State of Decay 2 - Windows Store (Legit)

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Darkprince101
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Re: State of Decay 2 - Windows Store (Legit)

Post by Darkprince101 »

JDimensional wrote:
Tue Mar 17, 2020 11:54 pm
Darkprince101 wrote:
Tue Mar 17, 2020 9:07 pm
The health and stamina options are not working in the campaign, heartland and daybreak so would you please look into it if you've got the time thank you.
This happened to some people on the modding Discord, re-installing cheat-engine fixed it as their anti-virus removed a file ce uses.
Well I uninstalled CE and then reinstalled it and my antivirus is not acting up on it at all and still the hp and stamina options are not working so ?
btw I'am playing the fit-girl repack version of SOD 2 JE if it's any help.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bloodaxis
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Re: State of Decay 2 - Windows Store (Legit)

Post by bloodaxis »

JDimensional wrote:
Tue Mar 17, 2020 11:11 pm
Not yet, you can for now enable "No Blood Plague" and "Unlimited Health" and let plague zombs keep hitting you. You can max out your standing pretty quickly with this method.
Using the infestation set to 99 script and spamming nades into an infested house for a bit works too. :D

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aanpsx
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Re: State of Decay 2 - Windows Store (Legit)

Post by aanpsx »

Last edited by aanpsx on Sat Mar 21, 2020 10:06 am, edited 2 times in total.

Darkprince101
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Re: State of Decay 2 - Windows Store (Legit)

Post by Darkprince101 »

aanpsx wrote:
Wed Mar 18, 2020 2:40 am
Darkprince101 wrote:
Tue Mar 17, 2020 9:07 pm
The health and stamina options are not working in the campaign, heartland and daybreak so would you please look into it if you've got the time thank you.
well, here some alternate script for HP:
- Inf group hp
- inf group Stamina
- Inf HP (Current Character only)
- Inf Stamina (Current Character only)

(tested on codex ~ Copy/paste to your CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>93397</ID>
      <Description>"Get HP"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_GrupHP,db F3 0F 10 41 08)
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_GrupHP,StateOfDecay2-Win64-Shipping.exe,F3 0F 10 41 08 C3 CC)
alloc(newmem_GrupHP,2048,PSX_GrupHP)
label(code_GrupHP)
label(return_GrupHP)
label(_GrupHP)
registersymbol(_GrupHP)
registersymbol(PSX_GrupHP)

newmem_GrupHP:
  mov [_GrupHP],rcx
  mov [_GrupHP+8],rdx
  mov [_GrupHP+10],r8
  mov [_GrupHP+18],r12
//====================
@@://hp
  cmp byte ptr [_GrupHP+20],0
  je @f
  fld [rcx+c]
  fstp [rcx+8]
@@://stamina
  cmp byte ptr [_GrupHP+21],0
  je @f
  fld [rcx+34]
  fstp [rcx+30]
exit_GrupHP:
  mov rdx,[_GrupHP+8]
  mov r8,[_GrupHP+10]
  mov r12,[_GrupHP+18]
code_GrupHP:
  bytes_GrupHP
  jmp return_GrupHP
_GrupHP:
  dq 0 0 0 0 0 0
  // 0 810182028303840
PSX_GrupHP:
  jmp newmem_GrupHP
return_GrupHP:

[DISABLE]
unregistersymbol(_GrupHP)
unregistersymbol(PSX_GrupHP)
dealloc(newmem_GrupHP)
PSX_GrupHP:
  bytes_GrupHP
//movss xmm0,[rcx+08]
{$lua}
-----------------------
memrec.Color=0x00808000
-------------- .A.B.G.R 
{$asm}
{
// ORIGINAL CODE - INJECTION POINT: "StateOfDecay2-Win64-Shipping.exe"+206640

"StateOfDecay2-Win64-Shipping.exe"+20662C: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662D: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662E: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662F: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206630: 80 79 31 00                 -  cmp byte ptr [rcx+31],00
"StateOfDecay2-Win64-Shipping.exe"+206634: 74 04                       -  je StateOfDecay2-Win64-Shipping.exe+20663A
"StateOfDecay2-Win64-Shipping.exe"+206636: 0F 57 C0                    -  xorps xmm0,xmm0
"StateOfDecay2-Win64-Shipping.exe"+206639: C3                          -  ret 
"StateOfDecay2-Win64-Shipping.exe"+20663A: F3 0F 10 41 08              -  movss xmm0,[rcx+08]
"StateOfDecay2-Win64-Shipping.exe"+20663F: C3                          -  ret 
// ---------- INJECTING HERE ----------
"StateOfDecay2-Win64-Shipping.exe"+206640: F3 0F 10 41 08              -  movss xmm0,[rcx+08]
// ---------- DONE INJECTING  ----------
"StateOfDecay2-Win64-Shipping.exe"+206645: C3                          -  ret 
"StateOfDecay2-Win64-Shipping.exe"+206646: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206647: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206648: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206649: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664A: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664B: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664C: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664D: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664E: CC                          -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>93399</ID>
          <Description>"Inf Group HP"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
_GrupHP+20:
db 1

[DISABLE]
_GrupHP+20:
db 0
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93400</ID>
          <Description>"Inf Group Stamina"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
_GrupHP+21:
db 1

[DISABLE]
_GrupHP+21:
db 0
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93394</ID>
          <Description>"Inf HP (Current Character only)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_HP,db F3 0F 11 49 08)
//StateOfDecay2-Win64-Shipping.exe+21C4A9
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_HP,StateOfDecay2-Win64-Shipping.exe,F3 0F 11 49 08 B0)
alloc(newmem_HP,2048,PSX_HP)
label(code_HP)
label(return_HP)
label(_HP)
registersymbol(_HP)
registersymbol(PSX_HP)

newmem_HP:
  mov [_HP],rcx
  movss xmm1,[rcx+c]
code_HP:
  bytes_HP
  jmp return_HP
_HP:
  dq 0
PSX_HP:
  jmp newmem_HP
return_HP:

[DISABLE]
unregistersymbol(_HP)
unregistersymbol(PSX_HP)
dealloc(newmem_HP)
PSX_HP:
  bytes_HP
//movss [rcx+08],xmm1
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R 
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93391</ID>
          <Description>"Inf Stamina (Current Character only)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_Stamina,db F3 0F 11 73 08)
//StateOfDecay2-Win64-Shipping.exe+21C423
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_Stamina,StateOfDecay2-Win64-Shipping.exe,F3 0F 11 73 08 B0)
alloc(newmem_Stamina,2048,PSX_Stamina)
label(code_Stamina)
label(return_Stamina)
label(_Stamina)
registersymbol(_Stamina)
registersymbol(PSX_Stamina)

newmem_Stamina:
  mov [_Stamina],rbx
  movss xmm6,[rbx+c]
code_Stamina:
  bytes_Stamina
  jmp return_Stamina
_Stamina:
  dq 0
PSX_Stamina:
  jmp newmem_Stamina
return_Stamina:

[DISABLE]
unregistersymbol(_Stamina)
unregistersymbol(PSX_Stamina)
dealloc(newmem_Stamina)
PSX_Stamina:
  bytes_Stamina
//movss [rbx+08],xmm6
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R 
{$asm}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you very much and my apologies for such a late reply, The options seems to be functioning in the campaign but I'll test it later in the other two modes so please have patience.

hotroxy777
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Re: State of Decay 2 - Windows Store (Legit)

Post by hotroxy777 »

Unfortunately the teleport feature almost always (99% of the times) causing the character to fall trough the map. Sometimes it is crashing the game.

Darkprince101
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Re: State of Decay 2 - Windows Store (Legit)

Post by Darkprince101 »

aanpsx wrote:
Wed Mar 18, 2020 2:40 am
Darkprince101 wrote:
Tue Mar 17, 2020 9:07 pm
The health and stamina options are not working in the campaign, heartland and daybreak so would you please look into it if you've got the time thank you.
well, here some alternate script for HP:
- Inf group hp
- inf group Stamina
- Inf HP (Current Character only)
- Inf Stamina (Current Character only)

(tested on codex ~ Copy/paste to your CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>93397</ID>
      <Description>"Get HP"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_GrupHP,db F3 0F 10 41 08)
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_GrupHP,StateOfDecay2-Win64-Shipping.exe,F3 0F 10 41 08 C3 CC)
alloc(newmem_GrupHP,2048,PSX_GrupHP)
label(code_GrupHP)
label(return_GrupHP)
label(_GrupHP)
registersymbol(_GrupHP)
registersymbol(PSX_GrupHP)

newmem_GrupHP:
  mov [_GrupHP],rcx
  mov [_GrupHP+8],rdx
  mov [_GrupHP+10],r8
  mov [_GrupHP+18],r12
//====================
@@://hp
  cmp byte ptr [_GrupHP+20],0
  je @f
  fld [rcx+c]
  fstp [rcx+8]
@@://stamina
  cmp byte ptr [_GrupHP+21],0
  je @f
  fld [rcx+34]
  fstp [rcx+30]
exit_GrupHP:
  mov rdx,[_GrupHP+8]
  mov r8,[_GrupHP+10]
  mov r12,[_GrupHP+18]
code_GrupHP:
  bytes_GrupHP
  jmp return_GrupHP
_GrupHP:
  dq 0 0 0 0 0 0
  // 0 810182028303840
PSX_GrupHP:
  jmp newmem_GrupHP
return_GrupHP:

[DISABLE]
unregistersymbol(_GrupHP)
unregistersymbol(PSX_GrupHP)
dealloc(newmem_GrupHP)
PSX_GrupHP:
  bytes_GrupHP
//movss xmm0,[rcx+08]
{$lua}
-----------------------
memrec.Color=0x00808000
-------------- .A.B.G.R 
{$asm}
{
// ORIGINAL CODE - INJECTION POINT: "StateOfDecay2-Win64-Shipping.exe"+206640

"StateOfDecay2-Win64-Shipping.exe"+20662C: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662D: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662E: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20662F: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206630: 80 79 31 00                 -  cmp byte ptr [rcx+31],00
"StateOfDecay2-Win64-Shipping.exe"+206634: 74 04                       -  je StateOfDecay2-Win64-Shipping.exe+20663A
"StateOfDecay2-Win64-Shipping.exe"+206636: 0F 57 C0                    -  xorps xmm0,xmm0
"StateOfDecay2-Win64-Shipping.exe"+206639: C3                          -  ret 
"StateOfDecay2-Win64-Shipping.exe"+20663A: F3 0F 10 41 08              -  movss xmm0,[rcx+08]
"StateOfDecay2-Win64-Shipping.exe"+20663F: C3                          -  ret 
// ---------- INJECTING HERE ----------
"StateOfDecay2-Win64-Shipping.exe"+206640: F3 0F 10 41 08              -  movss xmm0,[rcx+08]
// ---------- DONE INJECTING  ----------
"StateOfDecay2-Win64-Shipping.exe"+206645: C3                          -  ret 
"StateOfDecay2-Win64-Shipping.exe"+206646: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206647: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206648: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+206649: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664A: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664B: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664C: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664D: CC                          -  int 3 
"StateOfDecay2-Win64-Shipping.exe"+20664E: CC                          -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>93399</ID>
          <Description>"Inf Group HP"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
_GrupHP+20:
db 1

[DISABLE]
_GrupHP+20:
db 0
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93400</ID>
          <Description>"Inf Group Stamina"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
_GrupHP+21:
db 1

[DISABLE]
_GrupHP+21:
db 0
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93394</ID>
          <Description>"Inf HP (Current Character only)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_HP,db F3 0F 11 49 08)
//StateOfDecay2-Win64-Shipping.exe+21C4A9
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_HP,StateOfDecay2-Win64-Shipping.exe,F3 0F 11 49 08 B0)
alloc(newmem_HP,2048,PSX_HP)
label(code_HP)
label(return_HP)
label(_HP)
registersymbol(_HP)
registersymbol(PSX_HP)

newmem_HP:
  mov [_HP],rcx
  movss xmm1,[rcx+c]
code_HP:
  bytes_HP
  jmp return_HP
_HP:
  dq 0
PSX_HP:
  jmp newmem_HP
return_HP:

[DISABLE]
unregistersymbol(_HP)
unregistersymbol(PSX_HP)
dealloc(newmem_HP)
PSX_HP:
  bytes_HP
//movss [rcx+08],xmm1
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R 
{$asm}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>93391</ID>
          <Description>"Inf Stamina (Current Character only)"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-03-18
Game     : StateOfDecay2-Win64-Shipping.exe
Version  : 1.0.0.0
======================}

define(bytes_Stamina,db F3 0F 11 73 08)
//StateOfDecay2-Win64-Shipping.exe+21C423
[ENABLE]
{$lua}
-----------------------
memrec.Color=0x000080ff
-------------- .A.B.G.R
{$asm}
aobscanmodule(PSX_Stamina,StateOfDecay2-Win64-Shipping.exe,F3 0F 11 73 08 B0)
alloc(newmem_Stamina,2048,PSX_Stamina)
label(code_Stamina)
label(return_Stamina)
label(_Stamina)
registersymbol(_Stamina)
registersymbol(PSX_Stamina)

newmem_Stamina:
  mov [_Stamina],rbx
  movss xmm6,[rbx+c]
code_Stamina:
  bytes_Stamina
  jmp return_Stamina
_Stamina:
  dq 0
PSX_Stamina:
  jmp newmem_Stamina
return_Stamina:

[DISABLE]
unregistersymbol(_Stamina)
unregistersymbol(PSX_Stamina)
dealloc(newmem_Stamina)
PSX_Stamina:
  bytes_Stamina
//movss [rbx+08],xmm6
{$lua}
-----------------------
memrec.Color=0x00000000
-------------- .A.B.G.R 
{$asm}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Yes Finally tested on all the modes and it's properly functioning so thank you for this.

politico09
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Re: State of Decay 2 - Windows Store (Legit)

Post by politico09 »

teleport to marker doesnt work.I teleported below the ground.

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RustyRenesis
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Re: State of Decay 2 - Windows Store (Legit)

Post by RustyRenesis »

Racer83 wrote:
Tue Mar 17, 2020 10:27 am
I just made a small pointer table for "The Bounty Broker" tasks and i am sharing it in the hope that it works for others too.
The pointers point to the required number of kills or drivedistance etc, that you have to do accordingly to the task that you select.

You will have to kill atleast one zombie to safely complete the mission and do it in the mission required manner.

There are 3 pointers, each for the maximum of the 3 tasks you can do at the same time. When you select a task the counter will show a "0".
If you hva to drive 120KM, change it to 119 999, get in your car and drive 1 meter and you have completed it.
If you have to kill, say 200 zombies, set the counter 199 and then kill it just like the mission requires you to do.

This way you no longer have to grind your ass off and you get easier access to some awesome gear ^^
[Link]
Sadly it's not even detecting the bounties...
If you could fix this, i'd appreciate it.

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B0mak
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Re: State of Decay 2 - Windows Store (Legit)

Post by B0mak »

Teleport to marker works some time (1-5 times), then it didn't
Will be great if it can be fixed! Thanks for you work man c:

justiny
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Re: State of Decay 2 - Windows Store (Legit)

Post by justiny »

Proper inf item consumable without the inf looting

{ Game : StateOfDecay2-Win64-Shipping.exe
Version:
Date : 2020-03-18
Author : Justiny

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,StateOfDecay2-Win64-Shipping.exe,89 08 89 1E C6 07 00) // should be unique
alloc(newmem,$1000,"StateOfDecay2-Win64-Shipping.exe"+4ACE08)

label(code)
label(return)

newmem:

code:
sub [rax],0
mov [rsi],ebx
mov byte ptr [rdi],00
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 89 08 89 1E C6 07 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "StateOfDecay2-Win64-Shipping.exe"+4ACE08

"StateOfDecay2-Win64-Shipping.exe"+4ACDEB: 48 83 EC 20 - sub rsp,20
"StateOfDecay2-Win64-Shipping.exe"+4ACDEF: 48 8B 01 - mov rax,[rcx]
"StateOfDecay2-Win64-Shipping.exe"+4ACDF2: 49 8B F9 - mov rdi,r9
"StateOfDecay2-Win64-Shipping.exe"+4ACDF5: 49 8B F0 - mov rsi,r8
"StateOfDecay2-Win64-Shipping.exe"+4ACDF8: 8B DA - mov ebx,edx
"StateOfDecay2-Win64-Shipping.exe"+4ACDFA: FF 90 08 02 00 00 - call qword ptr [rax+00000208]
"StateOfDecay2-Win64-Shipping.exe"+4ACE00: 8B 08 - mov ecx,[rax]
"StateOfDecay2-Win64-Shipping.exe"+4ACE02: 3B CB - cmp ecx,ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE04: 7E 19 - jle StateOfDecay2-Win64-Shipping.exe+4ACE1F
"StateOfDecay2-Win64-Shipping.exe"+4ACE06: 2B CB - sub ecx,ebx
// ---------- INJECTING HERE ----------
"StateOfDecay2-Win64-Shipping.exe"+4ACE08: 89 08 - mov [rax],ecx
"StateOfDecay2-Win64-Shipping.exe"+4ACE0A: 89 1E - mov [rsi],ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE0C: C6 07 00 - mov byte ptr [rdi],00
// ---------- DONE INJECTING ----------
"StateOfDecay2-Win64-Shipping.exe"+4ACE0F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"StateOfDecay2-Win64-Shipping.exe"+4ACE14: 48 8B 74 24 38 - mov rsi,[rsp+38]
"StateOfDecay2-Win64-Shipping.exe"+4ACE19: 48 83 C4 20 - add rsp,20
"StateOfDecay2-Win64-Shipping.exe"+4ACE1D: 5F - pop rdi
"StateOfDecay2-Win64-Shipping.exe"+4ACE1E: C3 - ret
"StateOfDecay2-Win64-Shipping.exe"+4ACE1F: 75 1B - jne StateOfDecay2-Win64-Shipping.exe+4ACE3C
"StateOfDecay2-Win64-Shipping.exe"+4ACE21: C7 00 00 00 00 00 - mov [rax],00000000
"StateOfDecay2-Win64-Shipping.exe"+4ACE27: 89 1E - mov [rsi],ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE29: C6 07 01 - mov byte ptr [rdi],01
"StateOfDecay2-Win64-Shipping.exe"+4ACE2C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
}

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JDimensional
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Re: State of Decay 2 - Windows Store (Legit)

Post by JDimensional »

justiny wrote:
Wed Mar 18, 2020 1:30 pm
Proper inf item consumable without the inf looting

{ Game : StateOfDecay2-Win64-Shipping.exe
Version:
Date : 2020-03-18
Author : Justiny

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,StateOfDecay2-Win64-Shipping.exe,89 08 89 1E C6 07 00) // should be unique
alloc(newmem,$1000,"StateOfDecay2-Win64-Shipping.exe"+4ACE08)

label(code)
label(return)

newmem:

code:
sub [rax],0
mov [rsi],ebx
mov byte ptr [rdi],00
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 89 08 89 1E C6 07 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "StateOfDecay2-Win64-Shipping.exe"+4ACE08

"StateOfDecay2-Win64-Shipping.exe"+4ACDEB: 48 83 EC 20 - sub rsp,20
"StateOfDecay2-Win64-Shipping.exe"+4ACDEF: 48 8B 01 - mov rax,[rcx]
"StateOfDecay2-Win64-Shipping.exe"+4ACDF2: 49 8B F9 - mov rdi,r9
"StateOfDecay2-Win64-Shipping.exe"+4ACDF5: 49 8B F0 - mov rsi,r8
"StateOfDecay2-Win64-Shipping.exe"+4ACDF8: 8B DA - mov ebx,edx
"StateOfDecay2-Win64-Shipping.exe"+4ACDFA: FF 90 08 02 00 00 - call qword ptr [rax+00000208]
"StateOfDecay2-Win64-Shipping.exe"+4ACE00: 8B 08 - mov ecx,[rax]
"StateOfDecay2-Win64-Shipping.exe"+4ACE02: 3B CB - cmp ecx,ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE04: 7E 19 - jle StateOfDecay2-Win64-Shipping.exe+4ACE1F
"StateOfDecay2-Win64-Shipping.exe"+4ACE06: 2B CB - sub ecx,ebx
// ---------- INJECTING HERE ----------
"StateOfDecay2-Win64-Shipping.exe"+4ACE08: 89 08 - mov [rax],ecx
"StateOfDecay2-Win64-Shipping.exe"+4ACE0A: 89 1E - mov [rsi],ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE0C: C6 07 00 - mov byte ptr [rdi],00
// ---------- DONE INJECTING ----------
"StateOfDecay2-Win64-Shipping.exe"+4ACE0F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"StateOfDecay2-Win64-Shipping.exe"+4ACE14: 48 8B 74 24 38 - mov rsi,[rsp+38]
"StateOfDecay2-Win64-Shipping.exe"+4ACE19: 48 83 C4 20 - add rsp,20
"StateOfDecay2-Win64-Shipping.exe"+4ACE1D: 5F - pop rdi
"StateOfDecay2-Win64-Shipping.exe"+4ACE1E: C3 - ret
"StateOfDecay2-Win64-Shipping.exe"+4ACE1F: 75 1B - jne StateOfDecay2-Win64-Shipping.exe+4ACE3C
"StateOfDecay2-Win64-Shipping.exe"+4ACE21: C7 00 00 00 00 00 - mov [rax],00000000
"StateOfDecay2-Win64-Shipping.exe"+4ACE27: 89 1E - mov [rsi],ebx
"StateOfDecay2-Win64-Shipping.exe"+4ACE29: C6 07 01 - mov byte ptr [rdi],01
"StateOfDecay2-Win64-Shipping.exe"+4ACE2C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
}
I had this one way back and then people complained it was not "legit" hence I made the one that still goes down and just stops at 1 item left. Same thing with Unlim Ammo, hence the 3 versions of it.

bloodaxis
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Re: State of Decay 2 - Windows Store (Legit)

Post by bloodaxis »

politico09 wrote:
Wed Mar 18, 2020 1:09 pm
teleport to marker doesnt work.I teleported below the ground.
You have to keep pressing it until it teleports you high enough so that you're above ground.

Racer83
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Re: State of Decay 2 - Windows Store (Legit)

Post by Racer83 »

RustyRenesis wrote:
Wed Mar 18, 2020 1:15 pm
Racer83 wrote:
Tue Mar 17, 2020 10:27 am
I just made a small pointer table for "The Bounty Broker" tasks and i am sharing it in the hope that it works for others too.
The pointers point to the required number of kills or drivedistance etc, that you have to do accordingly to the task that you select.

You will have to kill atleast one zombie to safely complete the mission and do it in the mission required manner.

There are 3 pointers, each for the maximum of the 3 tasks you can do at the same time. When you select a task the counter will show a "0".
If you hva to drive 120KM, change it to 119 999, get in your car and drive 1 meter and you have completed it.
If you have to kill, say 200 zombies, set the counter 199 and then kill it just like the mission requires you to do.

This way you no longer have to grind your ass off and you get easier access to some awesome gear ^^
[Link]
Sadly it's not even detecting the bounties...
If you could fix this, i'd appreciate it.
I'm sorry that it is not working for you. I am also sorry to say that with my limited skills i am not able to help you.
The table workes on my end, even when starting a new game. Again, i am really sorry for not being able to help you.

Out of curiosity, are you using the Steam Juggernaut Edition?

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RustyRenesis
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Re: State of Decay 2 - Windows Store (Legit)

Post by RustyRenesis »

Racer83 wrote:
Wed Mar 18, 2020 3:56 pm
RustyRenesis wrote:
Wed Mar 18, 2020 1:15 pm
Racer83 wrote:
Tue Mar 17, 2020 10:27 am
I just made a small pointer table for "The Bounty Broker" tasks and i am sharing it in the hope that it works for others too.
The pointers point to the required number of kills or drivedistance etc, that you have to do accordingly to the task that you select.

You will have to kill atleast one zombie to safely complete the mission and do it in the mission required manner.

There are 3 pointers, each for the maximum of the 3 tasks you can do at the same time. When you select a task the counter will show a "0".
If you hva to drive 120KM, change it to 119 999, get in your car and drive 1 meter and you have completed it.
If you have to kill, say 200 zombies, set the counter 199 and then kill it just like the mission requires you to do.

This way you no longer have to grind your ass off and you get easier access to some awesome gear ^^
[Link]
Sadly it's not even detecting the bounties...
If you could fix this, i'd appreciate it.
I'm sorry that it is not working for you. I am also sorry to say that with my limited skills i am not able to help you.
The table workes on my end, even when starting a new game. Again, i am really sorry for not being able to help you.

Out of curiosity, are you using the Steam Juggernaut Edition?
I'm using a Microsoft Store SoD2 Juggernaut Edition.
So, it works on Steam only is what i'm getting... that's unfortunate.

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RustyRenesis
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Re: State of Decay 2 - Windows Store (Legit)

Post by RustyRenesis »

bloodaxis wrote:
Wed Mar 18, 2020 2:55 pm
politico09 wrote:
Wed Mar 18, 2020 1:09 pm
teleport to marker doesnt work.I teleported below the ground.
You have to keep pressing it until it teleports you high enough so that you're above ground.
But then the Unlimited Health script isn't working like intended because i lose most of my health or even die...

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