Re: (Table) Jurassic World Evolution v1.4.4
Posted: Sat Sep 15, 2018 10:58 am
Alright Guys, i worked hard yesterday on this Feature. It's an NVIDIA Ansel Fake. Ofcourse you cannot use suprer resolutions with this. its just something similiar. You can Pause the game, and still Move around in the Game. I also added Camera Zoom Levels and Pitch, so you can go WAYYY more slower to the game Objects. Also Hiding HUD is possible so you can make super nice looking Screenshots.
Here's a Video
Instrcutions for the Ansel fake Script:
ALWAYS Press ESC, before enable, disable this cheat, if you dont do it, your game stucks in the freezed state, and youc annot resume, you need to reload the save then.
Disbale HUD:
This doesn't really disable it, its just hiding the Visual parts, you can still interact with HUD Stuff, just saying before you wonder.
To the Camera Values:
nStandardCamMaxZoom good Value is 5000
nStandardCamMinZoom set this to 0
nStandardCamMinPitch set this to 0 aswell
nCameraFOV 1.2 is a good Value, but you could also make the value way more less for example 0.1 this make it looks like you film out of a far away spot, its experimental choose what you like.
Other Notes:
Pressing ESC is resetting the camera settings, so if you want to keep them, freeze the Values.
I'm still looking for a way to disable Camera collsion so, the cam doesn't interact with Objects and terrain so you can noclip around the games map.
I also created a String Input -> Adress Output Script, which is located under the DEBUG Header of the Table.
If you want to explore the game Values, this is a great start to find somethign that haven't been already found by me.
The String Input is only checking the first 8 Digits, if there are multiple Strings which having the same first 8 Digits, each one ovverides the other one constant. To still see the correct adress, you have to set a Breakpoint on the Function that Writes the Output String. This is more a developer Feature, but its not really hard to understand this.
It shows you the Output String and the related Adress to it in Byte, 2 Bytes, 4 Bytes, Float and Double.
Again if you see Values Popping and flickering. Set a Breakpoint on the Write String Function to do that simply go in Memory Viewer to this Adress:
_InputStringGetAdress
Then you should se some lines of code. Set a Breakpoint on this:
mov [_AdressString],rsi
like this
Then all you need to do is Watching the Values, Press F9 while focused on the Memory Viewer to the Next Value.
Stringlist:
Here's a Video
Instrcutions for the Ansel fake Script:
ALWAYS Press ESC, before enable, disable this cheat, if you dont do it, your game stucks in the freezed state, and youc annot resume, you need to reload the save then.
Disbale HUD:
This doesn't really disable it, its just hiding the Visual parts, you can still interact with HUD Stuff, just saying before you wonder.
To the Camera Values:
nStandardCamMaxZoom good Value is 5000
nStandardCamMinZoom set this to 0
nStandardCamMinPitch set this to 0 aswell
nCameraFOV 1.2 is a good Value, but you could also make the value way more less for example 0.1 this make it looks like you film out of a far away spot, its experimental choose what you like.
Other Notes:
Pressing ESC is resetting the camera settings, so if you want to keep them, freeze the Values.
I'm still looking for a way to disable Camera collsion so, the cam doesn't interact with Objects and terrain so you can noclip around the games map.
I also created a String Input -> Adress Output Script, which is located under the DEBUG Header of the Table.
If you want to explore the game Values, this is a great start to find somethign that haven't been already found by me.
The String Input is only checking the first 8 Digits, if there are multiple Strings which having the same first 8 Digits, each one ovverides the other one constant. To still see the correct adress, you have to set a Breakpoint on the Function that Writes the Output String. This is more a developer Feature, but its not really hard to understand this.
It shows you the Output String and the related Adress to it in Byte, 2 Bytes, 4 Bytes, Float and Double.
Again if you see Values Popping and flickering. Set a Breakpoint on the Write String Function to do that simply go in Memory Viewer to this Adress:
_InputStringGetAdress
Then you should se some lines of code. Set a Breakpoint on this:
mov [_AdressString],rsi
like this
Then all you need to do is Watching the Values, Press F9 while focused on the Memory Viewer to the Next Value.
Stringlist: