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(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 10:32 pm
by l0wb1t
Going to bed now, more tomorrow :D



Edit:

just woken up, and added Instant Dinosaur Genomes (extract DNA to see effect)



So stupid, some dino genomes are stored as float, some as INT. i don't get it :D

Added a CMP for that. Hope it works. Best would be to create a save before using instant dino genomes, just in case something goes wrong.





IMPORTANT: Enable this cheat only in the Fossil Facility, disable when not needed, else hatching facility get's buggy and you cannot release dinosaurs. If you already have this problem, delete the Hatching Facility and build a new one.

Also here's a Video. how the stats editor work







Here's a Video for the Dino genomes


(Table) Jurassic World Evolution v1.4.4

Posted: Sun Jun 24, 2018 11:25 pm
by Titanlmn
Tulling, post: 50080, member: 4676 wrote:It does matter when it comes to social if you have dinos of the same type since when on the red they will fight to the death even if comfort is 100%


If you use the "All Dinosaurs have max Stats" you can put whatever you want in the same paddock together and it wont be an issue, you can house 15 t-rex with 20 indominus rex and what ever else you want in there and they wont fight or try to escape, but if you do the same thing using the stat modifier and overrides with everything set to max, they will go ballistic and turn your walls to rubble.

(Table) Jurassic World Evolution v1.4.4

Posted: Tue Jun 26, 2018 11:33 am
by l0wb1t
Titanlmn, post: 50181, member: 18858 wrote:If you use the "All Dinosaurs have max Stats" you can put whatever you want in the same paddock together and it wont be an issue, you can house 15 t-rex with 20 indominus rex and what ever else you want in there and they wont fight or try to escape, but if you do the same thing using the stat modifier and overrides with everything set to max, they will go ballistic and turn your walls to rubble.


In theory it should have the same effect as the max stats options, since it's using the same opcode. Need to test this more. Does this mean, the Overrides doesn't work properly or what? :D



May i have to use a different opcode for the overrides. We will see.

Anyways, hope you guys enjoy the table so far.



Edit:

Well i see, there are other adresses inside this opcode, as well for each dinosaur, like is dinosaur stunned for example. the max stats cheat sets all those values to 1, make sense now. Actually i try to understand what all those values are, and add them to the Override as well. So you can manipulate them seperate.





I'm also trying to manipulate electricity of the facilitys, Anmount of research Teams, and the genome stats for each dinosaur, like attack, defense, ratings and such things. we will see.





Added, Stun all Dinosaurs cheat.

(Table) Jurassic World Evolution v1.4.4

Posted: Tue Jun 26, 2018 11:33 am
by Hopit
Any success in tracking down the faction relations?

(Table) Jurassic World Evolution v1.4.4

Posted: Tue Jun 26, 2018 3:24 pm
by Goujyn
sportled, post: 49837, member: 5190 wrote:No, dont think that will be possible either unless someone finds the age adress and can succesfully manipulate it to remain at zero which wouldnt make sence as you cann give them long life if you finnished the game :D some of up to 200+ years lol


they still die though. Not good enough for me when i'm trying to build a perfect sandbox zoo and the things i created first start dying off by the time i'm getting to the end.



So hopefully someone can figure out how to make immortal dinosaurs, or Frontier can put in a 'no aging' aspect to sandbox

(Table) Jurassic World Evolution v1.4.4

Posted: Tue Jun 26, 2018 8:49 pm
by l0wb1t
I've found instant Build Facilitys, will add that in the next update.





I also found Facilitys have no Requirements. Only "Problem" here is, you have "no substation" symbols above the Facilitys, but they are just visual, you can build whatever you want, you never need footpaths or Power to make the facility work. Maybe i find a better way for no Power, or someone else can help here. But it's still useful i think.



Here's a Video





Edit: Found Instant Mission Requests + Bypass Mission Limit:

Image

(Table) Jurassic World Evolution v1.4.4

Posted: Wed Jun 27, 2018 11:08 pm
by Lukacross
how about instant contract completion?

thanks for the amazing table so far!

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 12:04 am
by CcaidenN
Would it be possible to manipulate dinosaur viability? Or maybe make traits unable to drop overall viability? When you add all the best traits, it puts viability into the negatives, making successful incubation a pain.

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 4:55 am
by l0wb1t
Update:

ImageBypass Contract Mission Limit & Instant Contract Mission



Info:

change "Bypass Mission limit" to On , then make sure you only have 1 active Mission, the Pointer will become Valid. and you can freeze the Value.

Use this only in the Contract menu, disable when not needed



Also found infinite Food Supply+ food lifetime:

Disable and Enable agin the Food Supply to see effect :)

Image

Image

Image



Also funny:

Bypass max fossil count:


(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 7:31 am
by Lukacross
how about a reputation multiplier or pointer?

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 7:42 am
by Pernicies
Is there a way, after enabling the scripts, to change the island without the game crashing?

Is it easy to disable the scripts in the game?

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Gibt es eine Möglichkeit, nach dem Aktivieren der Scripts, die Insel zu wechseln, ohne dass das Spiel abstürzt?

Kann man inzwischen einfach die Scripts im Spiel deaktivieren?

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 7:50 am
by l0wb1t
CcaidenN, post: 50413, member: 9535 wrote:Would it be possible to manipulate dinosaur viability? Or maybe make traits unable to drop overall viability? When you add all the best traits, it puts viability into the negatives, making successful incubation a pain.
I will try to find a way, but cannot guarantee


Lukacross, post: 50427, member: 1434 wrote:how about a reputation multiplier or pointer?


Do you mean this?

Image

If yes, already working on it, just cannot find a good compare, i tried comparing using a string, but my game always crash, no idea what's wrong




Pernicies, post: 50428, member: 888 wrote:Is there a way, after enabling the scripts, to change the island without the game crashing?

Is it easy to disable the scripts in the game?

---------------------------------------------------------------------------------------------------------------------------------------

Gibt es eine Möglichkeit, nach dem Aktivieren der Scripts, die Insel zu wechseln, ohne dass das Spiel abstürzt?

Kann man inzwischen einfach die Scripts im Spiel deaktivieren?


You don't have to disable the main Script. But, you have to disable the Mission Timers. this causes crashes during isle changes. Not all causing crashes but i think 2 of them. during loads the compare affect other adresses aswell and cause crashes. But best is, you disable all cheats during isle changes. to be safe

Image

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 5:34 pm
by Frankfou
any new on the 3 reputation?! :'(

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 6:10 pm
by sportled
Frankfou, post: 50465, member: 19014 wrote:any new on the 3 reputation?! :'(
if you saw the post above yours, we are still fully on it but its very hard and requires loads of testing.. this cheat table is already the most advanced one yet made for this game and it takes some time. at time we lay an object to the side if no succes and retry if we find new methods.



keep reading posts here and maybe soon! ill update the op when it does.

1530209471

(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 28, 2018 9:11 pm
by CcaidenN
l0wb1t, post: 50429, member: 6208 wrote:I will try to find a way, but cannot guarantee
Awesome. Thanks! No rush. Really appreciate everything you've done so far.