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Grim Dawn GOG

Posted: Tue May 22, 2018 6:12 pm
by bogieman
Simple table that works with 1.0.6.x
can change
XP
Iron bits
Attribute points
Skill points
Devotion points
Tribute points

2 scripts
No Damage + one hit kills
No Damage only

pointers to but cannot change
Physique
Cunning
Spirit
Current Health
Health Cap
Current Energy
Energy Cap

Grim Dawn GOG

Posted: Tue May 22, 2018 9:54 pm
by ifed32
Thanks,will check it out...

Grim Dawn GOG

Posted: Wed May 23, 2018 3:28 pm
by chrnolove
thanks, works like a charm :)

Grim Dawn GOG

Posted: Wed May 30, 2018 12:14 am
by bogieman
Updated table to include Faction Reputation. There a few still missing. I haven't reached Fort Ikon or Malmouth.

Re: Grim Dawn GOG

Posted: Tue Oct 23, 2018 11:13 am
by AltairJR
Thank you! Can you update the editing item (amount) please?

Grim Dawn GOG

Posted: Thu Jun 18, 2020 2:40 am
by bogieman
GOG 1.1.7 32 bit

Re: Grim Dawn GOG

Posted: Sat Jan 23, 2021 7:06 pm
by bogieman
added scripts to change skill and attribute points awarded for level up. fixed pointers for 1.1.8.

Re: Grim Dawn GOG

Posted: Sun Jan 31, 2021 5:24 pm
by Tanagord
bogieman wrote:
Sat Jan 23, 2021 7:06 pm
added scripts to change skill and attribute points awarded for level up. fixed pointers for 1.1.8.
Looks great! Thank you for the contribution.
Sadly though, it doesn't seem to work in 1.1.9.0 x64

edit:
The skill/attrib per level script does work on x32 version. Would it be possible to make it for x64 one?

Re: Grim Dawn GOG

Posted: Sat Feb 06, 2021 6:45 pm
by bogieman
Looks great! Thank you for the contribution.
Sadly though, it doesn't seem to work in 1.1.9.0 x64

edit:
The skill/attrib per level script does work on x32 version. Would it be possible to make it for x64 one?
[/quote]

I have had issues with the finding the structures in 64bit. I can try working on it again, no guarantees.

Re: Grim Dawn GOG

Posted: Sat Feb 06, 2021 6:48 pm
by bogieman
changed the No Damage and No Damage + One Hit Kills scripts. They quit working after completing the areas around Homestead.

Grim Dawn GOG 64bit

Posted: Sun Feb 07, 2021 3:31 am
by bogieman
I put together tables for 64 bit versions 1.1.8.1 and 1.1.9.0

Still having an issue with the No Damage Script. I believe I have finally fixed it. Updated both 1.1.9 and 1.1.8.

Another fix. I had the compare reversed for the one hit kills in 1.1.9 and both scripts in 1.1.8.1

Re: Grim Dawn GOG

Posted: Tue Feb 09, 2021 12:01 am
by bogieman
Still a minor glitch on the No Damage script. Damage for all actors goes through the same routine. Because of that I am checking the iron bits location. Only your character will have iron bits. Unfortunately a new character does not have any iron bits either.

So to get the script to work with a new character give the character 1 or more iron bits. I tested this and it works.

You should never run out of iron bits during the game but if you do the script will stop. Then just give your character some more iron.

Re: Grim Dawn GOG

Posted: Fri Feb 12, 2021 3:26 am
by bogieman
Finished Forgotten Gods added cult factions 1.1.9 only.

Re: Grim Dawn GOG

Posted: Sun Feb 14, 2021 4:10 pm
by 0xDEAD10CC
bogieman wrote:
Tue Feb 09, 2021 12:01 am
Still a minor glitch on the No Damage script.
...
So to get the script to work with a new character give the character 1 or more iron bits. I tested this and it works.
Just checked both versions of the table couple evenings ago and can confirm I've no issues with the latest one for a few hours of gameplay.

Thanks a lot, bogieman!

Re: Grim Dawn GOG

Posted: Thu Mar 04, 2021 10:53 pm
by bogieman
My normal play is a Purifier (Demolitionist/Inquisitor), no pets except mines and traps. I decided to try a Cabalist and noticed that my pets were getting one-hit or taking damage. It made sense in how I was checking for the player in the script. After looking for a better solution to the iron bits, looked around and found a better memory location for the compare.

The new update has the old scripts that work with iron bits, but your pets will suffer. There are new scripts for no damage and no damage + one hit that works with your pets as well. Pets will one-hit.

I also added a script and variable to allow you to set the max devotion points. It is initially set to 157 the maximum shrines in all three runs.