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Enter the Gungeon

Posted: Wed Mar 22, 2017 8:40 am
by Sunnyseal
Here's a table that was originally uploaded by Chiados on 2017-02-22. While it was made for version 1.1.1.h1, it still works for 1.1.2.



This table includes Rainbow Chests, as well as options for customizing the likelihood of getting chest rewards' qualities. In Chiados' original remarks:
How to use: Clear a room and then you can activate [Reward]. Expand [Level Reward Data] and choose the correct dungeon you reside in. Select every option in that list and input something like '9.999999843E16' - The next room once cleared will drop a rainbow chest. After you encounter and open your first rainbow chest you can activate [Rainbow] script. A chest may not spawn in every room. You should get at least 3-4 rainbow chests per level.

Re: Enter the Gungeon

Posted: Sat Apr 15, 2017 8:58 pm
by Gin
doesn't work with latest version v1.1.3h..

Re: Enter the Gungeon

Posted: Fri Jul 07, 2017 4:23 am
by Chiados
Download:
EtG.CT
1.1.3 x64 ETG steam release
(186.8 KiB) Downloaded 484 times
Download:
EtG.CT
1.1.4 x64 Steam
(233.7 KiB) Downloaded 1136 times
/ 1.1.4 x64 Steam

Scripts
Infinite Money
No Reload
Infinite Ammo
Infinite Blanks
Infinite Items (You can hold an unlimited amount of special items, must have item to use it)

Structures
Hegemony (Self explanatory)
Consumables (Has keys, infinite keys and bullets (currency)
Gun (Has everything you probably want for a gun. Change damage, crit, reload time and it has a gun modifier which I never finished. It works though)
Core (Current HP, max hp, current armor, 'is vulnerable?', source of damage)

Now for the more confusing structure, Reward. I'll go into depth about this since people had issues in the past.

Clear a room inside the dungeon. After you've done so you may activate [Reward]. You'll see in the expanded list [Rainbow Chest], [Normal Chests With % Chance of Rainbow], [Dungeons] and [Chests]

After activating [Reward], you may press Numpad 5 or you /may/ need to clear a second room to populate the list. Once you clear the next following rooms, you should have a rainbow chest appear after the room clears. Once you open this, you may now activate [Rainbow Chest] and change the values to your hearts content.

Someone asked me to add a percentage chance so they didn't always get a rainbow chest. That's where [Normal Chests With % Chance of Rainbow] comes into play. Anyways, have fun gungeoning!

PS. Fire your weapon, take damage, clear rooms, gather bullets and such to activate scripts.

Re: Enter the Gungeon

Posted: Sun Jul 09, 2017 6:40 pm
by Forgotten_Cetra
the items, money, ammo, blanks, and reload seem to be working for me. The other scripts return with ????s' or just dont activate. Any idea what might be doing that? (64x steam version)

Re: Enter the Gungeon

Posted: Tue Jul 11, 2017 8:49 am
by Chiados
Can you be specific? Which scripts bring up '???' and did you perform the basic tasks required to populate those fields? Usually when this happens, you activate it and it brings up those question marks. For example the rainbow chest script. After you activate it, it will list question marks. Just clear an additional room and it will populate them. I could of done a better job of making the scripts probably but just too lazy, haha

Re: Enter the Gungeon

Posted: Wed Jul 12, 2017 3:23 pm
by nikolino
A little bit hard to understand but when you understand it works perfectly. Thx you men.

Re: Enter the Gungeon

Posted: Thu Jul 13, 2017 6:14 pm
by GonXdramon
I cant check the boxes :/ Using pirated version before buying the game

Re: Enter the Gungeon

Posted: Thu Jul 13, 2017 7:57 pm
by STN
You need 64bit version of the game

Re: Enter the Gungeon

Posted: Mon Jul 17, 2017 4:19 pm
by GonXdramon
I dont understand? what am I supposed to do ?

Re: Enter the Gungeon

Posted: Thu Jul 27, 2017 4:51 am
by Chiados
GonXdramon wrote:
Thu Jul 13, 2017 6:14 pm
I cant check the boxes :/ Using pirated version before buying the game
I suggest buying the game. It's great.

Re: Enter the Gungeon

Posted: Fri Aug 11, 2017 9:49 am
by Firespark
The Hegemony Credit script doesn't seem to be working for me, oddly. Regardless of picking up a few ingame before/after trying to activate it, it either stays "??" in value, or just doesn't alter my ingame amount. Running the 64bit version here, all the other scripts work just fine!

Re: Enter the Gungeon

Posted: Thu Oct 12, 2017 5:40 am
by MaxJ
Chiados wrote:
Fri Jul 07, 2017 4:23 am
Download: EtG.CT

Scripts
Infinite Money
No Reload
Infinite Ammo
Infinite Blanks
Infinite Items (You can hold an unlimited amount of special items, must have item to use it)

Structures
Hegemony (Self explanatory)
Consumables (Has keys, infinite keys and bullets (currency)
Gun (Has everything you probably want for a gun. Change damage, crit, reload time and it has a gun modifier which I never finished. It works though)
Core (Current HP, max hp, current armor, 'is vulnerable?', source of damage)
With the new update, I'm afraid to report that the 'Infinite Items' script no longer works. The Hegemony script never worked for me previously, but I didn't need it anyways. I have not checked the 'Rewards' section of script as I don't use it either.

I am curious if there are any 'fire speed' or 'infinite ammo for sustained beam weapons (plunger, unicorn horn, demon head, mutation, proton backpack, etc.) I'm going to try playing with some of the numbers in the 'Gun' section to see what they do.

Re: Enter the Gungeon

Posted: Fri Oct 13, 2017 11:59 am
by Chiados
Firespark wrote:
Fri Aug 11, 2017 9:49 am
The Hegemony Credit script doesn't seem to be working for me, oddly. Regardless of picking up a few ingame before/after trying to activate it, it either stays "??" in value, or just doesn't alter my ingame amount. Running the 64bit version here, all the other scripts work just fine!
I originally adopted zanzer's script for hegemony credits. So it may be quite broken. I may look into it in the future but currently I'm not playing ETG.

MaxJ wrote:
Thu Oct 12, 2017 5:40 am
With the new update, I'm afraid to report that the 'Infinite Items' script no longer works. The Hegemony script never worked for me previously, but I didn't need it anyways. I have not checked the 'Rewards' section of script as I don't use it either.

I am curious if there are any 'fire speed' or 'infinite ammo for sustained beam weapons (plunger, unicorn horn, demon head, mutation, proton backpack, etc.) I'm going to try playing with some of the numbers in the 'Gun' section to see what they do.
If I recall, there should be something in there for that but I believe it uses something entirely different from the 'normal' guns. If I ever get around to playing ETG again I'll check and see.

Re: Enter the Gungeon

Posted: Sat Oct 21, 2017 7:44 pm
by Baofu
Game's updated to v1.1.4 h3. Might be worth remaking since three new items and some fixes regarding the blink scarf were patched.

Re: Enter the Gungeon

Posted: Mon Oct 23, 2017 7:09 am
by Chiados
Baofu wrote:
Sat Oct 21, 2017 7:44 pm
Game's updated to v1.1.4 h3. Might be worth remaking since three new items and some fixes regarding the blink scarf were patched.
Enter The Gungeon 1.1.4 x64 Steam

Infinite Money
Infinite Ammo Clip
Infinite Ammo
Alternative Infinite Ammo (This is for weapons like the Unicorn Horn)
Infinite Blanks
Infinite Items
[Hegemony]
[Consumables] (Keys, currency)
[Gun] (Everything you need for yer guns)
[Core] (Player stats and more)
[Reward] (Rainbow chests always or percentage chance of rainbow with always a chest drop)


Fire your weapon, use blanks, take damage to activate most scripts. As for reward, clear a room and activate [Reward], clear the next room for values to populate. Press Numpad 5 to apply values to achieve rainbow chests. After the first rainbow chest, activate [Rainbow Chest]. It's a bit more complicated than need be but I'm lazy.