pgain2004 wrote: ↑
Tue Nov 13, 2018 2:42 am
spyingwind wrote: ↑
Sat Oct 06, 2018 12:19 am
For Steam version:
After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons.
What I've changed:
Here I changed DamagedAmount to 0, before it was processed.
This doesn't increase the jump counter. Forever in the first jump state.
This doesn't remove ammo from the ammo counter.
The KyotoPlayer itself has several error like "xxx is never used", make me not able to comopile changes. Why?
I came here to ask the same thing, it's a shame @spyingwind didn't reply
I haven't the first clue when it comes to Assembly-CSharp editing but whenever I try and modify the file using dnspy, it refuses to compile.
Okay, I managed to get *one* entry to compile... and thankfully it's the most important one; frozen timer. The timer won't decrease in dungeons any longer
Sadly I simply cannot get any of the other entries to compile and I'm absolutely lost when it comes to making heads and tails of the "map visibility" entries. Anyway, here's my modded Assembly-CSharp.dll with the timer disabled. I couldn't get "no ammo" working, nor "map visibility" (and didn't try with health/etc since I don't care about those)
Code: Select all
I'm sorry, the rest is just beyond me.
Okay, I figured it out - we can switch to the main.g.cs dropdown and then delete each RED X entry, those are seemingly broken and won't compile at all. You can even open the unmodded file in dnSpy and click compile without making any changes and it will still give red x errors. The yellow warning symbol can be ignored, the compiler will work anyhow