Sword Art Online RE:Hollow Fragment

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Wolffy
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Sword Art Online RE:Hollow Fragment

Post by Wolffy »

[QUOTE="qweasdzxc17, post: 42723, member: 2798"]For now, use the Affinities Addresses to reset them to whatever they were, i'll take a look at the script, it would help if you could describe the exact situation of how exactly that happened.[/QUOTE]

For Asuna I had her at around affinity 4.5 and set the affinity multiplier to 500. I then went to the fountain and did the date interaction there which bumped her affinity to level 5 but set her character level to display as 000. I checked her stats to see if somehow her level was too high to display but her stats were all very low and she gained levels too fast for her to be at a high level. The only other script I had on was the lazy implements complete script. I decided to test and see if it was some strange interaction between the two so I deselected everything but the affinity multiplier and changed my partner to Phillia who was sitting at around affinity 3.5. I then went and statred to kill mobs while praising her. I am not certain at which point her level dropped to 000 since I didn't pay enough attention at the time but it was pretty quickly since she started gaining levels after the first couple of mobs. They seem to be able to regain their lost levels but I haven't been able to grind them back up to where they were before. If anything I said was unclear let me know so I can try and explain it better.

[automerge]1524018611[/automerge]

[QUOTE="qweasdzxc17, post: 42723, member: 2798"]For now, use the Affinities Addresses to reset them to whatever they were, i'll take a look at the script, it would help if you could describe the exact situation of how exactly that happened.[/QUOTE]

Just did some more testing, It seems the level loss occurs when affinity reaches level 5. Using the bonus partner xp multiplier I leveled Philia to 300 then set her affinity to level 2. With the affinity multiplier set to 500 again I raised her affinity to level 5, checking it after ever battle. the battle it reached level 5 her level dropped from 300 to 118.

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Last edited by Wolffy on Wed Apr 18, 2018 2:30 am, edited 1 time in total.

crysis959
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Sword Art Online RE:Hollow Fragment

Post by crysis959 »

[QUOTE="gradius12, post: 41472, member: 14974"]found out the short int sword the craziest sword ever existed



buy a dignitas sword place it in the storage

look for the following code as byte decimal

1 0 8 0 8 0 128 2

as hex 01 00 08 00 18 00 80 02

replace it with this

17 80 8 0 8 0 128 5



as hex 11 50 08 00 50 00 80 05

and you get the mightiest sword ever you will now what i mean if you look at its stats[/QUOTE]



i'm a noob to cheating, and not sure how i would do this. Could i get some simple instructions on how i could change the values or find it in the first place?

redverd
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Re: Sword Art Online RE:Hollow Fragment

Post by redverd »

Could you make a code for have all material item?

redverd
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Re: Sword Art Online RE:Hollow Fragment

Post by redverd »

Or perhaps a table that allows to change the item in the inventory?
That way by going back and forth between inventory and storage I could get all the crafting materials.

redverd
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Re: Sword Art Online RE:Hollow Fragment

Post by redverd »

What does the option storage start under misc pointers do?

qweasdzxc17
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Re: Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

redverd wrote:
Fri Apr 20, 2018 9:12 pm
What does the option storage start under misc pointers do?
Right click, Browse this memoery reigion, and you'll see the area of memory managing your storage inventory, just above that is your on-hand inventory.

Minren
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Sword Art Online RE:Hollow Fragment

Post by Minren »

Any way to forcefully use teleport crystal while at town?? got stuck at my room cant go anywhere..



or something like noclip?
Last edited by Minren on Sun Apr 22, 2018 2:23 pm, edited 1 time in total.

qweasdzxc17
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Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

Well that sounds horrible to diagnose,

[QUOTE="Wolffy, post: 42802, member: 16320"]For Asuna I had her at around affinity 4.5 and set the affinity multiplier to 500. I then went to the fountain and did the date interaction there which bumped her affinity to level 5 but set her character level to display as 000. I checked her stats to see if somehow her level was too high to display but her stats were all very low and she gained levels too fast for her to be at a high level. The only other script I had on was the lazy implements complete script. I decided to test and see if it was some strange interaction between the two so I deselected everything but the affinity multiplier and changed my partner to Phillia who was sitting at around affinity 3.5. I then went and statred to kill mobs while praising her. I am not certain at which point her level dropped to 000 since I didn't pay enough attention at the time but it was pretty quickly since she started gaining levels after the first couple of mobs. They seem to be able to regain their lost levels but I haven't been able to grind them back up to where they were before. If anything I said was unclear let me know so I can try and explain it better.

[automerge]1524018611[/automerge]



Just did some more testing, It seems the level loss occurs when affinity reaches level 5. Using the bonus partner xp multiplier I leveled Philia to 300 then set her affinity to level 2. With the affinity multiplier set to 500 again I raised her affinity to level 5, checking it after ever battle. the battle it reached level 5 her level dropped from 300 to 118.[/QUOTE]



Well that sounds horrible to diagnose, does limiting the multiplier to a sensible number like 64 or 32 have the same issue? Also edit try editing the script to this.

See if this helps.



[CODE=cea][ENABLE]



aobscanmodule(AffinityMult,SAOHF.exe,30 66 89 0E 48 8B 74 24 40) // should be unique

alloc(AffinityMultmem,$100,"SAOHF.exe"+2B9524)

registersymbol(afmulti)



label(code)

label(return)

label(afmulti)



AffinityMultmem:

pushf

cmp cx,#2700

jge code

sub cx,[rsi]

imul cx,[afmulti]

add cx,[rsi]

cmp cx,#2700

jle code

mov cx,#2700

code:

popf

mov [rsi],cx

mov rsi,[rsp+40]

jmp return

afmulti:

dw 2



AffinityMult+01:

jmp AffinityMultmem

nop

nop

nop

return:

registersymbol(AffinityMult)



[DISABLE]



AffinityMult+01:

db 66 89 0E 48 8B 74 24 40



unregistersymbol(AffinityMult)

dealloc(AffinityMultmem)[/CODE]

Wolffy
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Sword Art Online RE:Hollow Fragment

Post by Wolffy »

[QUOTE="qweasdzxc17, post: 43279, member: 2798"]Well that sounds horrible to diagnose,





Well that sounds horrible to diagnose, does limiting the multiplier to a sensible number like 64 or 32 have the same issue? Also edit try editing the script to this.

See if this helps.



[CODE=cea][ENABLE]



aobscanmodule(AffinityMult,SAOHF.exe,30 66 89 0E 48 8B 74 24 40) // should be unique

alloc(AffinityMultmem,$100,"SAOHF.exe"+2B9524)

registersymbol(afmulti)



label(code)

label(return)

label(afmulti)



AffinityMultmem:

pushf

cmp cx,#2700

jge code

sub cx,[rsi]

imul cx,[afmulti]

add cx,[rsi]

cmp cx,#2700

jle code

mov cx,#2700

code:

popf

mov [rsi],cx

mov rsi,[rsp+40]

jmp return

afmulti:

dw 2



AffinityMult+01:

jmp AffinityMultmem

nop

nop

nop

return:

registersymbol(AffinityMult)



[DISABLE]



AffinityMult+01:

db 66 89 0E 48 8B 74 24 40



unregistersymbol(AffinityMult)

dealloc(AffinityMultmem)[/CODE][/QUOTE]

Your edited scripted seems to have fixed the issue at least at a multiplier of 64. I tried the 64 multiplier with the old script and the problem occurred. Out of curiosity what did you change in the script, I was having trouble spotting the difference but I could just be blind.

qweasdzxc17
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Sword Art Online RE:Hollow Fragment

Post by qweasdzxc17 »

[QUOTE="Wolffy, post: 43344, member: 16320"]Your edited scripted seems to have fixed the issue at least at a multiplier of 64. I tried the 64 multiplier with the old script and the problem occurred. Out of curiosity what did you change in the script, I was having trouble spotting the difference but I could just be blind.[/QUOTE]



Just moving the value into cx instead of [rsi] and removing the uneeded jump.

bj1314nima
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Sword Art Online RE:Hollow Fragment

Post by bj1314nima »

[QUOTE="crysis959, post: 42832, member: 16367"]i'm a noob to cheating, and not sure how i would do this. Could i get some simple instructions on how i could change the values or find it in the first place?[/QUOTE]

Short Int Sword wasn't that good when come to skill spamming, it got no skill effect and Ragnarok can be better. I am using dagger, Genocide Avatar+15 with Att+50 Dex+724 Acc+30 Skill Charge Time-30 and Hp Absorb+30 (36 22 0E 00 8B FF 3D F0)

RedFalcon
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Sword Art Online RE:Hollow Fragment

Post by RedFalcon »

Kinda depressed with the drop rate. Is there any ce that give 100% drop rates? Especially to hunt drop from implementation.

davidmichael72484
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Sword Art Online RE:Hollow Fragment

Post by davidmichael72484 »

[QUOTE="gradius12, post: 41472, member: 14974"]found out the short int sword the craziest sword ever existed



buy a dignitas sword place it in the storage

look for the following code as byte decimal

1 0 8 0 8 0 128 2

as hex 01 00 08 00 18 00 80 02

replace it with this

17 80 8 0 8 0 128 5



as hex 11 50 08 00 50 00 80 05

and you get the mightiest sword ever you will now what i mean if you look at its stats[/QUOTE]

- i'm noob in CE can you show how to do this search method?

davidmichael72484
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Sword Art Online RE:Hollow Fragment

Post by davidmichael72484 »

[QUOTE="bj1314nima, post: 43535, member: 16052"]Short Int Sword wasn't that good when come to skill spamming, it got no skill effect and Ragnarok can be better. I am using dagger, Genocide Avatar+15 with Att+50 Dex+724 Acc+30 Skill Charge Time-30 and Hp Absorb+30 (36 22 0E 00 8B FF 3D F0)[/QUOTE]

Hello i'm noob in CE can you help me how to do it?

kevinmangaka
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Sword Art Online RE:Hollow Fragment

Post by kevinmangaka »

Hello !



Someone can give the ID for Remains Heart Sword for inventory ?

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