Hi guys,
Here's a table for Darksiders 2 - Deathinitive Edition, it works on STEAM, GOG, Retail, version of the game.
I don't take credit for this i just uploaded from the old site.
Tested on Both Steam Retail and Codex , GOG executable has been updated and will work with 64-Bit Table GOG First Release is Available
Darksiders 2 - Deathinitive Edition
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Reaper1222
- Cheater

- Posts: 25
- Joined: Fri Mar 03, 2017 1:50 am
- Reputation: 0
Darksiders 2 - Deathinitive Edition
- Attachments
-
- Darksiders2.5.0.CT
- (785 KiB) Downloaded 2656 times
Re: Darksiders 2 - Deathinitive Edition
Thanks for the table.
I used only 3 options: Currency, Constant Health and OneHitKill.
The last one,unfortunately, doesn't stop working when I disable it.
I used only 3 options: Currency, Constant Health and OneHitKill.
The last one,unfortunately, doesn't stop working when I disable it.
-
Jordancyre
- What is cheating?

- Posts: 4
- Joined: Tue May 30, 2017 4:28 pm
- Reputation: 0
Re: Darksiders 2 - Deathinitive Edition
The weapons editor is funky. It is not seeing the item that is hovered. All it shows is "??" on all of the options. Other than that it look like everything is working.
nice work!
nice work!
Re: Darksiders 2 - Deathinitive Edition
Hi,
Good work.
This is high jump made by me.You can add this to your CT (only if you want of course).
(Sorry for my bad english)
EDIT:// low number = low gravity
// hi number = hi gravity
Good work.
This is high jump made by me.You can add this to your CT (only if you want of course).
(Sorry for my bad english)
Code: Select all
[ENABLE]
aobscanmodule(INJECT,Darksiders2.exe,F3 0F 10 B1 24 02 00 00 48 8B D9)
alloc(newmem,$1000,"Darksiders2.exe"+555A5B)
label(code)
label(return)
newmem:
code:
//movss xmm6,[rcx+00000224] original code
push rax
mov rax,3DFD2400 // low number = hi gravity
movq xmm6,rax // hi number = low gravity (3F800000 normal)
pop rax
jmp return
INJECT:
jmp newmem
nop
nop
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 10 B1 24 02 00 00
unregistersymbol(INJECT)
dealloc(newmem)EDIT:// low number = low gravity
// hi number = hi gravity
Re: Darksiders 2 - Deathinitive Edition
cheat table is not working using gog version
please update the table
please update the table
Re: Darksiders 2 - Deathinitive Edition
Beta share
it's not looking good but...work in progress
gog v2.5 (2.05)
Sorry for my bad english
please comment if it's working
Deathgrip Distance = credits for unknown author
EDIT:table updated
New:
Strength
Defense
Resistance
Arcane
Arcane Critical Chance
Arcane Critical Demage
Critical Chance
Critical Demage
Gilt Found
Map Coordinates
EDIT 2:
New table (final).Correct version of the game is 2.1.0.4 (gog)
Some new stuff added.Unneeded options removed.
Trainer: https://mega.nz/#!c8R3RawC!CPqHBKe7NDJ ... ZzEfqAf9c
it's not looking good but...work in progress
gog v2.5 (2.05)
Sorry for my bad english
please comment if it's working
Deathgrip Distance = credits for unknown author
EDIT:table updated
New:
Strength
Defense
Resistance
Arcane
Arcane Critical Chance
Arcane Critical Demage
Critical Chance
Critical Demage
Gilt Found
Map Coordinates
EDIT 2:
New table (final).Correct version of the game is 2.1.0.4 (gog)
Some new stuff added.Unneeded options removed.
Trainer: https://mega.nz/#!c8R3RawC!CPqHBKe7NDJ ... ZzEfqAf9c
- Attachments
-
- Darksiders 2 Deathinitive Edition v2.1.0.4 (gog).CT
- (1.08 MiB) Downloaded 129 times
-
- Darksiders II Deathinitive Edition v2.5.CT
- (61.89 KiB) Downloaded 258 times
-
kazukiwoof
- Noobzor

- Posts: 7
- Joined: Fri Jun 09, 2017 3:31 pm
- Reputation: 0
Re: Darksiders 2 - Deathinitive Edition
How do I use the map coordinates?
Re: Darksiders 2 - Deathinitive Edition
You can make teleport script.
First you must change value to float (My mistake).
Tutorial:
First you must change value to float (My mistake).
Tutorial:
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