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Frostpunk

Posted: Wed Apr 25, 2018 12:04 am
by gregtorn
any chance of resources without raw food?

Frostpunk

Posted: Wed Apr 25, 2018 1:50 am
by Solgath
it seems, any food over what you can actually store, ration wise, will cause people to become sick, keep the number low, then increase it as you have more storage, i was experimenting and found once i had the storage, i could set rations, not raw food, to a higher number, and it was fine, would expect if you set raw food high and left rations at normal, you would be fine.

Frostpunk

Posted: Wed Apr 25, 2018 4:20 am
by The Mogician
[QUOTE="gregtorn, post: 43338, member: 16524"]any chance of resources without raw food?[/QUOTE]

Dude, just search in 4 bytes. The value isn't even encrypted. If you have any troubles, you can use my table, while the pointers don't point to the exact address, it will be really close. You can go on from there.

Frostpunk

Posted: Wed Apr 25, 2018 6:53 am
by darkGraf
Options:
Minimum 200 of all resources
Minimum 200 of coal, wood, steel, raw food
Maximize stockpile
Updated table. Added:
99999 of harvested resources
No overheat
Last selected building work efficiency

Frostpunk

Posted: Wed Apr 25, 2018 8:02 am
by BoehserOnkel
worls with GoG version - ty

[QUOTE="darkGraf, post: 43375, member: 12047"]Options:

Minimum 200 of all resources

Minimum 200 of coal, wood, steel, raw food

Maximize stockpile[/QUOTE]

Frostpunk

Posted: Wed Apr 25, 2018 8:52 am
by lightsaber0
Added Instant Building and Researching. GOG version. Hope it works on your game. For the Research script Add a worker,it modifies research efficiency(edit:apparently all building's efficiencies are affected, sorry :( ) to a high value.

Frostpunk

Posted: Wed Apr 25, 2018 9:09 am
by wardab
found hit if use turbo mode

float

1% = 0.01XXX

5% = 0.05xxx

where x = some number





found and other

if some in set % and u see %

that maybe look like a up



some 10% = 0.10xxx float type



research too but cannot be easy edit by change valve



_________

how to make script with movss ??? :D



[URL='https://imgur.com/a/2cMUm54']img[/URL]

[automerge]1524647822[/automerge]

[QUOTE="lightsaber0, post: 43392, member: 14567"]Added Instant Building and Researching. GOG version. Hope it works on your game.[/QUOTE]

not working

Frostpunk

Posted: Wed Apr 25, 2018 12:01 pm
by Impala
Merged table of all the tables so far

credits to all the original makers

Frostpunk

Posted: Wed Apr 25, 2018 2:40 pm
by Anglican
Would it be possible to edit or expose efficiency values? Research things fast is great but it also affects other building efficiencies

Frostpunk

Posted: Wed Apr 25, 2018 3:39 pm
by lightsaber0
I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks

Frostpunk

Posted: Wed Apr 25, 2018 4:28 pm
by Impala
[QUOTE="lightsaber0, post: 43439, member: 14567"]I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks[/QUOTE]



Law Book cooldown would be great

Frostpunk

Posted: Wed Apr 25, 2018 5:04 pm
by StrawberrySushi
So I turned on the instant building and instant research, now they won't turn off at all, and it kind of carried over to the game in general. Even without Cheat Engine being on, the game automatically gives me super quick building and research...

How do I fix this? Steam version btw

Frostpunk

Posted: Wed Apr 25, 2018 5:58 pm
by TheGodUncle
Is there any way to change the speed of the scouts?

Frostpunk

Posted: Wed Apr 25, 2018 8:00 pm
by wardab
[QUOTE="Anglican, post: 43434, member: 1173"]Would it be possible to edit or expose efficiency values? Research things fast is great but it also affects other building efficiencies[/QUOTE]

today i make this

but after some time no save table



just found "hit" overheat

attack debuuger to "read"

get auto script

added

mov [someshit],(name of type valve dont remember read up im tell about hit "type" valve)9999999





and p.s. u get big bug

cuz u screen going to red

and on all structure what can a be placed u get productive over 999999999%

just save and exit from currect save to menu

go to save and u haven't this bug with red screen

p.s. maybe that working only for me?

Frostpunk

Posted: Thu Apr 26, 2018 2:28 am
by lightsaber0
Instant Building and Researching turns off properly now sorry :( after disable them refresh workforce for each building to go back to a normal value. Again, I'm so sorry, if your game is messed. Edit:Just changed research script to a pointer when a building is selected then modify workforce it will show current efficiency of that particular building. modify the value will only affect the buliding and works during working hours.