Disgaea 5 Complete | Cheat Engine Table v1.0

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aanpsx
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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Fri Nov 02, 2018 3:13 am

[ Table Updated ] (add battle character pointer and make some improvement?

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by AZNGL0W » Fri Nov 02, 2018 4:18 am

aanpsx wrote:
Fri Nov 02, 2018 3:13 am
[ Table Updated ] (add battle character pointer and make some improvement?
Will you add a level multiplier as well?

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by josemarcio » Fri Nov 02, 2018 5:07 am

chara world inf turns is not working

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Fri Nov 02, 2018 5:44 am

josemarcio wrote:
Fri Nov 02, 2018 5:07 am
chara world inf turns is not working
well, mine was work...

btw, here DICE pointer.. Just Copy/Paste inside ---> "Charaworld [Inf Turn]"

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>89841</ID>
      <Description>"Dice"</Description>
      <LastState Value="253" RealAddress="29BB680E272"/>
      <VariableType>Byte</VariableType>
      <Address>CharaWorld</Address>
      <Offsets>
        <Offset>2E832</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by josemarcio » Fri Nov 02, 2018 3:33 pm

aanpsx wrote:
Fri Nov 02, 2018 5:44 am
josemarcio wrote:
Fri Nov 02, 2018 5:07 am
chara world inf turns is not working
well, mine was work...

btw, here DICE pointer.. Just Copy/Paste inside ---> "Charaworld [Inf Turn]"

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>89841</ID>
      <Description>"Dice"</Description>
      <LastState Value="253" RealAddress="29BB680E272"/>
      <VariableType>Byte</VariableType>
      <Address>CharaWorld</Address>
      <Offsets>
        <Offset>2E832</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I can't check the box D:
I'm an amateur with cheat engine. How exactly do I use pointer code?

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Foomy » Sat Nov 03, 2018 3:04 am

Anyone got any idea how to make modifying stat with item pointers permanent? I'm not sure which one I need to set up to get maxed item stats. I know it's a combination between item lv, rarity and kill +training bonus, but what values do I need to put in?

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by chroma12349 » Sat Nov 03, 2018 2:07 pm

Foomy wrote:
Sat Nov 03, 2018 3:04 am
Anyone got any idea how to make modifying stat with item pointers permanent? I'm not sure which one I need to set up to get maxed item stats. I know it's a combination between item lv, rarity and kill +training bonus, but what values do I need to put in?
All the things I listed below assumes your selected characters have S rank aptitude on the appropriated item (axes for Zillion Buster, Sword for Catastrophe, etc)


Tried adding absurd numbers like 9 million on every stat as well as 900k stat bonus on a lvl9999 rare 100 weapon but the stats end up reverting to a "capped" value of around 1.5mill or so ingame. Innocent population can go as high as 8, previous table(s) allowed up to 9 but it end up with the last innocent being bugged out of the legitimate display box on item info.


With double stats boost innocents like muscleman, Sprinter, Nerd, Patient, etc at 50k each (which is the softcap but there doesn't seem to be any real limit) I can reach 2.5m stats accross the board except hp which goes up to 500m. The last/ 8th innocent is up to your choosing.

movement, jump, attack range, and counter can go up to 99. Crit can go up to 200 but throw is dependent on the character instead of item/ gear it seems.

These are my findings so far that stuck after restarting the game, if anyone managed to find a better parameter cap feel free to let us know.

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by Shaiming Long » Sat Nov 03, 2018 6:15 pm

I assume the cause of this is tied to one of the scripts behaving badly when the game updated, but I have encountered an unexpected but with the Squad Shop.
i haven't used anything to manipulate it or unlock any squads, so it did come as a surprise to me. Seems one of the character slots has become corrupted. Priere was in that slot, but I have placed her elsewhere without issue so whatever I did doesn't appear to have lingered with her.

Problem is, I can't open that squad to edit it. The game outright crashes.
Anyone know of a quick fix? If not, no worries as fluffing up a save file kinda comes with the territory and I am fine starting over.
I wish I could provide better info, but all I've done is adding some innocents to items, used the instant kill script and add Mana to characters using a merged table.

Sadly I don't know enough of the whole code manipulation stuff to figure out what caused it, but it's pretty interesting non-the-less.
Here's what it looks like:
https://steamcommunity.com/profiles/765 ... 9911178002

Lastly, I would like to thank those who have put in the work to have such a decent set of editing options so quickly. It astounds me how awesome you guys are! :D

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aureliano17 » Sat Nov 03, 2018 6:42 pm

aanpsx, your November 1 compilation table is 99.9% updated. I think the one option that's missing is an Exp multiplier (for character levels).

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by SlyUser » Sun Nov 04, 2018 12:29 am

ColonelRVHs' EXP Multiplier seem to apple to everyone, which includes enemies, is there anyway to not have that happen?

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aanpsx » Sun Nov 04, 2018 4:07 am

aureliano17 wrote:
Sat Nov 03, 2018 6:42 pm
aanpsx, your November 1 compilation table is 99.9% updated. I think the one option that's missing is an Exp multiplier (for character levels).
Just Copy/paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>89895</ID>
      <Description>"Exp Multiplier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : disgaea5.exe
  Version: 
  Date   : 2018-11-04
  Author : aanPSX
}

define(address,"disgaea5.exe"+15FF2F)
define(bytes,48 01 51 08 48 8B 41 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"disgaea5.exe"+15FF2F)

label(_EXPMult)
registersymbol(_EXPMult)

label(code)
label(return)

newmem:
  imul rdx,[_EXPMult]

code:
  add [rcx+08],rdx
  mov rax,[rcx+08]
  jmp return

_EXPMult:
dd a

address:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // add [rcx+08],rdx
  // mov rax,[rcx+08]

dealloc(newmem)
unregistersymbol(_EXPMult)
{
// ---------- INJECTING HERE ----------
"disgaea5.exe"+15FF2F: 48 01 51 08                    -  add [rcx+08],rdx
"disgaea5.exe"+15FF33: 48 8B 41 08                    -  mov rax,[rcx+08]
// ---------- DONE INJECTING  ----------
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>89896</ID>
          <Description>"Exp Multiplier"</Description>
          <LastState Value="10" RealAddress="7FF63BE0001E"/>
          <VariableType>4 Bytes</VariableType>
          <Address>_EXPMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
But i think, it will affect to enemy as well

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by SlyUser » Sun Nov 04, 2018 5:08 am

aanpsx wrote:
Sun Nov 04, 2018 4:07 am
aureliano17 wrote:
Sat Nov 03, 2018 6:42 pm
aanpsx, your November 1 compilation table is 99.9% updated. I think the one option that's missing is an Exp multiplier (for character levels).
Just Copy/paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>89895</ID>
      <Description>"Exp Multiplier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : disgaea5.exe
  Version: 
  Date   : 2018-11-04
  Author : aanPSX
}

define(address,"disgaea5.exe"+15FF2F)
define(bytes,48 01 51 08 48 8B 41 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"disgaea5.exe"+15FF2F)

label(_EXPMult)
registersymbol(_EXPMult)

label(code)
label(return)

newmem:
  imul rdx,[_EXPMult]

code:
  add [rcx+08],rdx
  mov rax,[rcx+08]
  jmp return

_EXPMult:
dd a

address:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // add [rcx+08],rdx
  // mov rax,[rcx+08]

dealloc(newmem)
unregistersymbol(_EXPMult)
{
// ---------- INJECTING HERE ----------
"disgaea5.exe"+15FF2F: 48 01 51 08                    -  add [rcx+08],rdx
"disgaea5.exe"+15FF33: 48 8B 41 08                    -  mov rax,[rcx+08]
// ---------- DONE INJECTING  ----------
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>89896</ID>
          <Description>"Exp Multiplier"</Description>
          <LastState Value="10" RealAddress="7FF63BE0001E"/>
          <VariableType>4 Bytes</VariableType>
          <Address>_EXPMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
But i think, it will affect to enemy as well
It most definitely will, I think it'd be way more complicated to exclude enemy/neutral character from the multiplier, but it'd be way more polished, though I have no idea how it'd be done.
UPDATE: Wait a second I just realized, *ALL* the multipliers applies to EVERYONE!? So enemy skill/weapon mastery will also go up by a ton in each battle, yikes.

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by aureliano17 » Sun Nov 04, 2018 6:00 am

Thanks for the update. And yes, multipliers apply to everyone. But since you don't get to meet enemies for a second time, it doesn't look like a huge problem.

Actually, I just realized some other sections are in the outdated part, like the Hospital. So if you're going for the healing/reviving rewards, you still have to do it the old fashioned way.

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by josemarcio » Sun Nov 04, 2018 6:48 am

successfully ignored...

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Re: Disgaea 5 Complete | Cheat Engine Table v1.0

Post by zachillios » Sun Nov 04, 2018 7:17 am

josemarcio wrote:
Sun Nov 04, 2018 6:48 am
successfully ignored...
You were ignored because you're acting helpless. You post you quoted literally has instructions on what to do. People around here dont like helpless people, and that's why you were ignored.

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