Pillars of Eternity II: Deadfire (Steam) (Release Version)

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Memiomy
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Memiomy » Sat Sep 29, 2018 5:14 am

solved
Last edited by Memiomy on Sat Sep 29, 2018 5:25 am, edited 1 time in total.

Atmarix
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Atmarix » Sat Sep 29, 2018 5:17 am

DrummerIX wrote:
Fri Sep 28, 2018 8:12 pm
Booze wrote:
Fri Sep 28, 2018 7:18 pm
Hey, LUA newb here, whenever I activate the script in CE 6.8.1, I then check the box next to pillars of eternity Steam edition, but I am unable to activate the enable text that comes up underneath. I've loaded the game up before I activate the script and tried doing it before, but I seem to get the same result. I must be missing something rather basic here.
For some reason the game is finicky. You need to load up a game or start a new game and then load the character sheet before you try pressing Enable. It works for me after loading a game and hitting C for character sheet. Sorry for the inconvenience.
Same, I apologize :P
I reset my computer and thats when it worked...... I cant wait till they finally patch this game properly.
Loading screen is making me grow gray hair.

Memiomy
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Memiomy » Thu Oct 04, 2018 5:44 pm

new patch arrived "Clone Item" broken

kyiori
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by kyiori » Sun Oct 07, 2018 4:15 am

Is the GOG POE2 3.0.1.0026 compatible to use this table? I cannot enable to table

Ontos
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Ontos » Mon Oct 08, 2018 10:40 am

Prompt, by means of this table I will be able to unblock levels 8 and 9 of abilities for a multiclass? In what way? If isn't present, can you know some way to make it?

frivolousam
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by frivolousam » Mon Oct 08, 2018 12:50 pm

kyiori wrote:
Sun Oct 07, 2018 4:15 am
Is the GOG POE2 3.0.1.0026 compatible to use this table? I cannot enable to table
Have you tried loading a save and opening a character sheet then clicking "enable" as DrummerIX said?
Ontos wrote:
Mon Oct 08, 2018 10:40 am
Prompt, by means of this table I will be able to unblock levels 8 and 9 of abilities for a multiclass? In what way? If isn't present, can you know some way to make it?
I tried it with this table some months ago but it wasn't perfect, couldn't re-enable the table after using that option, better to mod it I think; I'm using "Multiclass Level Cap Unlocked" mod from nexus.
Last edited by frivolousam on Tue Oct 09, 2018 12:30 am, edited 1 time in total.

Ontos
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by Ontos » Mon Oct 08, 2018 3:57 pm

frivolousam wrote:
Mon Oct 08, 2018 12:50 pm
I tried it with this table some months ago but it wasn't perfect, couldn't re-enable the table after using that option, better to mod it I think; I'm using this, it just works: https://www.fearlessrevolution.com/pill ... 2/mods/175

Guess I can't link it? Anyway mod's name is Multiclass Level Cap Unlocked.
Correct the reference please. Now she conducts on "recent topics", doesn't conduct on a certain subject.

kyiori
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by kyiori » Tue Oct 09, 2018 10:32 am

frivolousam wrote:
Mon Oct 08, 2018 12:50 pm
kyiori wrote:
Sun Oct 07, 2018 4:15 am
Is the GOG POE2 3.0.1.0026 compatible to use this table? I cannot enable to table
Have you tried loading a save and opening a character sheet then clicking "enable" as DrummerIX said?
Ontos wrote:
Mon Oct 08, 2018 10:40 am
Prompt, by means of this table I will be able to unblock levels 8 and 9 of abilities for a multiclass? In what way? If isn't present, can you know some way to make it?
I tried it with this table some months ago but it wasn't perfect, couldn't re-enable the table after using that option, better to mod it I think; I'm using "Multiclass Level Cap Unlocked" mod from nexus.
Yes. I did what drummerx posted, but i still couldn't enable the table. is there any settings need to be edited on cheat engine side?

frivolousam
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by frivolousam » Wed Oct 17, 2018 1:54 am

kyiori wrote:
Tue Oct 09, 2018 10:32 am
frivolousam wrote:
Mon Oct 08, 2018 12:50 pm
kyiori wrote:
Sun Oct 07, 2018 4:15 am
Is the GOG POE2 3.0.1.0026 compatible to use this table? I cannot enable to table
Have you tried loading a save and opening a character sheet then clicking "enable" as DrummerIX said?
Ontos wrote:
Mon Oct 08, 2018 10:40 am
Prompt, by means of this table I will be able to unblock levels 8 and 9 of abilities for a multiclass? In what way? If isn't present, can you know some way to make it?
I tried it with this table some months ago but it wasn't perfect, couldn't re-enable the table after using that option, better to mod it I think; I'm using "Multiclass Level Cap Unlocked" mod from nexus.
Yes. I did what drummerx posted, but i still couldn't enable the table. is there any settings need to be edited on cheat engine side?
Not that I know of.

Now I can't enable maybe half of the table either :P I started a new game few hours ago, used the table, saved at Port Maje & quit. Now I'm loading the save, opening up character profile then enabling the table but table doesn't show any values, maybe scripts can still work but other stuff ain't :/

edit: Pointers started working after I recruited Xoty. All is good for now.

krul
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by krul » Fri Oct 19, 2018 3:41 am

How to adjust power level of character ?

frivolousam
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by frivolousam » Sat Oct 20, 2018 5:17 am

Latest patch broke the ability points on level up script, also cloning item script wasn't working before that which isn't as important as ability points tho. Can you update the table DrummerIX?

krul
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by krul » Thu Oct 25, 2018 8:00 pm

There is a new patch.

DrummerIX
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by DrummerIX » Thu Oct 25, 2018 8:32 pm

They changed ability states drastically so it's not a simple change to try to get it working again. I'm not playing the game to spend more time on it. Clone Items still worked for me, but it appears they autosort items. I was able to clone an item from my personal inventory to party stash.

frivolousam
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by frivolousam » Fri Oct 26, 2018 10:00 am

Hope you'll get back to it after the last expansion then, in december prolly. Working ability points script was so neat :)

neuronek
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Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Post by neuronek » Sun Oct 28, 2018 1:07 pm

Hi DrummerIX, folks.
Since the game was updated a lot recently and I could not find a reliable table/mod for Berrath's Blessings I made my own:

(Nexusmods in case this gets replaced by fearless.. thing ;) )
https :// www. nexusmods .com /pillarsofeternity2/mods/259/?tab=description

It's a cheat mod, hard to say how long will it work but It made it possible for lazy me to start the game with all the blessings bonuses I wanted :)

Cheers and keeup up the good Table work ;)

Btw, does anyone know how should one go about to decompile some of code for AbilitySelectionState ? Maybe if it's complex for cheat engine the Unity console from nexusmods could be a better approach ? It has adding skills for main class and modifying base stats working again :)

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