(Table) Jurassic World Evolution v1.4.8

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sportled
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(Table) Jurassic World Evolution v1.4.4

Post by sportled » Thu Jun 21, 2018 11:33 pm

[QUOTE="pox911, post: 49877, member: 1371"]This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.



[code]

[ENABLE]



aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique

alloc(newmem,$1000,"JWE.exe"+750C894)



label(code)

label(return)



newmem:



code:

movss xmm3,[_Value]

movss [r14+rbp+18],xmm3

jmp return

_Value:

dd (float)1



InfHealthAOB:

jmp newmem

nop

nop

return:

registersymbol(InfHealthAOB)



[DISABLE]



InfHealthAOB:

db F3 41 0F 11 5C 2E 18



unregistersymbol(InfHealthAOB)

dealloc(newmem)[/code][/QUOTE]

Nice! maybe you can find the comfort, social forest and grassland ones. i like them to eat and drink but them things are soo annoying we need to manipulate the social so that its always not to high but also not too low lol

ValorGlory
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(Table) Jurassic World Evolution v1.4.4

Post by ValorGlory » Fri Jun 22, 2018 3:33 am

[QUOTE="pox911, post: 49877, member: 1371"]This code needs some more testing but it should at least give infinite health to the dinos when they are sick. I'm not 100% sure if this will give them health with everything else though.



[code]

[ENABLE]



aobscanmodule(InfHealthAOB,JWE.exe,F3 41 0F 11 5C 2E 18) // should be unique

alloc(newmem,$1000,"JWE.exe"+750C894)



label(code)

label(return)



newmem:



code:

movss xmm3,[_Value]

movss [r14+rbp+18],xmm3

jmp return

_Value:

dd (float)1



InfHealthAOB:

jmp newmem

nop

nop

return:

registersymbol(InfHealthAOB)



[DISABLE]



InfHealthAOB:

db F3 41 0F 11 5C 2E 18



unregistersymbol(InfHealthAOB)

dealloc(newmem)[/code][/QUOTE]



Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.

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Pernicies
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(Table) Jurassic World Evolution v1.4.4

Post by Pernicies » Fri Jun 22, 2018 9:04 am

[QUOTE="ValorGlory, post: 49905, member: 18774"]Stupid question how do I run this through cheat engine? With the other table I just had to save it with the ".ct" after copy/pasting it into notepad, this one gave me an error when I tried to load it up.[/QUOTE]

copy/pasting it into CheatEngine

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CcaidenN
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(Table) Jurassic World Evolution v1.4.4

Post by CcaidenN » Fri Jun 22, 2018 5:11 pm

Just got the rather large Fallen Kingdom update. Not sure if it messed up the current table progress.

sportled
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(Table) Jurassic World Evolution v1.4.4

Post by sportled » Sat Jun 23, 2018 12:41 am

the only issue i could find was dino ratings and population doesnt untick after activation. no crash tough.

[QUOTE="CcaidenN, post: 49945, member: 9535"]Just got the rather large Fallen Kingdom update. Not sure if it messed up the current table progress.[/QUOTE]



I've included my edited table, please note that geust count is regulated by the "Population Deduction Easy Facility Ratings" cheat, the vallue in the script is 1500 this also reflects your geust count! edit as desired before activating based on what your system can handle, it is not advised to go higher then 20.000 MAX GEUSTS. the game becomes unstable after that and may crash.



this table was sofar build by our great community and each respected helper can be found in our topic here. i hope this helps those that struggle i've included all the working options including inf dino health. (im gonna try to link each helper tommorow in OP.)



later on more options will become available i have a friend working on this table as we speak here.

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xICEMANx117
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(Table) Jurassic World Evolution v1.4.4

Post by xICEMANx117 » Sat Jun 23, 2018 9:58 am

Thanks for this

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l0wb1t
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(Table) Jurassic World Evolution v1.4.4

Post by l0wb1t » Sat Jun 23, 2018 12:05 pm

Ok guys i'm starting working on it now. i was busy last 2 days. Not much yet, but it's a start. :D (playtime 10 minutes)

[IMG]https://puu.sh/AKvSZ/12ec7f762e.png[/IMG]



Not sure about the last 2 ones, if it's bad if they are also at max

[IMG]https://puu.sh/AKvYi/829c88b0ef.png[/IMG]
Last edited by l0wb1t on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Kaedus
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(Table) Jurassic World Evolution v1.4.4

Post by Kaedus » Sat Jun 23, 2018 1:48 pm

[QUOTE="l0wb1t, post: 50025, member: 6208"]

Not sure about the last 2 ones, if it's bad if they are also at max

[/QUOTE]

Yes. The last 2 points (population and social) should never be at the maximum.

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l0wb1t
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(Table) Jurassic World Evolution v1.4.4

Post by l0wb1t » Sat Jun 23, 2018 2:55 pm

Edit:

I noticed the code below is also handling other timers, this is what i've got so far. I'll test abit and upload the Table if everything works as it should



[IMG]https://puu.sh/AKHeq/be31e823f4.jpg[/IMG]
Last edited by l0wb1t on Sat Jun 23, 2018 8:01 pm, edited 7 times in total.

Titanlmn
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(Table) Jurassic World Evolution v1.4.4

Post by Titanlmn » Sat Jun 23, 2018 7:32 pm

[QUOTE="Kaedus, post: 50035, member: 7736"]Yes. The last 2 points (population and social) should never be at the maximum.[/QUOTE]



As long as comfort is locked at max, having population and social at max wont matter since all they do is raise or lower comfort.

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STN
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(Table) Jurassic World Evolution v1.4.4

Post by STN » Sat Jun 23, 2018 7:35 pm

Moved to Tables.
For site updates, follow FRF's official Twitter, Facebook

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l0wb1t
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(Table) Jurassic World Evolution v1.4.4

Post by l0wb1t » Sat Jun 23, 2018 8:03 pm

Ok first Test.

Table contains a LUA Script which is making look more Compact and it's autoattaching to JWE.exe. If it asks to execute LUA Script, just press yes.



Note:

Enable Main Script when game has loaded

Tested only in the first Isle so far

More Cheats incoming.

It's also possible to make all Dinosaurs sleeping, but i don't see any sense in that yet :D



Screenshots:

[IMG]https://puu.sh/AKHom/669fdc9967.png[/IMG]
Last edited by l0wb1t on Sat Jun 23, 2018 8:42 pm, edited 4 times in total.

Tulling
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(Table) Jurassic World Evolution v1.4.4

Post by Tulling » Sat Jun 23, 2018 8:39 pm

[QUOTE="Titanlmn, post: 50071, member: 18858"]As long as comfort is locked at max, having population and social at max wont matter since all they do is raise or lower comfort.[/QUOTE]



It does matter when it comes to social if you have dinos of the same type since when on the red they will fight to the death even if comfort is 100%

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l0wb1t
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(Table) Jurassic World Evolution v1.4.4

Post by l0wb1t » Sat Jun 23, 2018 9:54 pm

Also i've found Ratings, Dinosaur + Isle

[IMG]https://puu.sh/AKL0X/79a7ef6a4e.png[/IMG]
Last edited by l0wb1t on Sat Jun 23, 2018 10:30 pm, edited 1 time in total.

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Pernicies
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(Table) Jurassic World Evolution v1.4.4

Post by Pernicies » Sat Jun 23, 2018 10:26 pm

[QUOTE="l0wb1t, post: 50077, member: 6208"]Ok first Test.

Table contains a LUA Script which is making look more Compact and it's autoattaching to JWE.exe. If it asks to execute LUA Script, just press yes.



Note:

Enable Main Script when game has loaded

Tested only in the first Isle so far

More Cheats incoming.

It's also possible to make all Dinosaurs sleeping, but i don't see any sense in that yet :D



Screenshots:

[IMG]https://puu.sh/AKHom/669fdc9967.png[/IMG][/QUOTE]

Ich liebe Dich!

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