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Gaia Beyond
Posted: Sun Jul 01, 2018 10:24 am
by jgoemat
A lot of work left to do on this early access game, but I think it has promise...
Instructions:
Enable the main 'Find Ship Pointer' script, and the SCRIPT entries underneath. Then enter the ship screen
to find the pointer to the player's ship. The other scripts depend on this being available to work. Then
enable whatever cheats you want. Also you can edit some properties of the ship, shields, and weapons by
expanding those entries.
Cheats:
* No Enemy Fire - Makes most enemy weapons unusable by acting like they're out of energy
* Free Player Fire - Never use up energy on player ship
* God Mode - Continually maxxes the player ship's hull
* Autopilot Teleport - When setting autopilot, teleport to within 100 units x and y of destination (space or planet, not following ships)
Gaia Beyond
Posted: Tue Jul 17, 2018 9:14 pm
by Ashar
i dont think ive ever used a CE table in my life that had voice acknowledgement like trainers have when enabling options, that alone makes this table amazing. Also everythign else is great too.
Re: Gaia Beyond
Posted: Wed Feb 13, 2019 6:45 pm
by Empress_Ravenna
neat!
also managed to get 0.8.14 to work with SSE >:D
Re: Gaia Beyond
Posted: Wed Feb 13, 2019 7:00 pm
by Empress_Ravenna
its not really working so far.. at least some of it so far.. still testing on 0.8.14
k everything but weapon energy is not working..
Re: Gaia Beyond
Posted: Mon Apr 27, 2020 12:00 pm
by LillyanaKabal
They have brought out a new version, and this doesn't work anymore.
Re: Gaia Beyond
Posted: Thu Aug 20, 2020 9:39 pm
by Empress_Ravenna
yep not working with version 1.0.0
Re: Gaia Beyond
Posted: Fri Aug 21, 2020 10:14 am
by PhCCRQQsd6Bi
Gaia Beyond [CODEX] 1.0
looks like the client was updated to 64bit. its missing the auto pilot script, and few pointers.
- money
SCRIPT: Weapon Energy Use
SCRIPT: Hull Check During Flight
- weapon 1
energy
range
speed
accel
damage
- ship
speed
accel
shields
hull
Gaia Beyond [CODEX] 1.0.7
Re: Gaia Beyond
Posted: Fri Aug 21, 2020 6:49 pm
by Empress_Ravenna
awesome work!
btw theres no script for Turrets or left or other guns, so the script only works for 1 weapon being super
Re: Gaia Beyond
Posted: Tue Aug 25, 2020 3:41 pm
by PhCCRQQsd6Bi
Empress_Ravenna wrote: ↑Fri Aug 21, 2020 6:49 pm
btw theres no script for Turrets or left or other guns, so the script only works for 1 weapon being super
yes.
i only see cWeapon1 in cLevel_Player and i was to lazy to look further.
Re: Gaia Beyond
Posted: Fri Sep 11, 2020 6:29 am
by moxxie
PhCCRQQsd6Bi wrote: ↑Fri Aug 21, 2020 10:14 am
Gaia Beyond [CODEX] 1.0
looks like the client was updated to 64bit. its missing the auto pilot script, and few pointers.
- money
SCRIPT: Weapon Energy Use
SCRIPT: Hull Check During Flight
- weapon 1
energy
range
speed
accel
damage
- ship
speed
accel
shields
hull
Gaia Beyond [CODEX] 1.0.7
Thank You! it works really well.
Re: Gaia Beyond
Posted: Mon Nov 16, 2020 3:43 pm
by neong
Can I request an update for the Steam vesion 1.0.20?
- Skill Points would be nice
Re: Gaia Beyond
Posted: Sun Aug 08, 2021 10:35 pm
by acecel
I would also like an update on the table, thanks in advance.
Re: Gaia Beyond
Posted: Mon Jan 03, 2022 1:29 am
by Empress_Ravenna
+1
Re: Gaia Beyond
Posted: Fri Feb 25, 2022 4:14 pm
by Mefetran
PhCCRQQsd6Bi wrote: ↑Fri Aug 21, 2020 10:14 am
Gaia Beyond [CODEX] 1.0
looks like the client was updated to 64bit. its missing the auto pilot script, and few pointers.
- money
SCRIPT: Weapon Energy Use
SCRIPT: Hull Check During Flight
- weapon 1
energy
range
speed
accel
damage
- ship
speed
accel
shields
hull
Gaia Beyond [CODEX] 1.0.7
Heya. Could you update your table fo the latest version please?
Re: Gaia Beyond
Posted: Fri Jun 09, 2023 6:02 pm
by neong
Please update this Table. Skill Point would be nice. Thank you.