Crash Bandicoot: N-Sane Trilogy

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Delaene
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Crash Bandicoot: N-Sane Trilogy

Post by Delaene » Thu Jul 05, 2018 5:06 pm

[QUOTE="Shaine, post: 51021, member: 10187"]Hey is there a way to add a hotkey for the unlimited jumps? Hotkeys never work when the cheat has an on/off option.

1530791171



You need to set the value to 3 when on the main menu. It should work[/QUOTE]



Just tried it, i tried setting it to 3 at the "crash nsane trilogy: press start" menu and afterwards at the screen when you select the game out of the 3 available (ofc after having restarted both CE and the game). Nothing changed.
Last edited by Delaene on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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koderkrazy
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Crash Bandicoot: N-Sane Trilogy

Post by koderkrazy » Thu Jul 05, 2018 6:06 pm

[QUOTE="l0wb1t, post: 50943, member: 6208"]Yeah superjump would be coool[/QUOTE] [USER=19133]@Mr.Zex[/USER] and [USER=6208]@l0wb1t[/USER]

I found(float) non static pointer which went 0 -> ~0.4 -> 0 on every jump.

For this:

- I used speed hack(set to 0.01 speed)

- scanned for 0 and 'increased values' for every jump.

- got ~800 pointers that changed on every jump.

- picked all 0 values when hero on the ground.

- watched all of them on every jump. and found one which consistently increased and decreased to 0.



Problem is that the the value is passed down via at least 3 objects to the yPointer. e.g. function3(sets obj3) -> function2(sets obj2)->function1(obj2 sets the yPointer)

These objects are almost similar + - some offset.

- function1 is ok to debug as it sets value to only the object containing yPointer.

- function2 sets values to 3 objects. 2 of them get set in iteration non stop. and our concerned object get set only when hero moves or in jump.

- function3 this one sets values to a dozen objects. most of them every iteration non stop.



I used conditional breakpoints and code injections several times but still lost track of the main data flow. And couldn't find the origin?

Called it a day after my brain overheated... ?

But I found some static pointers which do strange things:

- increases the height of the hero. breaks texture a little bit.

- increases the width. breaks texture a little bit.

- shifts character along x axis.



I tried ultimap on jump but got 64 methods that executed only once. Couldn't check all of them..



Any ideas, how can we get to the jump height pointer?

Shaine
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Crash Bandicoot: N-Sane Trilogy

Post by Shaine » Thu Jul 05, 2018 11:33 pm

[QUOTE="koderkrazy, post: 51024, member: 18664"]It' possible and simple.

-Open the l0wb1t 's table that you are using in CE. Then open the attached table.

-Copy the cheat from attached table and paste it in your table.

-Assign your hot key.

-And save the table or do save as.



OR



create a new script cheat and paste following code in it:

[CODE][enable]

_enableUnlJumps:

db 01

[disable]

_enableUnlJumps:

db 00

[/CODE][/QUOTE]

Thanks man, much appreciated!

lordlucifer
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Crash Bandicoot: N-Sane Trilogy

Post by lordlucifer » Sat Jul 07, 2018 2:03 pm

can you make

Freeze car race? i hate road crash

khanman
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Crash Bandicoot: N-Sane Trilogy

Post by khanman » Sat Jul 07, 2018 7:47 pm

Time trial freeze works great unless it's a scuba or riding level. Freezing the time on either of those kinds of levels won't let you move certain directions.

eyesblue1988
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Crash Bandicoot: N-Sane Trilogy

Post by eyesblue1988 » Mon Jul 09, 2018 7:37 pm

[QUOTE="Mr.Zex, post: 50825, member: 19133"]Greetings , i made a nice table as requested @[B][USER=19076]Ravess[/USER] and [USER=9493]Imparasite[/USER][/B]



[B][COLOR=rgb(226, 80, 65)]Note : i didn't test it on steam ver . it works fine on codex ver . // please test it and inform me how it goes .[/COLOR][/B]

.



[B]options so far :-[/B]



1. [COLOR=rgb(84, 172, 210)]time trail freeze[/COLOR] ( will cause animation freeze for some enemies LOL ? if activated before round loads ) // hotkey F12

best to start the level then activate ( or just enjoy animation glitch lol doesn't affect Gamplay so far).



2.[COLOR=rgb(84, 172, 210)]total boxes in current round collected ( pointer )[/COLOR] . // use it to get the white gem . you can set it 99 in the beginning of any round



3. [COLOR=rgb(84, 172, 210)]lives [/COLOR]( pointer )



4.[COLOR=rgb(44, 130, 201)] Funny frozen time mode [/COLOR][COLOR=rgb(184, 49, 47)][B]you can walk over water!![/B] [/COLOR] [COLOR=rgb(0, 0, 0)]you have to deactivate to brake the boxes or kill enemies . ( added just for fun might get you stuck on level ) you can see some enemies frozen in time ..... and many crazy stuff!! . // test it and tell me how it goes .[/COLOR]

hotkey F11 note :- if you die or activate this before you enter the level (for some levels ) it could make a ghost level nothing would be there no boxes or enemies .

basically its just for fun and laugh .





note : for some reason making inf lives script crashes the game if you die . better to use the pointer and set lives to 99 manually .

regarding cheat number 4 . if you activate it before you open a door . the door will get stuck on closed . You can deactivate cheat get back away then comeback so the door resets and opens .



[COLOR=rgb(84, 172, 210)]well its my first table . working on more upgrades . please leave a feedback on how it works [/COLOR]. ?





[MEDIA=youtube]7NTt_9r5rZk[/MEDIA]



here is Version 1.1 file



[COLOR=rgb(44, 130, 201)]Added invincibility cheat : - mask level pointer [/COLOR]



[COLOR=rgb(184, 49, 47)]you can set it at level 2 and freeze it ( if you dont have a mask [/COLOR]

[COLOR=#b8312f]you will have GOD-MODE ( nothing can touch you or kill you and if you touch enemies nothing happens )

however if you have a mask it will always be level 2 and once enemies touch you they die [/COLOR]

[COLOR=rgb(184, 49, 47)]and you will keep having level 2 . ) use it however you like

tested it works fine in both ways . [/COLOR][/QUOTE]

can you add freeze time trial to 0:01 seconds and fix moviments for crash bandicoot 1 whole hog level because the directions are freeze i can't move pad or keyboard when i enable freeze time

eyesblue1988
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Crash Bandicoot: N-Sane Trilogy

Post by eyesblue1988 » Sat Jul 14, 2018 10:40 am

[QUOTE="Mr.Zex, post: 50825, member: 19133"]Greetings , i made a nice table as requested @[B][USER=19076]Ravess[/USER] and [USER=9493]Imparasite[/USER][/B]



[B][COLOR=rgb(226, 80, 65)]Note : i didn't test it on steam ver . it works fine on codex ver . // please test it and inform me how it goes .[/COLOR][/B]

.



[B]options so far :-[/B]



1. [COLOR=rgb(84, 172, 210)]time trail freeze[/COLOR] ( will cause animation freeze for some enemies LOL ? if activated before round loads ) // hotkey F12

best to start the level then activate ( or just enjoy animation glitch lol doesn't affect Gamplay so far).



2.[COLOR=rgb(84, 172, 210)]total boxes in current round collected ( pointer )[/COLOR] . // use it to get the white gem . you can set it 99 in the beginning of any round



3. [COLOR=rgb(84, 172, 210)]lives [/COLOR]( pointer )



4.[COLOR=rgb(44, 130, 201)] Funny frozen time mode [/COLOR][COLOR=rgb(184, 49, 47)][B]you can walk over water!![/B] [/COLOR] [COLOR=rgb(0, 0, 0)]you have to deactivate to brake the boxes or kill enemies . ( added just for fun might get you stuck on level ) you can see some enemies frozen in time ..... and many crazy stuff!! . // test it and tell me how it goes .[/COLOR]

hotkey F11 note :- if you die or activate this before you enter the level (for some levels ) it could make a ghost level nothing would be there no boxes or enemies .

basically its just for fun and laugh .





note : for some reason making inf lives script crashes the game if you die . better to use the pointer and set lives to 99 manually .

regarding cheat number 4 . if you activate it before you open a door . the door will get stuck on closed . You can deactivate cheat get back away then comeback so the door resets and opens .



[COLOR=rgb(84, 172, 210)]well its my first table . working on more upgrades . please leave a feedback on how it works [/COLOR]. ?





[MEDIA=youtube]7NTt_9r5rZk[/MEDIA]



here is Version 1.1 file



[COLOR=rgb(44, 130, 201)]Added invincibility cheat : - mask level pointer [/COLOR]



[COLOR=rgb(184, 49, 47)]you can set it at level 2 and freeze it ( if you dont have a mask [/COLOR]

[COLOR=#b8312f]you will have GOD-MODE ( nothing can touch you or kill you and if you touch enemies nothing happens )

however if you have a mask it will always be level 2 and once enemies touch you they die [/COLOR]

[COLOR=rgb(184, 49, 47)]and you will keep having level 2 . ) use it however you like

tested it works fine in both ways . [/COLOR][/QUOTE]

can you update cheat engine table because crashed when i enable freeze time trial
Last edited by eyesblue1988 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

eronbk
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Crash Bandicoot: N-Sane Trilogy

Post by eronbk » Sun Jul 15, 2018 8:19 pm

Not working on Steam though, the game just crashes and shutdown for using time trial freeze.

eyesblue1988
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Crash Bandicoot: N-Sane Trilogy

Post by eyesblue1988 » Mon Jul 16, 2018 3:33 pm

[QUOTE="eronbk, post: 52014, member: 19514"]Not working on Steam though, the game just crashes and shutdown for using time trial freeze.[/QUOTE]

yes i have same problem crashes and shutdown when i enable trial freeze :(

bsklight
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Crash Bandicoot: N-Sane Trilogy

Post by bsklight » Tue Jul 24, 2018 1:04 am

The Boxes, Lives and Mask Level options no longer work in the current version, keeping an eye out for a new and updated version! :)

BloodyMary
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Crash Bandicoot: N-Sane Trilogy

Post by BloodyMary » Tue Jul 24, 2018 1:10 am

Cheat is completely broke down. will there be an update?

NinSegNy
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Crash Bandicoot: N-Sane Trilogy

Post by NinSegNy » Tue Jul 24, 2018 3:00 am

For some reason, the addresses for the pointers just appear as question marks. Any help?

darkbear
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Crash Bandicoot: N-Sane Trilogy

Post by darkbear » Thu Jul 26, 2018 12:15 pm

[QUOTE="BloodyMary, post: 52789, member: 17836"]Cheat is completely broke down. will there be an update?[/QUOTE]

Yes, After update, all code is not working anymore, please update thanks

Dekirai
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Crash Bandicoot: N-Sane Trilogy

Post by Dekirai » Tue Jul 31, 2018 3:38 pm

Function: Godmode
Effects: Kill enemies when touching them, immune to all traps, no live loss when falling down

Tested with Crash Bandicoot 1

Side effects: You can't pick up the timer, you won't jump off from boxes, you can't get lives from boxes, you can't finish the level
So it's kinda useless.

Code: Select all

{ Game   : CrashBandicootNSaneTrilogy.exe
  Version:
  Date   : 2018-07-31
  Author : Dekirai

  This script does blah blah blah
}

define(address,"CrashBandicootNSaneTrilogy.exe"+D141A2)
define(bytes,0F 10 07 48 8B 74 24 38)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"CrashBandicootNSaneTrilogy.exe"+D141A2)

label(code)
label(return)

newmem:

code:
  movups xmm0,[rdi]
  mov rsi,[rsp+38]
  jmp return

address:
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // movups xmm0,[rdi]
  // mov rsi,[rsp+38]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CrashBandicootNSaneTrilogy.exe"+D141A2

"CrashBandicootNSaneTrilogy.exe"+D1417D: 48 8B CB              -  mov rcx,rbx
"CrashBandicootNSaneTrilogy.exe"+D14180: E8 CB CA 37 FF        -  call CrashBandicootNSaneTrilogy.exe+90C50
"CrashBandicootNSaneTrilogy.exe"+D14185: 48 C7 03 00 00 00 00  -  mov [rbx],00000000
"CrashBandicootNSaneTrilogy.exe"+D1418C: 48 89 3B              -  mov [rbx],rdi
"CrashBandicootNSaneTrilogy.exe"+D1418F: 48 8B C3              -  mov rax,rbx
"CrashBandicootNSaneTrilogy.exe"+D14192: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"CrashBandicootNSaneTrilogy.exe"+D14197: 48 8B 74 24 38        -  mov rsi,[rsp+38]
"CrashBandicootNSaneTrilogy.exe"+D1419C: 48 83 C4 20           -  add rsp,20
"CrashBandicootNSaneTrilogy.exe"+D141A0: 5F                    -  pop rdi
"CrashBandicootNSaneTrilogy.exe"+D141A1: C3                    -  ret
// ---------- INJECTING HERE ----------
"CrashBandicootNSaneTrilogy.exe"+D141A2: 0F 10 07              -  movups xmm0,[rdi]
"CrashBandicootNSaneTrilogy.exe"+D141A5: 48 8B 74 24 38        -  mov rsi,[rsp+38]
// ---------- DONE INJECTING  ----------
"CrashBandicootNSaneTrilogy.exe"+D141AA: 48 8B C3              -  mov rax,rbx
"CrashBandicootNSaneTrilogy.exe"+D141AD: 0F 11 03              -  movups [rbx],xmm0
"CrashBandicootNSaneTrilogy.exe"+D141B0: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"CrashBandicootNSaneTrilogy.exe"+D141B5: 48 83 C4 20           -  add rsp,20
"CrashBandicootNSaneTrilogy.exe"+D141B9: 5F                    -  pop rdi
"CrashBandicootNSaneTrilogy.exe"+D141BA: C3                    -  ret
"CrashBandicootNSaneTrilogy.exe"+D141BB: CC                    -  int 3
"CrashBandicootNSaneTrilogy.exe"+D141BC: CC                    -  int 3
"CrashBandicootNSaneTrilogy.exe"+D141BD: CC                    -  int 3
"CrashBandicootNSaneTrilogy.exe"+D141BE: CC                    -  int 3
}
Attachments
CrashBandicootNSaneTrilogy.CT
(5.47 KiB) Downloaded 89 times
Last edited by Dekirai on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

tizzio
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Re: Crash Bandicoot: N-Sane Trilogy

Post by tizzio » Fri Aug 24, 2018 9:23 pm

thanks , those mods are precious , i will test them and let you know if they works :D

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