Starcraft 2 Legacy of the Void

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SunBeam
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Re: Starcraft 2 Legacy of the Void

Post by SunBeam » Mon Sep 11, 2017 5:46 pm

^ Those are basically the cheat flags ;) I've been using the same technique + encrypt/decrypt resources and unfogging map. Just know that in the x86 version those values, when toggled, are checked vs. the routine the determines if they are enabled while achievements disabled. What happens is game will crash soon after (at least with Instant Build/Research it does that).

Might not be the same in x64 version :P

BR,
Sun

gameplayer
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Re: Starcraft 2 Legacy of the Void

Post by gameplayer » Mon Sep 11, 2017 11:44 pm

Thank you for sharing. This must be the source code of Mr Antifun's trainer I found on the internet. I don't think I could understand how to create such advanced table. However, the code may be useful for my understanding about this game in future. Thanks again.

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SunBeam
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Re: Starcraft 2 Legacy of the Void

Post by SunBeam » Tue Sep 12, 2017 12:54 am

^ If you want to understand the logic behind this script, read this ;) -> http://www.mediafire.com/file/91150c313 ... sc2cht.pdf.

gameplayer
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Re: Starcraft 2 Legacy of the Void

Post by gameplayer » Tue Sep 12, 2017 1:56 am

Thank you for the document. I'll take a look later.

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Re: Starcraft 2 Legacy of the Void

Post by gameplayer » Wed Sep 20, 2017 2:40 am

table for version 3.18.0
SC2_x64.ct
(18.56 KiB) Downloaded 82 times
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
There's a bug with the table uploaded earlier, please re-download the modified table

gameplayer
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Re: Starcraft 2 Legacy of the Void

Post by gameplayer » Sat Sep 23, 2017 12:49 pm

Add an experimental table for 32 bit version of the game
Here's the table for version 3.18.0 (32 bit)
SC2.CT
(13.88 KiB) Downloaded 10 times
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.

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