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Vikings - Wolves of Midgard (2017-03-31)

Posted: Sat Mar 25, 2017 3:52 am
by Shinkansen
Simple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V20170327 64-bit. May work on other versions.


V1002
1. Tested game version V20170326 64-bit. May work on other versions.

2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.

3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.

4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.

5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.


V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.

Allows the following to be modfied.
- "Actor Stats -> m_level". Level

2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.

3. Item Stats.
Some item stats can be modified.


V1000
1. Tested game version 64-bit. May work on other versions.

2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.

Re: Vikings - Wolves of Midgard (2017-03-25)

Posted: Sat Mar 25, 2017 4:54 pm
by Luke76bg
i can't get it to work...i have a working mouse cursor for a while but i can't activate the first aob script :/

Re: Vikings - Wolves of Midgard (2017-03-26)

Posted: Sun Mar 26, 2017 7:09 am
by Kentda
Shinkansen, thank you for a quick and functional table.

However, at this time it seems that trying to change the number of rune slots doesn't work. The second you change maps, the changes revert. I haven't tried slotting runes yet (not far enough into the game to buy runes) and seeing if that locks the number. But figured I'd let you know.

Re: Vikings - Wolves of Midgard (2017-03-26)

Posted: Mon Mar 27, 2017 11:50 pm
by myrddin
Thank You for this table... I do not know how to edit items... hence the idea, is it possible to increase the chance for green items via crafting?

Re: Vikings - Wolves of Midgard (2017-03-26)

Posted: Tue Mar 28, 2017 9:29 pm
by myrddin
and it would be nice if there was a switch, where I could upgrade my vendors without the plans :)

Re: Vikings - Wolves of Midgard (2017-03-26)

Posted: Wed Mar 29, 2017 3:42 am
by bloodsucker
thank you shin glad to see you work again. i wonder do you have working on Toukiden 2 ? since toukiden: kiwami you done a good job

Re: Vikings - Wolves of Midgard (2017-03-29)

Posted: Wed Mar 29, 2017 4:13 pm
by Axel
Everything works properly, except Shop Level Set to Massive, which, for some reason, crashes the table.

Re: Vikings - Wolves of Midgard (2017-03-29)

Posted: Thu Mar 30, 2017 9:18 am
by myrddin
Awesome, thank You

Re: Vikings - Wolves of Midgard (2017-03-29)

Posted: Thu Mar 30, 2017 2:57 pm
by myrddin
Shop scanning does not function with the Codex version of the Game... Which shop did you use to test it?

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Fri Mar 31, 2017 12:18 pm
by myrddin
By the way, if you set and lock
"Item Base Adress Scan -> item Rarity" to Unique
"Item Base Adress Scan -> dropRarity" to Legendary
and mouse over Vendor crafting items you will be able to craft Legendary items with 3 special effects...
I also lock the items to Tier 5 and set min level to 30... but it does not seem to have an effect on item power...

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Mon Apr 03, 2017 1:34 am
by Seipherwood
Anyway to specify what a selected item has for its effects?

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Sat Oct 14, 2017 5:20 pm
by Dank Rafft
Could somebody update this table for the current game version?

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Mon Oct 30, 2017 6:08 pm
by AtomicFarts
~Would anyone be kind enough to update the table, please?~
edit: Managed to make it work. I apologize.
edit 2: Some features don't work or are buggy.

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Sat Dec 23, 2017 10:57 pm
by headshot0052
update pls

Re: Vikings - Wolves of Midgard (2017-03-31)

Posted: Sun Dec 24, 2017 3:03 pm
by headshot0052
Shinkansen wrote:
Sat Mar 25, 2017 3:52 am
Simple table for Vikings - Wolves of Midgard, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V20170327 64-bit. May work on other versions.


V1002
1. Tested game version V20170326 64-bit. May work on other versions.

2. PlayerController.
"Immunity Set to Everything?" sets Immunity to everything.

3. Item.
Allows the following to be modfied.
- "IItem Stats -> seedk__BackingField". Item seed, determines the item stats. Save and reload after modifying.

4. Actor.
"Drop Quantity Set to Drop Quantity Value?" sets Drops to Drop Quantity Value. Blood, Loot, Rune etc.

5. GuiShop.
"Shop Level Set to Massive?" temporarily sets Shop Level to massive.


V1001
1. PlayerController.
"Rage Set to Massive?" sets Rage to massive.
"Invisible Set to Invisible?" sets player to invisible.
"Inventory Size Set to Massive?" sets Inventory Size to massive.
"Levelup Bonus Set to Massive?" sets Levelup Bonus to massive.
"Base Set to Massive?" sets Base attributes to massive.

Allows the following to be modfied.
- "Actor Stats -> m_level". Level

2. RPGSkill.
"Cooldown Set to 0?" sets Cooldown to 0.
"Stamina Cost Set to 0?" sets Stamina Cost to 0.

3. Item Stats.
Some item stats can be modified.


V1000
1. Tested game version 64-bit. May work on other versions.

2. PlayerController.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. GuiBloodProgress.
"Resources Set to Massive?" sets Resources to massive.
update pls