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Frostpunk

Posted: Sat Apr 28, 2018 6:28 pm
by darkGraf
[QUOTE="Tahtawy, post: 43750, member: 468"]Building work efficiency seems to be only visual and has no effect at all at the productivity of the building. for example if the building is gathering 33 coals per hour at 90% efficiency and I change to 500% it still collects coal at the same rate. I'm not sure what's wrong but I tried with every building.[/QUOTE]

You use automaton?

Frostpunk

Posted: Sat Apr 28, 2018 6:40 pm
by Tahtawy
[QUOTE="darkGraf, post: 43846, member: 12047"]You use automaton?[/QUOTE]



Yes, with most of the buildings that gather resources. they don't get sick and I only need one, plus I can produce more If I need. But would that affect the option in the cheat table?

Frostpunk

Posted: Sat Apr 28, 2018 7:25 pm
by Dimentio
[USER=12047]@darkGraf[/USER] 's table efficiency only appeared to be visual with humans (I haven't played deep enough/long enough into the game to unlock the automaton.



The table I posted with the Warning above, doesn't changed the visual efficiency, but the actual results do get changed.

[USER=468]@Tahtawy[/USER] , have you tried testing with my table?

[USER=426]@KS212[/USER] You can modify the research efficiency with my table and get research done as quickly/slowly as you want.

Just be careful with the warning part.

Frostpunk

Posted: Sat Apr 28, 2018 8:43 pm
by Tahtawy
[USER=16363]@Dimentio[/USER] Yes, your table is working actually and it did not crash my game. however, sometime the values do not get registered or they get registered incorrectly. I've followed all of your steps but because there is only one automaton working in any building at any time changing the worker would turn off the building completely and back on again.



Great work. Thank you so much.

Frostpunk

Posted: Sun Apr 29, 2018 8:15 am
by darkGraf
[QUOTE="Tahtawy, post: 43847, member: 468"]Yes, with most of the buildings that gather resources. they don't get sick and I only need one, plus I can produce more If I need. But would that affect the option in the cheat table?[/QUOTE]

This option don't work with automatons and in workshop if it already have research running.

Frostpunk

Posted: Mon Apr 30, 2018 11:42 am
by Aron
Whats about to let your people alive or keep the temperatures on buildings warm? Are there possible pointers?

Frostpunk

Posted: Tue May 01, 2018 7:02 pm
by MasterVegito
HOpe pointer would be great, because this game has the most retarded "hope"/karma mechanic I have ever seen. I keep my guys warm, they have enough to eat but the stupid fucks dont like me because Ibuilt a snow pit and allowed transplatation of organs. In real life nobody would even care.

Frostpunk

Posted: Sun May 13, 2018 7:36 am
by bakabaka
Any chance to have a "time freeze" cheat?

I'd be grateful if anyone could make a cheat that freezing the time while people still working/building/living.

------------

I know that may destory the game itself, but it also change the game into another type (which I really like)

Frostpunk

Posted: Wed Jun 20, 2018 9:05 pm
by Shiren
Guys and girls i guess, why you do insist in doing this?
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Code: Select all

aobscanmodule(INJECT_Generator,Frostpunk.exe,F3 0F 10 48 50 48 8B) // should be unique
alloc(newmem,$1000,"Frostpunk.exe"+DD6D30)
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Coding in this way make your table aobscan practically useless, keeping the table static, what you need is replacing the static call with a dynamic one, like this
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Code: Select all

aobscanmodule(INJECT_Generator,Frostpunk.exe,F3 0F 10 48 50 48 8B) // should be unique
alloc(newmem,$1000,INJECT_Generator,Frostpunk.exe)
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The aob call is necessary to point aout the right line, in x64 CE require the exact call code to correctly assume the injection, this is an issue coming from it's original x86 nature that diden't required that, simply calling in the allocation request with the aob name defined fix this

Re: Frostpunk

Posted: Tue Sep 11, 2018 4:32 pm
by Vee_
Fast Research, Workshop Only.
Try, see if this works on steam version. Just created it on GoG version.

Re: Frostpunk

Posted: Wed Sep 12, 2018 1:46 pm
by dharmang1910
here is table for steam version 1.1.2 and works may be with GOG version also.
viewtopic.php?f=4&t=7860

Re: Frostpunk

Posted: Sun Oct 07, 2018 1:09 am
by Fenekie
Can anyone make a table for the new version 1.2.1? O.o

Re: Frostpunk

Posted: Fri Nov 23, 2018 11:36 am
by chrnolove
New version came out, 1.3, can anyone please update?

Re: Frostpunk

Posted: Tue Dec 04, 2018 9:26 pm
by Danger_D
*bump*

Re: Frostpunk

Posted: Sun Dec 16, 2018 7:22 pm
by Dactyl
Bump :S