the Gungeon (2018-07-31)

Posted: Fri Jul 27, 2018 5:17 pm
by pachvara
Nice table, dude. I have a spoiler question [SPOILER]any way to get invulnerability during punchout with Rat?[/SPOILER]

Enter the Gungeon (2018-07-31)

Posted: Sun Jul 29, 2018 4:17 am
by RogueWalrus
Item Spawner



Game Manager Stat > Current Reward Manager > Full Heart/Half Heart ID Prefab



This will change heart item drop into any item of your choosing.

List of item id can be found in [URL]http://gungeongod.com/[/URL]

Enter the Gungeon (2018-07-31)

Posted: Mon Jul 30, 2018 4:51 pm
by paulowtt
[QUOTE="Shinkansen, post: 52540, member: 149"]Simple table for Enter the Gungeon, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.



In general:

A. Do action YYY.

B. Activate (put an X) the "Initialization (Activate This First)" script.

C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.

D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.

E. Do action ZZZ.





[B]V1004 - 2018-07-26[/B]

1. Tested game version V2.08 64-bit. May work on other versions.



2. Chest.

"Multiple Items Chest Items Quantity Set to Multiple Items Chest Item Quantity Value?" sets multiple item Chests (like Rainbow Chests) item quantities to Multiple Items Chest Item Quantity Value.





[B]V1003 - 2018-07-24[/B]

1. Tested game version V2.07 64-bit. May work on other versions.



2. GameManager.

"Lord of the Jammed Set to Unspawnable?" sets Lord of the Jammed to unspawnable.



3. Chest.

"Multiple Items Chest Items Set to Massive?" sets multiple item Chests (like Rainbow Chests) to have massive item quantities.

"D Item Chance Set to Massive?" sets D Item chance to massive.

"C Item Chance Set to Massive?" sets C Item chance to massive.

"B Item Chance Set to Massive?" sets B Item chance to massive.

"A Item Chance Set to Massive?" sets A Item chance to massive.

"S Item Chance Set to Massive?" sets S Item chance to massive.





[B]V1002 - 2018-07-22[/B]

1. GameManager.

"Floor Loot Set to Massive?" sets Floor loot to massive.





[B]V1001 - 2018-07-21[/B]

1. Tested game version V2.02 64-bit. May work on other versions.



2. GameManager.

"Health Set to Max?" sets Health to max.

"Armor Set to Massive?" sets Armor to massive.

"Money Set to Massive?" sets Money to massive.

"Keys Set to Massive?" sets Keys to massive.

"Blanks Set to Massive?" sets Blanks to massive.

"Ammo Set to Max?" sets Ammo to max. Might need to disable this before picking up the Time Gun.

"Gun Set to Massive?" sets Gun to fast reload, massive clip size, massive damage. Might need to disable this before picking up the Time Gun.

"Stats Set to Massive?" sets maximum gun, item capacity to massive, also no falling into holes.[/QUOTE]

Hi, i looked but there is so much stuff, can i change the amount of curse i have?

Enter the Gungeon (2018-07-31)

Posted: Tue Jul 31, 2018 9:21 pm
by okok044041
THX for update!

Enter the Gungeon (2018-07-31)

Posted: Tue Jul 31, 2018 10:21 pm
by Tankersmash
Thank you very much!

Re: Enter the Gungeon (2018-07-31)

Posted: Fri Nov 16, 2018 8:36 am
by LoneStrider
Any chance for an always special ready for the punchout rat fight?

Re: Enter the Gungeon (2019-04-07)

Posted: Sat Oct 15, 2022 4:36 pm
by Jafar123
Hi, is there any way with this table to increase Hegemony Credits? I can't find it unfortunately.
Also, although it's very unlikely, is there a way to make the secret room with High Dragunfire appear? Thank you to those who can help me.

Re: Enter the Gungeon (2019-04-07)

Posted: Thu Apr 27, 2023 8:48 pm
by ModEngine
My contribution (updated)

viewtopic.php?t=24476