NieR Automata

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Wanderer1984
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Re: NieR Automata

Post by Wanderer1984 » Thu Apr 06, 2017 5:13 am

I have tried every table in the the forum still I can't unlock all the materials I need for the weapon upgrades. Any help would be appreciated.

XeidiDent
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Re: NieR Automata

Post by XeidiDent » Tue Apr 11, 2017 5:15 am

Table with Hack minigame HP. Works with Ending E.
Attachments
NieRAutomata_XD_2.CT
Updated with new addresses.
(235.36 KiB) Downloaded 2207 times
NieRAutomata_XD.CT
Obsolete.
(3.88 KiB) Downloaded 976 times
Last edited by XeidiDent on Sun May 07, 2017 9:19 pm, edited 3 times in total.

machine4578
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Re: NieR Automata

Post by machine4578 » Wed Apr 12, 2017 1:08 pm

XeidiDent wrote:
Tue Apr 11, 2017 5:15 am
Table with Hack minigame HP. Works with Ending E.
thanks alot!

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Vee_
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Re: NieR Automata

Post by Vee_ » Wed Apr 12, 2017 3:15 pm

XeidiDent wrote:
Tue Apr 11, 2017 5:15 am
Table with Hack minigame HP. Works with Ending E.
thanks for the table! :D
machine4578 wrote:
Wed Apr 12, 2017 1:08 pm
XeidiDent wrote:
Tue Apr 11, 2017 5:15 am
Table with Hack minigame HP. Works with Ending E.
thanks alot!
hello machine4578, are you really that machine from cs.rin?
Just wanna ask you, im curious :D
And welcome to Fearless Revolution Forum btw :)

DarkWave0
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Re: NieR Automata

Post by DarkWave0 » Thu Apr 13, 2017 12:36 pm

Copying my post from the steam forums because I figure I'll be able to get more help here.


==============================================
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==============================================
So there is a point in the game where switching between 2 characters happens during gameplay. At this time it is logical to me that both characters are within memory. I figured I was going to take a stab at it using cheat engine, but I'm not very proficient with it so I wanted to throw it out here as I'm attempting it. What I want to do is use a typical search for unknown value procedure using cheat engine.

There's a few things I want to achieve with this:
> Switch characters during gameplay to increase combo potential
> Switch/add/remove partners at will
> Allow machine remote control switching during gameplay
> Control machines that you normally can't/spawn them in debug
> Quickly switch which character will be playable when going into debug mode


*UPDATE1*
Found some data related to which character is currently being played as. I figured I would do that first since doing it during the C/D ending fight would give me limited time to do scans.

https://pastebin.com/zDrXVvTZ

Will continue this once I get back home.

*UPDATE2*
Tried replacing the active values in the game using cheat engine. Did not do anything.
Looked up what reads/writes from the 1 value that changes when characters are switched during the final boss fight. Not sure how to proceed next.

Screenshot with info
http://i.imgur.com/fxKmfs3.png

*UPDATE3*

Manually going through every address that writes to or reads from the values I have found. I'm not even sure why, but I'm disabling them one by one and looking at what happens. There are a lot of duplicates.

I've found a value that disables all on screen enemies, including being able to attack them. You can still walk into them but you can't see or interact with them in anyway, and they're invisible yeah.

The interesting part about this is that during the boss fight with the oshi and koshi double bot, when enemies are disabled, so is the switching between characters. This means that the character switching code is probably triggered by, or maybe even part of the boss' code itself.

==============================================
----------------------------------------------------------------
==============================================

El Bibu
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Re: NieR Automata

Post by El Bibu » Thu Apr 13, 2017 2:05 pm

Hello guys ! I'm new around here, i searched everywhere outside English forum ( i'm french :) ) for editing attack value.
I wish to play a character with the same level as monsters but not rape them ( cuz with a level one i can't stagger or stun enemies of higher level ).

So what i tried is to search the attack value of level 99, which is 8111 without weapon equipped and scan to 500 when changed my level to 1.

And something weird, sometimes i found the value, other not. And when i tried to change it it does, well, nothing :D .

So if one of you know how to do it, i saw that there are already some people to ask it so it's like a bump.
Thanks in advance and sorry if i made mistakes or if it's not very clear.

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Cmoose
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Re: NieR Automata

Post by Cmoose » Tue Apr 18, 2017 1:17 pm

Okay, not sure if this is how I am supposed to post this or not, but I found the hacking HP (it was actually pretty easy, for once!)

Here is the CEA I wrote and tested (first time successfully writing one of these buggers)

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"NieRAutomata.exe"+20B76A) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//inc [rcx+000128DC]
//thhhbbbbbppp, this bit wasn't needed.

originalcode:
dec [rcx+000128DC]

exit:
jmp returnhere

"NieRAutomata.exe"+20B76A:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"NieRAutomata.exe"+20B76A:
dec [rcx+000128DC]
//Alt: db FF 89 DC 28 01 00
Failing that not working, the hp/shield is a simple 3 to 0, I did a search for 3 before starting, then got hit once, searched for 2, got hit again, searched for 1. Found it pretty much right away.

Hopefully this will work for others, let me know if it does and I know I actually used assembler correctly. TAKE THAT UNI LECTURER EIGHTEEN YEARS AGO!


-Moose

Tensui
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Re: NieR Automata

Post by Tensui » Sat Apr 29, 2017 7:27 pm

Pointer-Adress for Hack Minigame unlimited HP Endling E after update

1416053e8
offset
128DC

Sorry too stupid to make a script :>

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Apache81
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Re: NieR Automata

Post by Apache81 » Mon May 01, 2017 11:07 am

My contribution:

- Added a Multiply EXP script that allows to select the multiplier (credits to TheByteSize fro the original script)
- Added some static references to EXP and Funds plus instructions to how fix them if not working

Please, report any bug or problem.

Thanks :-)
Attachments
NieR Automata by Apache.CT
(7.81 KiB) Downloaded 1162 times

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agub00
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Re: NieR Automata

Post by agub00 » Mon May 01, 2017 11:27 am

THANKS

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Meltic
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Re: NieR Automata

Post by Meltic » Mon May 01, 2017 1:03 pm

Would be cool if someone could add a Freecamera an FoV toggle in the game to take some cool shots :)

zachillios
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Re: NieR Automata

Post by zachillios » Mon May 01, 2017 7:07 pm

Meltic wrote:
Mon May 01, 2017 1:03 pm
Would be cool if someone could add a Freecamera an FoV toggle in the game to take some cool shots :)
There is one, https://drive.google.com/file/d/0Bz1PTp ... I2cm8/view However there's been reports it's not currently working on the latest update so you may have to test it.

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Meltic
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Re: NieR Automata

Post by Meltic » Tue May 02, 2017 3:50 pm

Oh it worked. Thanks for this !

DTR
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Re: NieR Automata

Post by DTR » Wed May 03, 2017 6:12 am

http://steamcommunity.com/sharedfiles/f ... =682947327

Freecam is here. FAR also had one but I dunno if it has been updated. There's also another one but it's kinda deprecated I guess.

Kira
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Re: NieR Automata

Post by Kira » Wed May 03, 2017 1:06 pm

Eddy wrote:
Sun Mar 19, 2017 10:56 am
funds
EXP
HP
Plug in chips storage used
highlighted chips
highlighted items
I'm still pretty noob at cheat engine... can someone please teach me how to use the highlighted chips code in Eddy's table? Been trying to play around with it a bit trying to get some +8 chips using the list shared by seeker0003 but couldn't get it to work on correctly. At I managed to get is to turn some random chip's display name into the ID I want to change but that's about it.

Edit 1: Must all cheat under the chip category be activated? Assuming I just want to say, upgrade a auto-heal to a normal (with proper chip cost and stuff) auto-heal +8

Edit 2: Been messing around a little, trying to change a Max HP Up chip into Auto-Heal +8. Managed to get the chip name and slot changed, but the item property/effect still remain unchanged. Anyone can lend a hand please? :cry:

Edit 3: Never mind, I tried messing around with TheByteSize's table instead and appear to got it working.

Edit 4: I believe the "?" cheat in TheByteSize's (and maybe Eddy's) table refer to the chip's category.

Edit 5: If any one have the values for these 4 support chip, please kindly share. Value can be obtained using the chip editor in TheByteSize's table :)

Bullet Detonation (Strike enemy bullets to detonate them.)
Evasive System (Time slows when near enemy projectiles.)
Item Scan (Display item locations on the mini-map.)
Auto-Collect Item (Items are automatically drawn in and collected.)

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