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For The King (2018-04-22)

Posted: Sun Apr 22, 2018 7:49 am
by Shinkansen
Simple table for For The King, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2018-04-22
1. Tested game version V1.0.7724 64-bit. May work on other versions.

2. GameFlow.
"Lifes Set to Massive?" sets Lifes to massive.
"Round Count Set to 0?" sets Round Count to 0.

3. CharacterOverworld.
"Health Set to Max?" sets Health to max.
"Focus Points Set to Max?" sets Focus Points to max.
"Poison Set to 0?" sets Poison to 0.
"Action Points Set to Massive?" sets Action Points to massive.
"Stats Set to Massive?" sets Stats to massive.
"Gold Set to Massive?" sets Gold to massive.
"Items Quantity Set to Massive?" sets Items Quantity to massive.

For The King (2018-04-22)

Posted: Thu Apr 26, 2018 2:57 pm
by afraidless
Thank you oh great lord, truly an amazing table. they put out an update today, maybe you can take another look at it? god bless, and may heaven guide your code

For The King (2018-04-22)

Posted: Fri Apr 27, 2018 7:24 am
by Dirt Diglett
I'd like to sincerely thank you for this table. I was struggling to make a reliable table for myself for this game and at just the moment of giving up I came across this thread. Your table is fantastic!

For The King (2018-04-22)

Posted: Tue May 22, 2018 12:35 pm
by afraidless
[QUOTE="Shinkansen, post: 42986, member: 149"]Simple table for For The King, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.



In general:

A. Do action YYY.

B. Activate (put an X) the "Initialization (Activate This First)" script.

C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.

D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.

E. Do action ZZZ.





[B]V1000 - 2018-04-22[/B]

1. Tested game version V1.0.7724 64-bit. May work on other versions.



2. GameFlow.

"Lifes Set to Massive?" sets Lifes to massive.

"Round Count Set to 0?" sets Round Count to 0.



3. CharacterOverworld.

"Health Set to Max?" sets Health to max.

"Focus Points Set to Max?" sets Focus Points to max.

"Poison Set to 0?" sets Poison to 0.

"Action Points Set to Massive?" sets Action Points to massive.

"Stats Set to Massive?" sets Stats to massive.

"Gold Set to Massive?" sets Gold to massive.

"Items Quantity Set to Massive?" sets Items Quantity to massive.[/QUOTE]

There has been an update, and only CharacterOverworld still works. Gameflow doesn't activate anymore.

Re: For The King (2018-04-22)

Posted: Sun Sep 02, 2018 3:57 am
by pequenovitor
Thank you! Any chance for a Lore Points pointer?! Can't seem to use CE on this game...

Re: For The King (2018-04-22)

Posted: Mon Sep 10, 2018 3:45 am
by yanilan
Please update to latest version v1.0.9.8805, thanks

Re: For The King (2018-04-22)

Posted: Tue Oct 09, 2018 10:24 am
by jotabe
pequenovitor wrote:
Sun Sep 02, 2018 3:57 am
Thank you! Any chance for a Lore Points pointer?! Can't seem to use CE on this game...
Yes that would be awesome!