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Darksiders 2 - Deathinitive Edition

Posted: Tue Mar 21, 2017 4:52 pm
by Reaper1222
Hi guys,
Here's a table for Darksiders 2 - Deathinitive Edition, it works on STEAM, GOG, Retail, version of the game.

I don't take credit for this i just uploaded from the old site.

Tested on Both Steam Retail and Codex , GOG executable has been updated and will work with 64-Bit Table GOG First Release is Available

Re: Darksiders 2 - Deathinitive Edition

Posted: Fri May 12, 2017 3:02 pm
by Voron
Thanks for the table.
I used only 3 options: Currency, Constant Health and OneHitKill.
The last one,unfortunately, doesn't stop working when I disable it.

Re: Darksiders 2 - Deathinitive Edition

Posted: Tue Jun 13, 2017 1:21 am
by Jordancyre
The weapons editor is funky. It is not seeing the item that is hovered. All it shows is "??" on all of the options. Other than that it look like everything is working.

nice work!

Re: Darksiders 2 - Deathinitive Edition

Posted: Fri Aug 25, 2017 2:57 pm
by Blayde
Hi,
Good work.
This is high jump made by me.You can add this to your CT (only if you want of course). :D
(Sorry for my bad english) :(

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Darksiders2.exe,F3 0F 10 B1 24 02 00 00 48 8B D9)
alloc(newmem,$1000,"Darksiders2.exe"+555A5B)

label(code)
label(return)

newmem:

code:
  //movss xmm6,[rcx+00000224]   original code
  push rax
  mov rax,3DFD2400  // low number = hi gravity
  movq xmm6,rax     // hi number = low gravity  (3F800000 normal)
  pop rax
  jmp return

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 B1 24 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)

EDIT:// low number = low gravity
// hi number = hi gravity

Re: Darksiders 2 - Deathinitive Edition

Posted: Sun Sep 03, 2017 12:29 am
by vipul700
cheat table is not working using gog version
please update the table

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Sep 04, 2017 11:18 pm
by Blayde
Beta share
it's not looking good but...work in progress
gog v2.5 (2.05)

Sorry for my bad english

please comment if it's working

Deathgrip Distance = credits for unknown author :lol:

EDIT:table updated

New:
Strength
Defense
Resistance
Arcane
Arcane Critical Chance
Arcane Critical Demage
Critical Chance
Critical Demage
Gilt Found
Map Coordinates

EDIT 2:
New table (final).Correct version of the game is 2.1.0.4 (gog)
Some new stuff added.Unneeded options removed.
Trainer: https://mega.nz/#!c8R3RawC!CPqHBKe7NDJ ... ZzEfqAf9c

Re: Darksiders 2 - Deathinitive Edition

Posted: Mon Oct 09, 2017 5:04 pm
by kazukiwoof
How do I use the map coordinates?

Re: Darksiders 2 - Deathinitive Edition

Posted: Tue Oct 10, 2017 10:39 am
by Blayde
You can make teleport script.
First you must change value to float (My mistake).

Tutorial: