Vikings - Wolves of Midgard (2017-03-31)

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Shinkansen
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Vikings - Wolves of Midgard (2017-03-31)

Post by Shinkansen »

Simple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V20170327 64-bit. May work on other versions.


V1002
1. Tested game version V20170326 64-bit. May work on other versions.

2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.

3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.

4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.

5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.


V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.

Allows the following to be modfied.
- "Actor Stats -> m_level". Level

2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.

3. Item Stats.
Some item stats can be modified.


V1000
1. Tested game version 64-bit. May work on other versions.

2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Vikings - Wolves of Midgard V1003.CT
2017-03-31
(279.9 KiB) Downloaded 390 times
Shinkansen Vikings - Wolves of Midgard V1002.CT
2017-03-29
(279.87 KiB) Downloaded 119 times
Shinkansen Vikings - Wolves of Midgard V1001.CT
2017-03-26
(218.66 KiB) Downloaded 93 times
Shinkansen Vikings - Wolves of Midgard V1000.CT
2017-03-25
(171.89 KiB) Downloaded 131 times
Last edited by Shinkansen on Fri Mar 31, 2017 9:28 am, edited 5 times in total.

Luke76bg
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Re: Vikings - Wolves of Midgard (2017-03-25)

Post by Luke76bg »

i can't get it to work...i have a working mouse cursor for a while but i can't activate the first aob script :/

Kentda
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Re: Vikings - Wolves of Midgard (2017-03-26)

Post by Kentda »

Shinkansen, thank you for a quick and functional table.

However, at this time it seems that trying to change the number of rune slots doesn't work. The second you change maps, the changes revert. I haven't tried slotting runes yet (not far enough into the game to buy runes) and seeing if that locks the number. But figured I'd let you know.

myrddin
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Re: Vikings - Wolves of Midgard (2017-03-26)

Post by myrddin »

Thank You for this table... I do not know how to edit items... hence the idea, is it possible to increase the chance for green items via crafting?

myrddin
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Re: Vikings - Wolves of Midgard (2017-03-26)

Post by myrddin »

and it would be nice if there was a switch, where I could upgrade my vendors without the plans :)

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bloodsucker
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Re: Vikings - Wolves of Midgard (2017-03-26)

Post by bloodsucker »

thank you shin glad to see you work again. i wonder do you have working on Toukiden 2 ? since toukiden: kiwami you done a good job

Axel
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Re: Vikings - Wolves of Midgard (2017-03-29)

Post by Axel »

Everything works properly, except Shop Level Set to Massive, which, for some reason, crashes the table.

myrddin
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Re: Vikings - Wolves of Midgard (2017-03-29)

Post by myrddin »

Awesome, thank You

myrddin
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Re: Vikings - Wolves of Midgard (2017-03-29)

Post by myrddin »

Shop scanning does not function with the Codex version of the Game... Which shop did you use to test it?

myrddin
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by myrddin »

By the way, if you set and lock
"Item Base Adress Scan -> item Rarity" to Unique
"Item Base Adress Scan -> dropRarity" to Legendary
and mouse over Vendor crafting items you will be able to craft Legendary items with 3 special effects...
I also lock the items to Tier 5 and set min level to 30... but it does not seem to have an effect on item power...

Seipherwood
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by Seipherwood »

Anyway to specify what a selected item has for its effects?

Dank Rafft
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by Dank Rafft »

Could somebody update this table for the current game version?

AtomicFarts
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by AtomicFarts »

~Would anyone be kind enough to update the table, please?~
edit: Managed to make it work. I apologize.
edit 2: Some features don't work or are buggy.

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headshot0052
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by headshot0052 »

update pls

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headshot0052
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Re: Vikings - Wolves of Midgard (2017-03-31)

Post by headshot0052 »

Shinkansen wrote:
Sat Mar 25, 2017 3:52 am
Simple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V20170327 64-bit. May work on other versions.


V1002
1. Tested game version V20170326 64-bit. May work on other versions.

2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.

3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.

4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.

5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.


V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.

Allows the following to be modfied.
- "Actor Stats -> m_level". Level

2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.

3. Item Stats.
Some item stats can be modified.


V1000
1. Tested game version 64-bit. May work on other versions.

2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.
update pls

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