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(Table) Jurassic World Evolution v1.4.4

Posted: Thu Jun 21, 2018 11:33 pm
by sportled
pox911, post: 49877, member: 1371 wrote:This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.


Code: Select all


[ENABLE]



aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique

alloc(newmem,$1000,"JWE.exe"+750C894)



label(code)

label(return)



newmem:



code:

  movss xmm3,[_Value]

  movss [r14+rbp+18],xmm3

  jmp return

  _Value:

  dd (float)1



InfHealthAOB:

  jmp newmem

  nop

  nop

return:

registersymbol(InfHealthAOB)



[DISABLE]



InfHealthAOB:

  db F3 41 0F 11 5C 2E 18



unregistersymbol(InfHealthAOB)

dealloc(newmem)
Nice! maybe you can find the comfort, social forest and grassland ones. i like them to eat and drink but them things are soo annoying we need to manipulate the social so that its always not to high but also not too low lol

(Table) Jurassic World Evolution v1.4.4

Posted: Fri Jun 22, 2018 3:33 am
by ValorGlory
pox911, post: 49877, member: 1371 wrote:This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.


Code: Select all


[ENABLE]



aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique

alloc(newmem,$1000,"JWE.exe"+750C894)



label(code)

label(return)



newmem:



code:

  movss xmm3,[_Value]

  movss [r14+rbp+18],xmm3

  jmp return

  _Value:

  dd (float)1



InfHealthAOB:

  jmp newmem

  nop

  nop

return:

registersymbol(InfHealthAOB)



[DISABLE]



InfHealthAOB:

  db F3 41 0F 11 5C 2E 18



unregistersymbol(InfHealthAOB)

dealloc(newmem)


Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.

(Table) Jurassic World Evolution v1.4.4

Posted: Fri Jun 22, 2018 9:04 am
by Pernicies
ValorGlory, post: 49905, member: 18774 wrote:Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.
copy/pasting it into CheatEngine

(Table) Jurassic World Evolution v1.4.4

Posted: Fri Jun 22, 2018 5:11 pm
by CcaidenN
Just got the rather large Fallen Kingdom update. Not sure if it messed up the current table progress.

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 12:41 am
by sportled
the only issue i could find was dino ratings and population doesnt untick after activation. no crash tough.
CcaidenN, post: 49945, member: 9535 wrote:Just got the rather large Fallen Kingdom update. Not sure if it messed up the current table progress.


I've included my edited table, please note that geust count is regulated by the "Population Deduction Easy Facility Ratings" cheat, the vallue in the script is 1500 this also reflects your geust count! edit as desired before activating based on what your system can handle, it is not advised to go higher then 20.000 MAX GEUSTS. the game becomes unstable after that and may crash.



this table was sofar build by our great community and each respected helper can be found in our topic here. i hope this helps those that struggle i've included all the working options including inf dino health. (im gonna try to link each helper tommorow in OP.)



later on more options will become available i have a friend working on this table as we speak here.

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 9:58 am
by xICEMANx117
Thanks for this

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 12:05 pm
by l0wb1t
Ok guys i'm starting working on it now. i was busy last 2 days. Not much yet, but it's a start. :D (playtime 10 minutes)

Image



Not sure about the last 2 ones, if it's bad if they are also at max

Image

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 1:48 pm
by Kaedus
[QUOTE="l0wb1t, post: 50025, member: 6208"]

Not sure about the last 2 ones, if it's bad if they are also at max

[/QUOTE]

Yes. The last 2 points (population and social) should never be at the maximum.

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 2:55 pm
by l0wb1t
Edit:

I noticed the code below is also handling other timers, this is what i've got so far. I'll test abit and upload the Table if everything works as it should



Image

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 7:32 pm
by Titanlmn
Kaedus, post: 50035, member: 7736 wrote:Yes. The last 2 points (population and social) should never be at the maximum.


As long as comfort is locked at max, having population and social at max wont matter since all they do is raise or lower comfort.

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 7:35 pm
by STN
Moved to Tables.

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 8:03 pm
by l0wb1t
Ok first Test.

Table contains a LUA Script which is making look more Compact and it's autoattaching to JWE.exe. If it asks to execute LUA Script, just press yes.



Note:

Enable Main Script when game has loaded

Tested only in the first Isle so far

More Cheats incoming.

It's also possible to make all Dinosaurs sleeping, but i don't see any sense in that yet :D



Screenshots:

Image

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 8:39 pm
by Tulling
Titanlmn, post: 50071, member: 18858 wrote:As long as comfort is locked at max, having population and social at max wont matter since all they do is raise or lower comfort.


It does matter when it comes to social if you have dinos of the same type since when on the red they will fight to the death even if comfort is 100%

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 9:54 pm
by l0wb1t
Also i've found Ratings, Dinosaur + Isle

Image

(Table) Jurassic World Evolution v1.4.4

Posted: Sat Jun 23, 2018 10:26 pm
by Pernicies
l0wb1t, post: 50077, member: 6208 wrote:Ok first Test.

Table contains a LUA Script which is making look more Compact and it's autoattaching to JWE.exe. If it asks to execute LUA Script, just press yes.



Note:

Enable Main Script when game has loaded

Tested only in the first Isle so far

More Cheats incoming.

It's also possible to make all Dinosaurs sleeping, but i don't see any sense in that yet :D



Screenshots:

Image
Ich liebe Dich!