Frostpunk

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makotech222
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Frostpunk

Post by makotech222 » Thu Apr 26, 2018 4:21 am

I'm still getting everyone getting sick when i use the minimum 200 res cheat. Not going over stockpile limit of 300 :P

Dimentio
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Post by Dimentio » Thu Apr 26, 2018 8:13 am

Your instant build seems to be affecting more than just building percent complete. (Only buildings while paused, but also other stuff when unpaused)

I used yours to find a different spot to change. Feel free to merge with yours and test/verify mine.

(Those other things changed might explain some of the issues people are having.)
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Frostpunk-InstantBuild.CT
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lightsaber0
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Post by lightsaber0 » Thu Apr 26, 2018 8:54 am

Dimentio thank you for the proper instant build script it seems working as it should intended to be :) if you don't mind would you look at the law book and make it instantly done please

Dimentio
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Post by Dimentio » Thu Apr 26, 2018 9:09 am

I'll take a look to see what I can find. I found "Work Time" but if you freeze the time or set it to earlier, the people don't do anything until they reach the next time marker they were meant to (I think). I'm guessing the Law Book is similar.



(This is a guess from not even actually looking at the law book cooldown yet)

You select the law, it sets a new value for what time the law book timer will be finished. Then doesn't change until you select a new law book law.

So only increasing/unchanging. I'll start actually looking at it now.

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BoehserOnkel
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Post by BoehserOnkel » Thu Apr 26, 2018 9:21 am

[QUOTE="makotech222, post: 43513, member: 69"]I'm still getting everyone getting sick when i use the minimum 200 res cheat. Not going over stockpile limit of 300 :p[/QUOTE]

this is when you not produce food of raw food - tested this

aslong as you produce food they get not sick

i recommend to NOT freeze raw food value ;)

trojankiwi
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Post by trojankiwi » Thu Apr 26, 2018 11:02 am

It doesn't seem to affect the resource quests for me I'm not not sure if I'm doing it wrong or not

Dimentio
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Post by Dimentio » Thu Apr 26, 2018 3:12 pm

Book Of Laws .... sets the duration it's supposed to take to -1, so instantly done.

I haven't tested it much, so feel free to let me know if there's issues.
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Frostpunk-BookOfLawsCooldown.CT
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ImpalaPUA
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Post by ImpalaPUA » Thu Apr 26, 2018 5:25 pm

I combined all of the existing tables into 1



credits to all of the original makers
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lightsaber0
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Post by lightsaber0 » Fri Apr 27, 2018 1:52 am

Wow, Thank you for your time and skill, Dementio. :):)
Last edited by lightsaber0 on Fri Apr 27, 2018 2:10 am, edited 5 times in total.

Dimentio
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Post by Dimentio » Fri Apr 27, 2018 2:36 am

Well, I already had work time which helped me to find the Laws Cooldown.



BTW, work time is pretty much useless ... if you freeze the value your workers do nothing.

If you go back in time ...they don't do anything until they catch up to present.

Might be useful in the future when we have the link for each worker and ... last-action-performed-at-TIME or next-action-perform-at-Time type thing.
Last edited by Dimentio on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

darkGraf
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Post by darkGraf » Fri Apr 27, 2018 5:49 am

Updated table. Added:

99999 of harvested resources

No overheat

Last selected building work efficiency
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Frostpunk by darkGraf.CT
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Fenekie
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Post by Fenekie » Fri Apr 27, 2018 7:20 pm

I would appreciated editing [B][COLOR=rgb(184, 49, 47)]discontent[/COLOR][/B] and [B][COLOR=rgb(41, 105, 176)]hope[/COLOR][/B] even more then editing resources, because editing resources will remove the challenge, but [B][COLOR=rgb(184, 49, 47)]discontent[/COLOR][/B] and [B][COLOR=rgb(41, 105, 176)]hope[/COLOR][/B] makes this game really really hard. o.o So I want some challenge, but I don't want to lose so easily. xD I tried to find them, but I wasn't so successful... >.<
Last edited by Fenekie on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Tahtawy
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Post by Tahtawy » Sat Apr 28, 2018 2:51 am

[QUOTE="darkGraf, post: 43639, member: 12047"]Updated table. Added:

99999 of harvested resources

No overheat

Last selected building work efficiency[/QUOTE]



Building work efficiency seems to be only visual and has no effect at all at the productivity of the building. for example if the building is gathering 33 coals per hour at 90% efficiency and I change to 500% it still collects coal at the same rate. I'm not sure what's wrong but I tried with every building.

Dimentio
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Post by Dimentio » Sat Apr 28, 2018 5:12 am

**** Warning ****
I've attached an efficiency modifier, but, read the warning!
It CAN crash your game if you enable it inside of ...for example, a coal harvest window.
If you do it outside any of the sub windows, it should be totally fine. (Probably any window without change-quantity-of-people)
I know it works on harvest and workshop research rates.

Enable it ouside of any sub-window -> go inside the building you want to change efficiency to and make a change to the # of people.
It will fill in what the current Unmodified Harvest Rate is (Don't think this can be changed, just left it as info so you can tell you're actually modifying that building)
The efficiency modifier is also filled in, you can change that to really high and see the amount harvested or how long remaining on research changes.
**** End Warning ****


Also included:
SetCurrentStockpilesToMaxStockpiles-10 (so you can still harvest)
ResourcesDoNotGoDown (So when you build a building, they do not decrease from your supply)
_WorksiteResourcesLeftDoNotDecrease (Harvest location resources do not decrease)
WorksiteSupplySetTo9999 (Harvest location quantity set to 9999)

GeneratorSetTo33333%
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Frostpunk-efficiencyandersourcestuff.CT
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KS212
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Post by KS212 » Sat Apr 28, 2018 3:40 pm

TBH with this game, the only cheat I'd want is unlock all techs as the Research timer is nothing but a stupid progression cockblock for no reason.



The rest tho, eh... It kinda takes away the challenge and point of playing :/

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