For The King (2018-04-22)

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Shinkansen
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For The King (2018-04-22)

Post by Shinkansen » Sun Apr 22, 2018 7:49 am

Simple table for For The King, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2018-04-22
1. Tested game version V1.0.7724 64-bit. May work on other versions.

2. GameFlow.
"Lifes Set to Massive?" sets Lifes to massive.
"Round Count Set to 0?" sets Round Count to 0.

3. CharacterOverworld.
"Health Set to Max?" sets Health to max.
"Focus Points Set to Max?" sets Focus Points to max.
"Poison Set to 0?" sets Poison to 0.
"Action Points Set to Massive?" sets Action Points to massive.
"Stats Set to Massive?" sets Stats to massive.
"Gold Set to Massive?" sets Gold to massive.
"Items Quantity Set to Massive?" sets Items Quantity to massive.
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afraidless
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For The King (2018-04-22)

Post by afraidless » Thu Apr 26, 2018 2:57 pm

Thank you oh great lord, truly an amazing table. they put out an update today, maybe you can take another look at it? god bless, and may heaven guide your code

Dirt Diglett
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For The King (2018-04-22)

Post by Dirt Diglett » Fri Apr 27, 2018 7:24 am

I'd like to sincerely thank you for this table. I was struggling to make a reliable table for myself for this game and at just the moment of giving up I came across this thread. Your table is fantastic!

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afraidless
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For The King (2018-04-22)

Post by afraidless » Tue May 22, 2018 12:35 pm

[QUOTE="Shinkansen, post: 42986, member: 149"]Simple table for For The King, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.



Usage info:

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

Scripts with "To Update: XXX" will only update their effect after doing action XXX.

Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.



In general:

A. Do action YYY.

B. Activate (put an X) the "Initialization (Activate This First)" script.

C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.

D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.

E. Do action ZZZ.





[B]V1000 - 2018-04-22[/B]

1. Tested game version V1.0.7724 64-bit. May work on other versions.



2. GameFlow.

"Lifes Set to Massive?" sets Lifes to massive.

"Round Count Set to 0?" sets Round Count to 0.



3. CharacterOverworld.

"Health Set to Max?" sets Health to max.

"Focus Points Set to Max?" sets Focus Points to max.

"Poison Set to 0?" sets Poison to 0.

"Action Points Set to Massive?" sets Action Points to massive.

"Stats Set to Massive?" sets Stats to massive.

"Gold Set to Massive?" sets Gold to massive.

"Items Quantity Set to Massive?" sets Items Quantity to massive.[/QUOTE]

There has been an update, and only CharacterOverworld still works. Gameflow doesn't activate anymore.

pequenovitor
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Re: For The King (2018-04-22)

Post by pequenovitor » Sun Sep 02, 2018 3:57 am

Thank you! Any chance for a Lore Points pointer?! Can't seem to use CE on this game...

yanilan
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Re: For The King (2018-04-22)

Post by yanilan » Mon Sep 10, 2018 3:45 am

Please update to latest version v1.0.9.8805, thanks

jotabe
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Re: For The King (2018-04-22)

Post by jotabe » Tue Oct 09, 2018 10:24 am

pequenovitor wrote:
Sun Sep 02, 2018 3:57 am
Thank you! Any chance for a Lore Points pointer?! Can't seem to use CE on this game...
Yes that would be awesome!

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