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Dark Souls Remastered

Posted: Thu May 24, 2018 4:36 am
by notPhokz
In this thread I'm going to port shit from my old table and possible add some extra. This table is not complete. Yet.

This table will only work with the stealthedit plugin. More info here

Old Spreadsheet (effects/Bullets/Goods...): [Link]

Special thanks to Mephisto, Zullie, Pavuk and SunBeam for their contributions and information.

Don't forget to check Pav's table on his github [Link] and Zullie's mods on Nexus fearlessrevolution. com/darksouls3/users/34738570

Last updated July 30, 2018:

-Fixed SteamID, SteamName and Teleport to Player scripts

Dark Souls Remastered

Posted: Thu May 24, 2018 5:00 am
by zachillios
Sweet, thank you very much.

Dark Souls Remastered

Posted: Thu May 24, 2018 5:19 am
by Odin
Fantastic, thanks!

Dark Souls Remastered

Posted: Thu May 24, 2018 10:09 am
by Gvdric
I've figured out how to freeze my stamina & health but when I try to view whats writing to the address to find the permanent address the game crashes.

Any idea how to fix this?

Dark Souls Remastered

Posted: Thu May 24, 2018 10:15 am
by Imparasite
Inf health and inf stamina pls people :)

Dark Souls Remastered

Posted: Thu May 24, 2018 11:55 am
by Gvdric
Disregard my last question, figured it out.

I've got a HP & Stamina table working.

I'll just upload the HP version for now because I'm having some issues with the stamina table, let me know how it works for you guys.

(Just toggle the value to freeze your HP)

Dark Souls Remastered

Posted: Thu May 24, 2018 12:46 pm
by justiny
alloc(newmem,2048,"DarkSoulsRemastered.exe"+73FCE8)

label(returnhere)

label(originalcode)

label(exit)



newmem:

nop

nop

nop

nop



originalcode:

//mov [r9+08],eax

//mov rbx,[rsp+30]



exit:

jmp returnhere



"DarkSoulsRemastered.exe"+73FCE8:

jmp newmem

nop

nop

nop

nop

returnhere:



Estus flask charge count



Stuck at this point, need help to create enable & disable to put inside cheat engine as table entry.



Edit 1 : issue resolved

Dark Souls Remastered

Posted: Thu May 24, 2018 3:03 pm
by llewylill32
can you make auto-revive like Dark Souls 3 cheat table?

Dark Souls Remastered

Posted: Thu May 24, 2018 3:32 pm
by justiny
Working estus charge / consumbles / arrows no decrease script.



Took me around 2 hrs of tutorial walkthrough & testing for it to work.



Edit 1 : upon further testing any item equiped (e.g. bombs, estus arrows) won't decrease when used. Likewise, their count also won't increase when bought / picked up.

Dark Souls Remastered

Posted: Thu May 24, 2018 6:37 pm
by MR.realdoge
This is just for the people who are being griefed by hackers.All it does is disables curse and any form of egg head, and a script to edit right hand weapon data.

Dark Souls Remastered

Posted: Thu May 24, 2018 7:23 pm
by Xauntzer
Does anyone know if there is or will be a decent Free Cam on any table? The one from Prepare to Die Edition was near impossible to use. And I'd love to get some awesome and smooth Free Cam shots of the remaster! =D

Dark Souls Remastered

Posted: Thu May 24, 2018 9:05 pm
by STN
[QUOTE="notPhokz, post: 46780, member: 338"]In this thread I'm going to port shit from my [URL='https://fearlessrevolution.com/threads/dark-souls-prepare-to-die-edition.3091/']old[/URL] table.[/QUOTE]



So are you Phokz or not? I remember renaming this account because it was some imposter. You're still acting like one.

Dark Souls Remastered

Posted: Thu May 24, 2018 9:05 pm
by NumberXer0
Huh, I wonder how the anti cheat will be this time around. Seems like more hackers than before. I've already ran into quite a few, which is unusual for me.



[QUOTE="MR.realdoge, post: 46850, member: 275"]This is just for the people who are being griefed by hackers.All it does is disables curse and any form of egg head, and a script to edit right hand weapon data.[/QUOTE]



Thanks for the table by the way. Not that I believe the whole "hackers can soft ban you" thing, but nice to have something to fuck with them haha.

Dark Souls Remastered

Posted: Thu May 24, 2018 9:14 pm
by elimccl
I imagine most tables should be easy enough to port over. Can't imagine too much changed.



One thing I've run into though is, accidentally attacking Oswald. In-game there's no way to deflag his hostility without starting over. Going over older results, no one ever made a table for resetting Oswald. Likewise, no one ever made a dedicated revival table either, afaik. So you can't kill him and then revive him to reset the flag either.



It's a binary value, I assume, but I can't seem to narrow it down from switching between save files and killing him over and over to find the value. I got it down to 65 results once, and risked flipping them all back to "1," although it did nothing. If anyone has any ideas on that, I'm all ears.

Dark Souls Remastered

Posted: Thu May 24, 2018 11:04 pm
by notPhokz
I didn't had much time today because of school and stuff, but I had a brief look at Remaster and ported a bit more basic stuff. Re-download from the first post.



I'll port rest sometime later



[QUOTE="STN, post: 46858, member: 1"]So are you Phokz or not[/QUOTE]

I am.