Sword Art Online RE:Hollow Fragment

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Lexicon
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Sword Art Online RE:Hollow Fragment

Post by Lexicon » Tue May 15, 2018 4:24 pm

I've come across a curious issue, at least with update 5 of the table. The partner XP multiplier has a quirk with the main partner characters that doesn't seem to happen with the generic characters. I first used it with Sinon, had at something like a multiplier of 50. First thing I killed, she leveled by 1. After several dozen more enemies she leveled by roughly 8 at once. Afterwards, regardless of multiplier number, or even entirely disabled, she seemed to stop leveling until I restarted the entire game. I've tried different values, such as 100, 150, even 2000, with similar results with other characters, Silica, Leafa, etc. I tried once just a little while ago with 2 different generic characters at a multiplier of 1500 and they immediately leveled by about 40 after a single fight. I can only assume something is different about the main characters that causes this hiccup. =/
Last edited by Lexicon on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

bj1314nima
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Sword Art Online RE:Hollow Fragment

Post by bj1314nima » Wed May 16, 2018 7:07 pm

[QUOTE="davidmichael72484, post: 45229, member: 17074"]Hello i'm noob in CE can you help me how to do it?[/QUOTE]

When the guy make post of the short int sword, i was so confuse on how to make use on it, where to find weapon address. it take quite some time for me this kind of newbie. The method i use may be laughable or not that good, but that's all I can think base on my knowledge.



IF you read previous post, someone had posted about storage address is base on chronological order or something. If you remove item the slot will be "00", if item was added it replace the slot. So, what you gonna do is buy some items eg potion or anything as long it is stackable([B]Other than equipment[/B]). Then store the items and using CE to find the quantity of that item in storage with increase and decrease method.(You should be know how to do it)



Once you find the quantity, add it to the list, then click CTRL+B(Memory Viewer). Congrats, this is address for storage. The num/letter in 1st slot display current quantity of that item, scroll up 1 column and you will find the ID of it(at last 4th row iirc). Just completely remove that item from storage you just store in game and you will find out the address you found become 00 00 .. So, if you want shot int sword, buy a sword > store now > change the this address(with [B]Hex [/B]digit ofcourse).



No one is noob it just you willing to spend time and play around it or not.

.

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Sword Art Online RE:Hollow Fragment

Post by devilmaydie770 » Mon May 21, 2018 4:43 am

Hello, im having issues with "partner Exp Multiplier" it seem to work for first level up, then it wouldnt work anymore :/ anyone have this issue or have a solution to it? thanks

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fiorr
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Sword Art Online RE:Hollow Fragment

Post by fiorr » Sat May 26, 2018 3:04 pm

Thanks for the table, anyway I have found the address for Classified Zone Floor

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Sword Art Online RE:Hollow Fragment

Post by blackeyes.takano » Thu Jun 21, 2018 2:46 am

[SPOILER="Spear (2B)"]

10 = Demonspear: Gae Bolg

11 = Saint Spear: Rhongomyniad

0B = Godspear: Gungnir

1D = Asleigeon Avatar

25 = Godslayer: Tattered Hope

26 = Heavenslance: Elpis Order (last one, I think)

[/SPOILER]

[SPOILER="2h sword (03, 93)"]

[INDENT]0E = Stigmablade: Arondight[/INDENT]

[INDENT]10 = Saintblade: Durandal[/INDENT]

[INDENT]11 = Demonblade: Gram[/INDENT]

[INDENT]1F = Absoludia Avatar[/INDENT]

[INDENT]30 = Ogreblade: Over the Cross[/INDENT]

[INDENT]31 = Deliverer: Majestic Sword[/INDENT]

[/SPOILER]

[SPOILER="1h SWORD (11, 91)"]

[INDENT]0D = Elucidator (proper, nonglitched at least in name)[/INDENT]

[INDENT]0E = Dark Repulsor (also same as above)[/INDENT]

[INDENT]13 = Saintblade: Ragnarok[/INDENT]

[INDENT]35 = Fiendblade: Deathbringer[/INDENT]

[INDENT]36 = Fayblade: Tizona[/INDENT]

[INDENT]37 = Aurumbrand: Hauteclaire[/INDENT]

[INDENT]38 = Godblade: Dragonslayer[/INDENT]

[INDENT]48 = El_cid@tor (Corrupted)[/INDENT]

[INDENT]49 = Dar@ Rep_lsor (Corrupted)[/INDENT]

[INDENT]50 = Short Int Sword (discovered by gradius12)[/INDENT]

[INDENT]51 = Traitorblade: Argute Brand (possibly the avatar; similar weapon logo with the other avatar weapons)[/INDENT]

[INDENT]65 = Variable V Vice[/INDENT]

[INDENT]66 = Liberator: Astral Region[/INDENT]

[/SPOILER]

[SPOILER="RAPIER (02, 92)"]

[INDENT]14 = Glimmerblade: Banishing Ray[/INDENT]

[INDENT]15 = Spiralblade: Rendering Flail[/INDENT]

[INDENT]16 = Godthorn: Mistelten[/INDENT]

[INDENT]23 = Ishvalca Avatar[/INDENT]

[INDENT]2C = Championfoil: Radiant Chariot[/INDENT]

[INDENT]2D = Glimmerspine: Silver Bullet[/INDENT]

[/SPOILER]

[SPOILER="SCIMITAR (04, 94)"]

[INDENT]09 = Fellblade: Ruinous Doom[/INDENT]

[INDENT]0A = Arcane Blade: Soul Binder[/INDENT]

[INDENT]0B = Death Glutton: Epetamu[/INDENT]

[INDENT]19 = Saphir Avatar[/INDENT]

[INDENT]21 = Crescent Blade: Original Sin[/INDENT]

[INDENT]22 = Notes' End Trinity[/INDENT]

[/SPOILER]

[SPOILER="KATANA (05, 95)"]

[INDENT]0A = Shinto: Ama-no-Murakumo[/INDENT]

[INDENT]0B = Yoto: Masamune[/INDENT]

[INDENT]0C = Jato: Oniki-maru[/INDENT]

[INDENT]19 = Burning Haze Avatar[/INDENT]

[INDENT]21 = Avidya Samsara Blade[/INDENT]

[INDENT]22 = Marginless Blade[/INDENT]

[/SPOILER]

[SPOILER="Dagger (06, 96)"]

0F = Blitzsting: Armorbreaker

10 = Gorger: Maneater

11 = Wrathblade: Fragarach

22 = Genocide Avatar

32 = Eldark Radius Sigma

33 = Ingurgitator = Belzericht

[/SPOILER]

[SPOILER="Mace (09, 99)"]

0B = Infinite Ouroboros

0D = Starmace: Elyssium

0F = Mace of Aclepius

22 = Ijelfur Avatar

2A = Photon Hammer: XP Smasher

2B = Ambitious Juggernaut

[/SPOILER]



[SPOILER="Effects (the 5th 2-digit pair):"]

[INDENT]8B, 83 = Skill Charge Time[/INDENT]

[INDENT]8C, 84 = Item Usage Time[/INDENT]

[INDENT]8D, 85 = Drop Rate (max +30)[/INDENT]

[INDENT]8E = Absorb[/INDENT]

[INDENT]86 = EXP gained[/INDENT]

[INDENT]Value is determined 2 pairs away from the effect code[/INDENT]

[/SPOILER]

[SPOILER="Effects (the 3rd 2-digit pair):"]

[INDENT]08 = Drop Rate (high chance of not adding anything too)[/INDENT]

[INDENT]09 = Poison[/INDENT]

[INDENT]0A = Paralysis[/INDENT]

[INDENT]0B = Bleeding[/INDENT]

[INDENT]0C = Stun[/INDENT]

[INDENT]0D = Seal[/INDENT]

[INDENT]0E = Absorb[/INDENT]

[INDENT]Value is determined 3 pairs away from the effect code[/INDENT]

[/SPOILER]

...

Might edit this later...

1529549572

[QUOTE="gradius12, post: 41472, member: 14974"]found out the short int sword the craziest sword ever existed



buy a dignitas sword place it in the storage

look for the following code as byte decimal

1 0 8 0 8 0 128 2

as hex 01 00 08 00 18 00 80 02

replace it with this

17 80 8 0 8 0 128 5



as hex 11 50 08 00 50 00 80 05

and you get the mightiest sword ever you will now what i mean if you look at its stats[/QUOTE]

Also, to create this sword, the first 50 ("11 50" blah) is the one that matters most. Been trying to mess around, but so far, spear doesn't have an equivalent.

Also, change 50 00 to 8B FF for sword skill spam... But the Skill Charge Time is reduced by -656, and I haven't tested it

EDIT: I'm not sure if it's 50 00 >> 8B FF or 50 00 80 >> 8B XX FF (XX being whatever)... Off to test -656 ...aaand it apparently didn't do anything XD



EDIT: Be careful when making "modded" gear; I got landed with a gear that continuously drain my stat at an unprecedented rate. Had to force quit a lot until I discovered which one it was, and discarded it from the item list.
Last edited by blackeyes.takano on Thu Jun 21, 2018 9:22 am, edited 19 times in total.

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Sword Art Online RE:Hollow Fragment

Post by Tatsugi » Wed Aug 01, 2018 4:01 pm

[QUOTE="shakushi007, post: 41489, member: 11823"]hi guys, i wonder if someone can make 1 code for 100% upgrade weapon and gear (equipment), i was trying to upgrade my sword but it keep missing with 30% chance :([/QUOTE]

You need address 140CEB47B, just freeze it at 100 and you wouldn't need any of gems.



I want to post my works (activate at Status screen-menu), editing from veterans is welcome:

[SPOILER="increase Movement Speed (turn on and off)"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+2329ED)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov word ptr [rcx+342],6E



originalcode:

movsx eax,word ptr [rcx+00000342]



exit:

jmp returnhere



"SAOHF.exe"+2329ED:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+2329ED:

movsx eax,word ptr [rcx+00000344]

//Alt: db 0F BF 81 44 03 00 00

[/SPOILER]

[SPOILER="Invisibility (Veil Potion effect)"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+23CEFF)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov [rdi+3C4],101

mov [rdi+9CC],100



originalcode:

mov edx,[rdi+000002C0]



exit:

jmp returnhere



"SAOHF.exe"+23CEFF:

jmp newmem

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+23CEFF:

mov edx,[rdi+000002C0]

//Alt: db 8B 97 C0 02 00 00

[/SPOILER]

[SPOILER="Damage UP (from skills)"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+43083D)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rdi+295],7F



originalcode:

add ax,[rdi+00000294]



exit:

jmp returnhere



"SAOHF.exe"+43083D:

jmp newmem

nop

nop

returnhere:









[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+43083D:

add ax,[rdi+00000294]

//Alt: db 66 03 87 94 02 00 00

[/SPOILER]

[SPOILER="Decrease Attack Delay"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+26473E)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rbx+14],0



originalcode:

add [rbx+14],ax

movzx eax,word ptr [r8+000000D2]



exit:

jmp returnhere



"SAOHF.exe"+26473E:

jmp newmem

nop

nop

nop

nop

nop

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+26473E:

add [rbx+14],ax

movzx eax,word ptr [r8+000000D2]

//Alt: db 66 01 43 14 41 0F B7 80 D2 00 00 00

[/SPOILER]

[SPOILER="Decrease Skill Charge Time"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+3C8AAE)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rcx+346],0



originalcode:

movsx eax,word ptr [rcx+00000346]



exit:

jmp returnhere



"SAOHF.exe"+3C8AAE:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+3C8AAE:

movsx eax,word ptr [rcx+00000346]

//Alt: db 0F BF 81 46 03 00 00

[/SPOILER]

[SPOILER="STATS, Affects on Ally (resets after restart the game)"]

[SPOILER="HP"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+23CEFF)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov [rdi+2C0],#743959

mov [rdi+264],#999999



originalcode:

mov edx,[rdi+000002C0]



exit:

jmp returnhere



"SAOHF.exe"+23CEFF:

jmp newmem

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+23CEFF:

mov edx,[rdi+000002C0]

//Alt: db 8B 97 C0 02 00 00

[/SPOILER]

[SPOILER="SP"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+234A07)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov word ptr [rcx+2C4],#9699

mov word ptr [rcx+26C],#9999



originalcode:

movsx edx,word ptr [rcx+000002C4]



exit:

jmp returnhere



"SAOHF.exe"+234A07:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+234A07:

movsx edx,word ptr [rcx+000002C4]

//Alt: db 0F BF 91 C4 02 00 00

[/SPOILER]

[SPOILER="Attack"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+232647)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rdi+2D1],3E



originalcode:

add cx,[rdi+000002D0]



exit:

jmp returnhere



"SAOHF.exe"+232647:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+232647:

add cx,[rdi+000002D0]

//Alt: db 66 03 8F D0 02 00 00

[/SPOILER]

[SPOILER="Defense"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+233193)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rbx+2D3],3E



originalcode:

movsx edx,word ptr [rbx+000002D2]



exit:

jmp returnhere



"SAOHF.exe"+233193:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+233193:

movsx edx,word ptr [rbx+000002D2]

//Alt: db 0F BF 93 D2 02 00 00

[/SPOILER]

[SPOILER="Strength"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+2325CC)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rdi+2C9],77



originalcode:

add dx,[rdi+000002C8]



exit:

jmp returnhere



"SAOHF.exe"+2325CC:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+2325CC:

add dx,[rdi+000002C8]

//Alt: db 66 03 97 C8 02 00 00

[/SPOILER]

[SPOILER="Vitality"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+2330A3)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rbx+2CB],77



originalcode:

add dx,[rbx+000002CA]



exit:

jmp returnhere



"SAOHF.exe"+2330A3:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+2330A3:

add dx,[rbx+000002CA]

//Alt: db 66 03 93 CA 02 00 00

[/SPOILER]

[SPOILER="Agility"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+43095B)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rdi+2CD],77



originalcode:

add dx,[rdi+000002CC]



exit:

jmp returnhere



"SAOHF.exe"+43095B:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+43095B:

add dx,[rdi+000002CC]

//Alt: db 66 03 97 CC 02 00 00

[/SPOILER]

[SPOILER="Dexterity"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+4309A9)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rdi+2CF],77



originalcode:

add dx,[rdi+000002CE]



exit:

jmp returnhere



"SAOHF.exe"+4309A9:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+4309A9:

add dx,[rdi+000002CE]

//Alt: db 66 03 97 CE 02 00 00

[/SPOILER]

[SPOILER="Accuracy"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+42EB02)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [r10+2D5],3F



originalcode:

movsx ecx,word ptr [r10+000002D4]



exit:

jmp returnhere



"SAOHF.exe"+42EB02:

jmp newmem

nop

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+42EB02:

movsx ecx,word ptr [r10+000002D4]

//Alt: db 41 0F BF 8A D4 02 00 00

[/SPOILER]

[SPOILER="Evasion"]

[ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+42EA4E)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

mov byte ptr [rbx+2D7],3F



originalcode:

movsx ecx,word ptr [rbx+000002D6]



exit:

jmp returnhere



"SAOHF.exe"+42EA4E:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+42EA4E:

movsx ecx,word ptr [rbx+000002D6]

//Alt: db 0F BF 8B D6 02 00 00

[/SPOILER]

[/SPOILER]



If someone knows a way for Hollow Missions instant reappearing tell me, please.
Last edited by Tatsugi on Wed Aug 01, 2018 4:10 pm, edited 2 times in total.

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Tatsugi
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Sword Art Online RE:Hollow Fragment

Post by Tatsugi » Wed Aug 01, 2018 5:32 pm

[QUOTE="Tatsugi, post: 53670, member: 14306"][QUOTE="shakushi007, post: 41489, member: 11823"]hi guys, i wonder if someone can make 1 code for 100% upgrade weapon and gear (equipment), i was trying to upgrade my sword but it keep missing with 30% chance :([/QUOTE]

You need address 140CEB47B...[/QUOTE]

Or you can find 1403910D8 in "Memory view", then "find address with access", then open Status menu in game and first found address+B8, I hope it's right.

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Tatsugi
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Sword Art Online RE:Hollow Fragment

Post by Tatsugi » Thu Aug 02, 2018 11:50 am

[QUOTE="Tatsugi, post: 53670, member: 14306"]If someone knows a way for Hollow Missions instant reappearing tell me, please.[/QUOTE]

Already found by myself an address for [I]Otherworldly Swordsmanship - Valnagia the Empress[/I] Hollow Mission, now you can get Arcane Skill for everyone without waiting a respawn, here's the script for that:

(you should re-enter the room for respawn)

[SPOILER="Valnagia the Empress instant respawn"][ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+315CDF)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

lea r8,[rbx-DCF770]

mov [rcx+C0],r8

or byte ptr [r9+AC76DF],1



originalcode:

cmp qword ptr [rcx+000000C0],00



exit:

jmp returnhere



"SAOHF.exe"+315CDF:

jmp newmem

nop

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+315CDF:

cmp qword ptr [rcx+000000C0],00

//Alt: db 48 83 B9 C0 00 00 00 00[/SPOILER]
Last edited by Tatsugi on Thu Aug 02, 2018 12:16 pm, edited 3 times in total.

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Tatsugi
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Sword Art Online RE:Hollow Fragment

Post by Tatsugi » Thu Aug 02, 2018 2:21 pm

Another version of this script (open status menu (Start) for makes change)

[SPOILER="Valnagia the Empress instant respawn v2"][ENABLE]

//code from here to '[DISABLE]' will be used to enable the cheat

alloc(newmem,2048,"SAOHF.exe"+4308BF)

label(returnhere)

label(originalcode)

label(exit)



newmem: //this is allocated memory, you have read,write,execute access

lea rcx,[rdi-DCF770]

mov [rdi-26FDDD0],rcx

or byte ptr [140CEA24F],1



originalcode:

add dx,[rdi+000002C8]



exit:

jmp returnhere



"SAOHF.exe"+4308BF:

jmp newmem

nop

nop

returnhere:



[DISABLE]

//code from here till the end of the code will be used to disable the cheat

dealloc(newmem)

"SAOHF.exe"+4308BF:

add dx,[rdi+000002C8]

//Alt: db 66 03 97 C8 02 00 00[/SPOILER]
Last edited by Tatsugi on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Sword Art Online RE:Hollow Fragment

Post by Nobody_VC » Sun Aug 05, 2018 9:36 am

Hi Guys, is it possible to combine all postet here into one table??

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Re: Sword Art Online RE:Hollow Fragment

Post by batf247 » Sat Aug 25, 2018 5:20 pm

I am just wondering do these tables work on the re release version? cause it says it was released on aug 20 2018 so I am guessing it was re released at least

tr33x
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Re: Sword Art Online RE:Hollow Fragment

Post by tr33x » Sat Sep 01, 2018 2:51 pm

Hey guys. Could you update the scripts to the latest version (1.0.2.5) ? Either way, thanks for the amazing table!

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ChiricoCuvie
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Re: Sword Art Online RE:Hollow Fragment

Post by ChiricoCuvie » Sat Sep 01, 2018 6:42 pm

batf247 wrote:
Sat Aug 25, 2018 5:20 pm
I am just wondering do these tables work on the re release version? cause it says it was released on aug 20 2018 so I am guessing it was re released at least
No really. Before they released it for everyone to buy, it was only available to people who pre-ordered SAO Fatal Bullet and didn't have a store page.

And yes, a table update would be nice!

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Re: Sword Art Online RE:Hollow Fragment

Post by Deepthroat » Sat Sep 01, 2018 6:52 pm

ChiricoCuvie wrote:
Sat Sep 01, 2018 6:42 pm
batf247 wrote:
Sat Aug 25, 2018 5:20 pm
I am just wondering do these tables work on the re release version? cause it says it was released on aug 20 2018 so I am guessing it was re released at least
No really. Before they released it for everyone to buy, it was only available to people who pre-ordered SAO Fatal Bullet and didn't have a store page.

And yes, a table update would be nice!
It had a store page, community and everything else.
The store page was just hidden, I don't expect you to know this since you not in the Steamworks program nor a developer.

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Re: Sword Art Online RE:Hollow Fragment

Post by batf247 » Tue Sep 04, 2018 5:53 am

I looked through the pages not sure if I missed it , but how do you add weapons to the game using this program? I see addresses and stuff but when I put the address in manually it had question marks by the value and it was not changeable so I know I did something wrong. Sorry for being a noob but would appreciate some help.

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