Frostpunk

Upload your cheat tables here (No requests)
gregtorn
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Apr 24, 2018 11:51 pm
Reputation: 0

Frostpunk

Post by gregtorn »

any chance of resources without raw food?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Solgath
Expert Cheater
Expert Cheater
Posts: 65
Joined: Wed Mar 29, 2017 2:45 am
Reputation: 18

Frostpunk

Post by Solgath »

it seems, any food over what you can actually store, ration wise, will cause people to become sick, keep the number low, then increase it as you have more storage, i was experimenting and found once i had the storage, i could set rations, not raw food, to a higher number, and it was fine, would expect if you set raw food high and left rations at normal, you would be fine.

User avatar
The Mogician
Table Makers
Table Makers
Posts: 734
Joined: Sat Mar 04, 2017 12:00 am
Reputation: 530

Frostpunk

Post by The Mogician »

[QUOTE="gregtorn, post: 43338, member: 16524"]any chance of resources without raw food?[/QUOTE]

Dude, just search in 4 bytes. The value isn't even encrypted. If you have any troubles, you can use my table, while the pointers don't point to the exact address, it will be really close. You can go on from there.

darkGraf
Cheater
Cheater
Posts: 47
Joined: Fri Jan 12, 2018 11:34 am
Reputation: 73

Frostpunk

Post by darkGraf »

Options:
Minimum 200 of all resources
Minimum 200 of coal, wood, steel, raw food
Maximize stockpile
Updated table. Added:
99999 of harvested resources
No overheat
Last selected building work efficiency
Attachments
Frostpunk by darkGraf.CT
(18.87 KiB) Downloaded 220 times
Last edited by darkGraf on Fri Apr 27, 2018 5:50 am, edited 1 time in total.

User avatar
BoehserOnkel
Expert Cheater
Expert Cheater
Posts: 466
Joined: Sat Mar 04, 2017 7:47 am
Reputation: 94

Frostpunk

Post by BoehserOnkel »

worls with GoG version - ty

[QUOTE="darkGraf, post: 43375, member: 12047"]Options:

Minimum 200 of all resources

Minimum 200 of coal, wood, steel, raw food

Maximize stockpile[/QUOTE]
Last edited by BoehserOnkel on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

lightsaber0
Cheater
Cheater
Posts: 32
Joined: Tue Mar 27, 2018 10:30 am
Reputation: 0

Frostpunk

Post by lightsaber0 »

Added Instant Building and Researching. GOG version. Hope it works on your game. For the Research script Add a worker,it modifies research efficiency(edit:apparently all building's efficiencies are affected, sorry :( ) to a high value.
Attachments
Frostpunk.CT
(5.16 KiB) Downloaded 128 times
Last edited by lightsaber0 on Wed Apr 25, 2018 10:06 am, edited 2 times in total.

wardab
Noobzor
Noobzor
Posts: 12
Joined: Tue Feb 13, 2018 8:06 pm
Reputation: 4

Frostpunk

Post by wardab »

found hit if use turbo mode

float

1% = 0.01XXX

5% = 0.05xxx

where x = some number





found and other

if some in set % and u see %

that maybe look like a up



some 10% = 0.10xxx float type



research too but cannot be easy edit by change valve



_________

how to make script with movss ??? :D



[URL='https://imgur.com/a/2cMUm54']img[/URL]

[automerge]1524647822[/automerge]

[QUOTE="lightsaber0, post: 43392, member: 14567"]Added Instant Building and Researching. GOG version. Hope it works on your game.[/QUOTE]

not working
Last edited by wardab on Wed Apr 25, 2018 9:24 am, edited 8 times in total.

Impala
Table Makers
Table Makers
Posts: 607
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 396

Frostpunk

Post by Impala »

Merged table of all the tables so far

credits to all the original makers
Attachments
Frostpunk.CT
(137.72 KiB) Downloaded 138 times

Anglican
Expert Cheater
Expert Cheater
Posts: 118
Joined: Tue Mar 14, 2017 9:23 am
Reputation: 10

Frostpunk

Post by Anglican »

Would it be possible to edit or expose efficiency values? Research things fast is great but it also affects other building efficiencies

lightsaber0
Cheater
Cheater
Posts: 32
Joined: Tue Mar 27, 2018 10:30 am
Reputation: 0

Frostpunk

Post by lightsaber0 »

I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks
Last edited by lightsaber0 on Wed Apr 25, 2018 3:45 pm, edited 2 times in total.

Impala
Table Makers
Table Makers
Posts: 607
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 396

Frostpunk

Post by Impala »

[QUOTE="lightsaber0, post: 43439, member: 14567"]I tried to look at the all the addresses accessing the building efficiencies and found nothing that can differentiate workshop(research) from other buildings, and also can't come up with a better idea(pointers with flags?). sorry, I'm at the very bottom of learning curve. Hope someone will upload new table with cool options. I want to learn how it should be done properly. BTW workshop efficiency is float value maxed at 1. Also, Instant Law Book Cooldown option would be really appreciated, thanks[/QUOTE]



Law Book cooldown would be great

StrawberrySushi
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Apr 25, 2018 5:01 pm
Reputation: 0

Frostpunk

Post by StrawberrySushi »

So I turned on the instant building and instant research, now they won't turn off at all, and it kind of carried over to the game in general. Even without Cheat Engine being on, the game automatically gives me super quick building and research...

How do I fix this? Steam version btw
Last edited by StrawberrySushi on Wed Apr 25, 2018 5:39 pm, edited 2 times in total.

TheGodUncle
Cheater
Cheater
Posts: 39
Joined: Tue Apr 24, 2018 8:45 am
Reputation: 5

Frostpunk

Post by TheGodUncle »

Is there any way to change the speed of the scouts?

wardab
Noobzor
Noobzor
Posts: 12
Joined: Tue Feb 13, 2018 8:06 pm
Reputation: 4

Frostpunk

Post by wardab »

[QUOTE="Anglican, post: 43434, member: 1173"]Would it be possible to edit or expose efficiency values? Research things fast is great but it also affects other building efficiencies[/QUOTE]

today i make this

but after some time no save table



just found "hit" overheat

attack debuuger to "read"

get auto script

added

mov [someshit],(name of type valve dont remember read up im tell about hit "type" valve)9999999





and p.s. u get big bug

cuz u screen going to red

and on all structure what can a be placed u get productive over 999999999%

just save and exit from currect save to menu

go to save and u haven't this bug with red screen

p.s. maybe that working only for me?
Last edited by wardab on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

lightsaber0
Cheater
Cheater
Posts: 32
Joined: Tue Mar 27, 2018 10:30 am
Reputation: 0

Frostpunk

Post by lightsaber0 »

Instant Building and Researching turns off properly now sorry :( after disable them refresh workforce for each building to go back to a normal value. Again, I'm so sorry, if your game is messed. Edit:Just changed research script to a pointer when a building is selected then modify workforce it will show current efficiency of that particular building. modify the value will only affect the buliding and works during working hours.
Attachments
Frostpunk.CT
(46.99 KiB) Downloaded 97 times
Last edited by lightsaber0 on Thu Apr 26, 2018 4:52 am, edited 3 times in total.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], Google [Bot], Google Adsense [Bot], gov0912