Atelier Lydie & Suelle

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drac0nis
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Re: Atelier Lydie & Suelle

Post by drac0nis »

could u add a max synthesis option to the table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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stuffy
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Re: Atelier Lydie & Suelle

Post by stuffy »

^Yes My next step is container specific editor. Though I may take a break to actually play the game a bit :p

And YAY!! Finally completed full item list. This was WAY too much effort. :P ****POSSIBLE SPOILERS**** I will add this to the google doc as well. But in case for whatever reason, putting it here too.

Haven't categorized everything yet, but you can figure most of it out from context. Items marked with * are either synthesized items, quest items or decorations. Basically they have no traits or effects. A little burnt, and want to reorganize my table with some new features. But in the meantime if you want to add this to my 'Basket slot 1' cheat, right click on the value - click Set/Change drop down options - copy paste this into it.

01:Tall Taun
02:Triple Taun
03:Mystic Herb
04:Cobalt Grass
05:Winged Plant
06:Gold Tree Leaf
07:Uni
08:Weiss Wheat
09:Moisture Grass
10:Wild Cotton
11:Princess Grass
12:Red Flower
13:Blue Flower
14:Green Flower
15:Yellow Flower
16:Purple Flower
17:Merveille Rouge
18:Dunkleheit
19:Star Flower
20:Beehive
21:Silver Beehive
22:Golden Beehive
23:Candy Beehive
24:Nectar Fruit
25:Star Fruit
26:Blackberry
27:Snow Queen
28:Slime Mushroom
29:Fairy Parasol
30:Darkshroom
31:Smoke Fungus
32:Soil Potato
33:Milk
34:Fresh Meat
35:Beast Meat
36:Unknown Egg
37:Large Egg
38:Wool
39:Monster Bird Feather
40:Griffon Feather
41:Bat Wing
42:Turtle CLaw
43:Animal Hide
44:Tough Bone
45:Horn
46:Big Beast Bone
47:Wicked Fang
48:Jelly Gem
49:Rabbit Fur
50:Big Scale
51:Wicked Bone
52:Lady Bug
53:Big Horned Beetle
54:Baby Wilm
55:Ingot Bug
56:Leiden Dragonfly
57:Comet Butterfly
58:Chesnut Weevil
59:Helmeted Grasshopper
60:Killer Bee
61:Gem Fly
62:Pretty Shells
63:Wascher
64:Butterfly Fish
65:Camber
66:Sea Snail
67:Crab
68:Lobster
69:Baloon Fish
70:Sea Horse
71:Old Master
72:Master of Ice
73:Master of Fire
74:Rapier Fish
75:Mace Fish
76:Blue Puniballs
77:Green Puniballs
78:Red Puniballs
79:Gold Puniballs
80:Dragon Scale
81:Dragon Core
82:Dragon Bloodstone
83:Great Tail
84:Drinking Water
85:Well Water
86:Crackling Water
87:Zapping Water
88:Lakebottom Water
89:Suspicious Liquid
90:Puni Liquid
91:Star Powder Water
92:Holy Water
93:Eternal Ice
94:Paper Scraps
95:Church Talisman
96:High Class Talisman
97:Pious Talisman
98:Backen's Bromide
99:Plant Oil
100:Oil Tree Fruit
101:Mineral Oil
102:Kifa
103:Raven Wood
104:Aroma Holts
105:Spider Web
106:Golden Threads
107:Natural Fertilizer
108:Red Sand
109:Black Sand
110:White Sand
111:Sand Crystals
112:White Ash Stone
113:Golden Rock
114:Broken Rock
115:Gravis Stone
116:Ertona Crystal
117:Eisen Ore
118:Leiden Ore
119:Kupfer Ore
120:Kaen Stone
121:Hakurei Stone
122:Steel Balls
123:Black Tree Stone
124:Soul Stone
125:Ripple Stone
126:Magnet Stone
127:Kimberlite
128:Black Star Stone
129:Spirit Rock
130:Rainbow Corundum
131:Crystal Shards
132:Blue Crystal
133:Deep Core
134:Small Statue of Hagel
135:Pendant Rock
136:Water Crystal *
137:Marble Salt *
138:Lotus *
139:Lava Ore *
140:Alberich *
141:Purple Needles *
142:Shining Powder *
143:Old Stone *
144:Incluse Amber *
145:Tears of Heaven *
146:Time Guard Flower *
147:Ancient Water *
148:Dragon Eye *
149:Archeus Anima *
150:Chaotic Dirt
151:Judgement Calling Stone
152:Terminus Leaf
<empty 153-178>
153:
154:
155:
156:
157:
158:
159:
160:
161:
162:
163:
164:
165:
166:
167:
168:
169:
170:
171:
172:
173:
174:
175:
176:
177:
178:
179:Uni Bag
180:Bomb
181:Ice Bomb
182:Lightning Bomb
183:Craft
184:Luft
185:Ori Bomb
186:Stahl Ice Bomb
187:Lightning Crystal
188:Eisen Luft
189:Wandering Globe
190:Gods Gift
191:Bursting Gift
192:Heavens Cleanser
193:N/A
194:Flame of Origin
195:Flame of the End
196:Seal Canvas
197:Spirit Driven Ball
198:Heiter Sturm
199:Schnee Sturm
200:Merry Toy Box
201:
202:
203:
204:
205:
206:
207:
208:
209:
210:
211:Healing Pads
212:Simple Cookies
213:Puni Jelly
214:Healing Elixir
215:Strength Meat
216:Fruit Tea
217:Breezy Aroma
218:Honey Syrup
219:Nectar of Life
220:Elixir of Laawe
221:Mystery Elixir
222:Deluxe Pancakes
223:Sweet Tea
224:Red Puni Jelly
225:Reviving Dew
226:
227:
228:
229:
230:
231:
232:
233:
234:
235:
236:Imp's Mischief
237:Pure Aroma
238:Acid Fog
239:Medea's Poison
240:Dark Water
241:Warding Incense
242:Spirit Weave Cloth
243:Hero's Medicine
244:Triton's Trumpet
245:Himmelle Leaf
246:Colorful Powder
247:Thousand Bookmarks
248:Prism Crystal
249:Anfelite
250:Ice Fog Stick
251:Broken Coin
252:Spiral Clock
253:Star Sprinkler
254:Black and White Tarot
255:Pigeon Blood Oil
256:
257:
258:
259:
260:
261:
262:
263:
264:
265:
--Tools--
266:Fishing Rod
267:High Grade Rod
268:Libel Crown God Rod
269:Insect Net
270:Light Insect Net
271:Water Bag
272:Special Nutrient
273:Fairy Dust Bag
274:Wind God's Bag
275:Special Backpack
276:Gathering Gloves
277:Mining Bomb
278:Super Explosive Bomb
279:
280:
281:
282:
283:
284:
285:
286:Red Neutralizer
287:Blue Neutralizer
288:Yellow Neutralizer
289:Green Neutralizer
290:Purple Neutralizer
291:Rainbow Neutralizer
292:Distilled Water
293:Honey
294:Wheat Flour
295:Apcol
296:Pure Oil
297:Zettel
298:Tanning Fluid
299:Leather
300:Multicolor Dye
301:Polish
302:Alchemic Clay
303:Ashes of Origin
304:Globe Ball
305:Tasty Looking Bait
306:Ingot
307:Silvalia
308:Gold Eisen
309:Harmonium
310:Cloth
311:Moffcloth
312:Flugel
313:Velvetis
314:Raw Jet
315:Raw Granate
316:Raw Smaragd
317:Raw Sapphire
318:Raw Ruby
319:Raw Diamonds
320:Jet
321:Granate
322:Smaragd
323:Sapphire
324:Ruby
325:Diamonds
326:Malmore Comet
327:Crimson Stone
328:Philosopher's Stones
329:Cute Philosopher's Stones
330:Activator *
331:Wahrheit *
332:Liquid Gold *
333:Heating Pottery Stone *
334:Reaction Fats and Oils *
335:Comet Crest Stone *
336:Holy Acid *
337:Dragon Acid *
338:Deep Blue Stone *
339:Dream Paintbrushes
340:Dream Paintbrushes?
341:Paint of Proud Heart
342:Paint of High-Minded Waters
343:Paint of Frozen Phantom
344:Paint of Wandering on the Edge
345:Paint of Eternal Celestial Land
346:Paint of Dreaming Night Sky
347:Paint of Sinking Evil Darkness
348:Neverending Diary
349:Paint of the Two
350:Pastels of Unity
351:Glittering Pneuma
352:Relentless Flame
353:Teardrops of Harmony
354:Strong Reaction Cauldron
355:Samsara Compass
356:Commutation
357:Rose Crown of Adalet
358:Ice Box
359:Lightning Finder
360:Cold Wind Engine
361:Goblet
362:Silverware Set
363:Stomach Ache Medicine
364:Strong Cold Medicine
365:Liquifaction Solution
366:Energy Alliance
367:Bravey Alliance
368:Blason of Ferocity
369:Blason of Divine Power
370:Orb of Speed of Light
371:Orb of Divine Speed
372:Emblem of Gordian Knot
373:Jet Gear
374:Smaragd Pommel
375:Sapphire Pommel
376:Ruby Pommel
377:Marble Gear
378:Diamond Rune Stone
379:Herculean Gear
380:Great Warrior Orden
381:Bond of Wisdom
382:Quartz Gear
383:Cabochon Gear
384:
385:
386:
387:
388:
389:
390:Ravatite Light
391:Blizzard Weave
392:Concussion Cannon
393:Tempest Blade
394:Immortal Essence
395:Herb Fragrance
396:Hammer of Peaceful Sleep
397:Primal Aqua
398:Curtain of Darkness
399:Pendulum of Experience
400:Quadruple Shield
401:Super-speed Wind-up Key
402:Light Beam Prism
403:Hammer of Eternal Sleep
404:Flame Meteor
405:Gjallarhorn
406:Emergency Smoke Bomb
407:All-in Super Bomb
408:Very Deadly Poison
409:Linking Chain
410:Cosmo Bomb
411:Lightning Flash
412:Crystal Ice Bomb
413:Air Compressor
414:Piercing Uni
415:Energy Cookie
416:Wandering Earth
417:Cutie Tea
418:Peacful Aroma
419:The Darkness
420:Velvety Cake
421:Chunk of Soy Meat
422:Big Bang Bomb
423:Absolute Zero
424:Lightning Strike
425:Final Lofter
426:King Puni Jelly
427:Rainbow Veil
428:Breath of Life
429:N/A type [sigma]??

--Weapons
440:Beginner's Staff
441:Whisper Rod
442:Mist Mirage
443:Revere Heart
444:Bloom Spiral
445:Light Glitter
446:Pirate Flare
447:Accel Keeper
448:Liberated Soul
449:Star Suelle
450:Hawkeye Bow
451:Surf Bow
452:Shooting Star
453:Celestial Bow
454:Leitzelstein
455:Blessing Staff
456:Binary Star
457:Blue Wings Mistletoe
458:Magic Lantern of Wisdom
459:Staff of Time and Universe
460:Oracle Blade
461:Klinge Mahne
462:Chevalier Rouge
463:Boar Fang
464:Victory's Favor
465:Summary of Arts
466:Silver Book of Idea
467:Praeteritum
468:Book of Secret Arts Lectalion
469:Book of Absolute Darkness Adagies

--Armor
490:Thick Cloth Armor
491:Cotton Armor
492:Colorful Robes
493:Silver Thread Armor
494:Nightshade
495:Leather Armor
496:Yarn Coat
497:Riveted Leather Armor
498:Hard Robes
499:Bone Mail
500:Metal and Leather Mail
501:Scale Armor
502:Alchemic Mail
503:Breast Plate
504:Dragoon Mail
--Acessories
515:Gnade Ring
516:Angel Ribbon
517:Firesoul Talisman
518:Windspirit Talisman
519:Icedream Talisman
520:Lightningphantom Talisman
521:Magic Stone Chain
522:Knuckle Guard
523:Lucky Coin
524:Agne Parure
525:Liberte Ring
526:Sauveur Ring
527:Dragon Scale Necklace
528:Battle Amulet
529:Long Boots
530:Gold Long Boots
--Quest Items?
541:New Dream Paintbrushes *
542:Torn Teddy Bear *
543:Teddy Bear *
544:Broken Palette *
545:Rainbow Palette *
546:Air Drop *
547:Bag of Air Drops *
548:Broken Backen's Key *
549:Backen's Key
550:Colorful Garden Fragments *
551:Leaf Pattern Fragments *
552:Shiny Crystal Fragments *
553:Surging Hellfire Fragments *
554:Ancient Frost Fragments *
555:Coin Pattern Fragments *
556:Spiral Fragments *
557:Falling Star Fragments *
558:Jet Black Tile Fragments *
559:Bloodstaind Fragments *
560:Sophie's Reference *
561:Ilmeria's Reference *
562:Roger's Reference *
563:Firis' Reference *
--Recipes
571:Backen's Poem
572:"Decorations:
573:"First Creation"
574:Ore Processing Text
575:Encyclopedia of Gems Vol. 1
576:Encyclopedia of Gems Vol. 2
577:Applications of Ornaments
578:Polishing Glamour
579:Protecting the World
580:Releasing Hidden Power
581:Legendary Materials
582:Book of Dragon Divination
583:E Rank Test Problem
584:Creating Air Drops
585:B Rank Test Problem
586:Recipe of Hope
587:Plachta's Recipe
588:Ilmeria's Recipe
589:Alt's Recipe
590:Firis' Recipe
591:Sophie's Recipe
592:Ornament Catalogue
593:Roger's Idea Note
594:Roger's Forbidden Book
595:Mother's Recipe Notes
596:Ilmeria's Homework
597:Book of Firis' Recipes
598:Basic Guidebook
599:Spirit Fire
600:My Way of Life
601:Handmade Puppet *
602:Chic Stuffed Toy *
603:Cute Stuffed Toy *
604:Lucia's Request *
605:Travel Gate *
606:Growth Medicine *
607:Portable Tent *
608:Business License *
609:Crokenbuffe *
610:Simple Cookies *
611:Marriage Registration Form *
612:List *
613:Ugly Plushy *
614:Card Game *
615:Beckoner of Luck *
--Items with no name or description--
616:(untitled) blue flower *
617:(untitled) glass of water *
618:(untitled) red gem *
619:(untitled) book
620:(untitled) lotus
621:Experimental Nutrients *
622:Gold Tree *
623:Music Box *
624:(untitled) paper
625:(untitled) magazine
626:Alt's textbook *
627:(untitled) paper
628:Rock Cookie *
629:Flyer *
630:Ticket *
631:Roasted Rabbit *

tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

Thx for your huge work scuffy :)

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gvargas
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Re: Atelier Lydie & Suelle

Post by gvargas »

Wow! Thanks for the hard work Stuffy! I was going to continue the list last night but then I remeber you saying you will try to finish it today so I'm glad I didnt double work :lol: I just added 00:Taun to your list in the google doc to have it complete.

NOTE: Don't forget to change the Type to 2 Bytes so you can select values above 255.

I will try to add at least 10 items slot modifiers to the storage (not the actual 2,500 LOL) but I think it would be better if someone with more knowledge could make a pointer like the one in Firis where you select any item in the container/basket and can change any value...

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stuffy
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Re: Atelier Lydie & Suelle

Post by stuffy »

Lol gvargas I was thinking that when I was doing it. Like "2 seconds before I post this, someone else will"

Pointer is doable... hmm.. do I play or do I cheat some more?

tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

stuffy wrote:
Thu Mar 29, 2018 4:47 pm
Lol gvargas I was thinking that when I was doing it. Like "2 seconds before I post this, someone else will"

Pointer is doable... hmm.. do I play or do I cheat some more?
Cheat more :), you can play alot more during easter holidays :)

Valatros
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Re: Atelier Lydie & Suelle

Post by Valatros »

Just don't want anyone to do double work needlessly, since a couple people have asked, I'll make a container editing table in a few minutes. 2500 slots is a lot, but I can auto populate it with a script, so... whatever, I guess. Agreed with gvargas that a mouse editor would be way, way more reasonable, because the container saves things in the order they're obtained, so it can be a real mess to find the item you wanna edit in a list of 2500...

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stuffy
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Re: Atelier Lydie & Suelle

Post by stuffy »

Using my quality level cheat is a good place to start as it triggers off the select/highlight update function.
[rbx] at this point is your item index

This is the item data structure
[Link]

From here you could globalalloc all the variables, add some pointers and wallah.

(and no, I really don't wanna)

Code: Select all

[ENABLE]

aobscanmodule(QUALITY,Atelier_Lydie_and_Suelle.exe,48 8B 03 48 89 47 68) // should be unique
alloc(newmem,$1000,"Atelier_Lydie_and_Suelle.exe"+2D438C)

label(code)
label(return)

newmem:

code:
//This function executes when you highlight an item
  mov byte ptr [rbx+04],64 //this is what I added to change to 100.
  mov rax,[rbx] //This is where the code reads the item location and variables
  mov [rdi+68],rax //this is the 'mouse over' display
  jmp return

QUALITY:
  jmp newmem
  nop
  nop
return:
registersymbol(QUALITY)

[DISABLE]

QUALITY:
  db 48 8B 03 48 89 47 68

unregistersymbol(QUALITY)
dealloc(newmem)

zachillios
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Re: Atelier Lydie & Suelle

Post by zachillios »

Good work everyone. I've got a One Hit KO Boss and Boss has no turns feature ready, I've also added all the other in battle pointers (Speed, defense, etc) ready to go, but I'll hold off for a bit to see what you guys come up with. And Stuffy thank you so much for the highlight script, that's a god send.

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Re: Atelier Lydie & Suelle

Post by Valatros »

From the sounds of things it's soon going to be meaningless, but adding it here for completionism. My third (final?) basket editor now has all 2500 container entries, and I updated the values for item ID's with stuffy's values. An oddity is that, it completely skips over equipment items in the container, I guess they're stored elsewhere, so if you want to directly edit equipment someone else'll have to find it. To display things in the container in the order they'll show up in this list, go to storage, press select (or whatever button for you opens "All", should show in the bottom right), and sort by Order. Fortunately with the item ID's finding what you want to edit is more reasonable, but it's still over 35000 separate codes to do the entire container, so... yeah, hopefully someone takes stuffy's highlight editor and runs with it. Unfortunately stuffy's highlight editor is basically gobbledygook to me so someone else'll have to step in for that.

Edit: it's... it's too large to attach. Haha... hah. Haha. Wow. Uh... I don't have a good solution for that. Copy paste the code below into the LUA script (Ctrl+Alt+J to open) and it'll create the container codes for you, I guess.

Code: Select all

local al = getAddressList()

local base = al.createMemoryRecord()
base.Description = "Container Mod Codes"
base.IsGroupHeader = true
base.options = "[moHideChildren]"

local addr = "Atelier_Lydie_and_Suelle.exe+00E69B68"
local offsetItemID = 0x2
local offsetQuality = 0x4
local offsetTrait1 = 0x6
local offsetTrait2 = 0x8
local offsetTrait3 = 0xA
local offsetEffect1 = 0xC
local offsetEffect2 = 0xE
local offsetEffect3 = 0x10
local offsetComponent1 = 0x16
local offsetComponent2 = 0x18
local offsetComponent3 = 0x1A
local offsetComponent4 = 0x1C
local offsetUsage = 0x20
local slotnum = 1
for i = 1, 2500 do
  local recHeader = al.createMemoryRecord()
  local recItemID = al.createMemoryRecord()
  local recQuality = al.createMemoryRecord()
  local recTrait1 = al.createMemoryRecord()
  local recTrait2 = al.createMemoryRecord()
  local recTrait3 = al.createMemoryRecord()
  local recEffect1 = al.createMemoryRecord()
  local recEffect2 = al.createMemoryRecord()
  local recEffect3 = al.createMemoryRecord()
  local recComponent1 = al.createMemoryRecord()
  local recComponent2 = al.createMemoryRecord()
  local recComponent3 = al.createMemoryRecord()
  local recComponent4 = al.createMemoryRecord()
  local recUsage = al.createMemoryRecord()
  local headertxt = string.format("Container Slot %d", slotnum)
  
  recHeader.Description = headertxt
  recHeader.isGroupHeader = true
  recHeader.appendToEntry(base)
  recHeader.options = "[moHideChildren]"

  recItemID.Description = "Item ID"
  recItemID.Address = addr
  recItemID.OffsetCount = 1
  recItemID.Offset[0] = offsetItemID
  recItemID.appendToEntry(recHeader)
  recItemID.type = vtWord
  
  recQuality.Description = "Quality"
  recQuality.Address = addr
  recQuality.OffsetCount = 1
  recQuality.Offset[0] = offsetQuality
  recQuality.appendToEntry(recHeader)
  recQuality.type = vtWord

  recTrait1.Description = "Trait Slot 1"
  recTrait1.Address = addr
  recTrait1.OffsetCount = 1
  recTrait1.Offset[0] = offsetTrait1
  recTrait1.appendToEntry(recHeader)
  recTrait1.type = vtWord

  recTrait2.Description = "Trait Slot 2"
  recTrait2.Address = addr
  recTrait2.OffsetCount = 1
  recTrait2.Offset[0] = offsetTrait2
  recTrait2.appendToEntry(recHeader)
  recTrait2.type = vtWord

  recTrait3.Description = "Trait Slot 3"
  recTrait3.Address = addr
  recTrait3.OffsetCount = 1
  recTrait3.Offset[0] = offsetTrait3
  recTrait3.appendToEntry(recHeader)
  recTrait3.type = vtWord

  recEffect1.Description = "Item Effect Slot 1"
  recEffect1.Address = addr
  recEffect1.OffsetCount = 1
  recEffect1.Offset[0] = offsetEffect1
  recEffect1.appendToEntry(recHeader)
  recEffect1.type = vtWord

  recEffect2.Description = "Item Effect Slot 2"
  recEffect2.Address = addr
  recEffect2.OffsetCount = 1
  recEffect2.Offset[0] = offsetEffect2
  recEffect2.appendToEntry(recHeader)
  recEffect2.type = vtWord

  recEffect3.Description = "Item Effect Slot 3"
  recEffect3.Address = addr
  recEffect3.OffsetCount = 1
  recEffect3.Offset[0] = offsetEffect3
  recEffect3.appendToEntry(recHeader)
  recEffect3.type = vtWord

  recComponent1.Description = "Component Slot 1"
  recComponent1.Address = addr
  recComponent1.OffsetCount = 1
  recComponent1.Offset[0] = offsetComponent1
  recComponent1.appendToEntry(recHeader)
  recComponent1.type = vtWord
  
  recComponent2.Description = "Component Slot 2"
  recComponent2.Address = addr
  recComponent2.OffsetCount = 1
  recComponent2.Offset[0] = offsetComponent2
  recComponent2.appendToEntry(recHeader)
  recComponent2.type = vtWord
  
  recComponent3.Description = "Component Slot 3"
  recComponent3.Address = addr
  recComponent3.OffsetCount = 1
  recComponent3.Offset[0] = offsetComponent3
  recComponent3.appendToEntry(recHeader)
  recComponent3.type = vtWord
  
  recComponent4.Description = "Component Slot 4"
  recComponent4.Address = addr
  recComponent4.OffsetCount = 1
  recComponent4.Offset[0] = offsetComponent4
  recComponent4.appendToEntry(recHeader)
  recComponent4.type = vtWord
  
  
  recUsage.Description = "Item Usage Count"
  recUsage.Address = addr
  recUsage.OffsetCount = 1
  recUsage.Offset[0] = offsetUsage
  recUsage.appendToEntry(recHeader)
  recUsage.type = vtByte
  
  recUsage.Description = "Item Usage Count"
  recUsage.Address = addr
  recUsage.OffsetCount = 1
  recUsage.Offset[0] = offsetUsage
  recUsage.appendToEntry(recHeader)
  recUsage.type = vtByte
  
  
  offsetItemID = offsetItemID + 0x26
  offsetQuality = offsetQuality + 0x26
  offsetTrait1 = offsetTrait1 + 0x26
  offsetTrait2 = offsetTrait2 + 0x26
  offsetTrait3 = offsetTrait3 + 0x26
  offsetEffect1 = offsetEffect1 + 0x26
  offsetEffect2 = offsetEffect2 + 0x26
  offsetEffect3 = offsetEffect3 + 0x26
  offsetComponent1 = offsetComponent1 + 0x26
  offsetComponent2 = offsetComponent2 + 0x26
  offsetComponent3 = offsetComponent3 + 0x26
  offsetComponent4 = offsetComponent4 + 0x26
  offsetUsage = offsetUsage + 0x26
  slotnum = slotnum + 1
end
It won't be immediate because again, 35000 codes, so execute and wait, should still be less'n a minute. Attached below is an updated Basket Mod that has Item ID's in the drop table. The container script does NOT have the drop table because I don't know a way to put that in the script that'll work for everyone, I use predprey's dropdown menu editor to mass add them but that requires you have it installed. The basket cheat list DOES have the item ID's already saved in, though.
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BasketModAtelierLydieV3.CT
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tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

What could you do with equipment editor ? I mean can for example edit equipment to have max all stats, like some armod that has massive def/speed/etc values of 999 ?

Haven't played to that part where you can get new equipment :)

zachillios
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Re: Atelier Lydie & Suelle

Post by zachillios »

tontsa00 wrote:
Thu Mar 29, 2018 6:04 pm
What could you do with equipment editor ? I mean can for example edit equipment to have max all stats, like some armod that has massive def/speed/etc values of 999 ?

Haven't played to that part where you can get new equipment :)
Potentially yes, but the main benefit being that those extremely rare and tedious to grind traits don't have to be bothered with. The game makes more use out of traits and effects than it does just straight up stats.
Valatros wrote:
Thu Mar 29, 2018 5:56 pm
From the sounds of things it's soon going to be meaningless, but adding it here for completionism. My third (final?) basket editor now has all 2500 container entries, and I updated the values for item ID's with stuffy's values. An oddity is that, it completely skips over equipment items in the container, I guess they're stored elsewhere, so if you want to directly edit equipment someone else'll have to find it. To display things in the container in the order they'll show up in this list, go to storage, press select (or whatever button for you opens "All", should show in the bottom right), and sort by Order. Fortunately with the item ID's finding what you want to edit is more reasonable, but it's still over 35000 separate codes to do the entire container, so... yeah, hopefully someone takes stuffy's highlight editor and runs with it. Unfortunately stuffy's highlight editor is basically gobbledygook to me so someone else'll have to step in for that.

Edit: it's... it's too large to attach. Haha... hah. Haha. Wow. Uh... I don't have a good solution for that. Copy paste the code below into the LUA script (Ctrl+Alt+J to open) and it'll create the container codes for you, I guess.

Code: Select all

local al = getAddressList()

local base = al.createMemoryRecord()
base.Description = "Container Mod Codes"
base.IsGroupHeader = true
base.options = "[moHideChildren]"

local addr = "Atelier_Lydie_and_Suelle.exe+00E69B68"
local offsetItemID = 0x2
local offsetQuality = 0x4
local offsetTrait1 = 0x6
local offsetTrait2 = 0x8
local offsetTrait3 = 0xA
local offsetEffect1 = 0xC
local offsetEffect2 = 0xE
local offsetEffect3 = 0x10
local offsetComponent1 = 0x16
local offsetComponent2 = 0x18
local offsetComponent3 = 0x1A
local offsetComponent4 = 0x1C
local offsetUsage = 0x20
local slotnum = 1
for i = 1, 2500 do
  local recHeader = al.createMemoryRecord()
  local recItemID = al.createMemoryRecord()
  local recQuality = al.createMemoryRecord()
  local recTrait1 = al.createMemoryRecord()
  local recTrait2 = al.createMemoryRecord()
  local recTrait3 = al.createMemoryRecord()
  local recEffect1 = al.createMemoryRecord()
  local recEffect2 = al.createMemoryRecord()
  local recEffect3 = al.createMemoryRecord()
  local recComponent1 = al.createMemoryRecord()
  local recComponent2 = al.createMemoryRecord()
  local recComponent3 = al.createMemoryRecord()
  local recComponent4 = al.createMemoryRecord()
  local recUsage = al.createMemoryRecord()
  local headertxt = string.format("Container Slot %d", slotnum)
  
  recHeader.Description = headertxt
  recHeader.isGroupHeader = true
  recHeader.appendToEntry(base)
  recHeader.options = "[moHideChildren]"

  recItemID.Description = "Item ID"
  recItemID.Address = addr
  recItemID.OffsetCount = 1
  recItemID.Offset[0] = offsetItemID
  recItemID.appendToEntry(recHeader)
  recItemID.type = vtWord
  
  recQuality.Description = "Quality"
  recQuality.Address = addr
  recQuality.OffsetCount = 1
  recQuality.Offset[0] = offsetQuality
  recQuality.appendToEntry(recHeader)
  recQuality.type = vtWord

  recTrait1.Description = "Trait Slot 1"
  recTrait1.Address = addr
  recTrait1.OffsetCount = 1
  recTrait1.Offset[0] = offsetTrait1
  recTrait1.appendToEntry(recHeader)
  recTrait1.type = vtWord

  recTrait2.Description = "Trait Slot 2"
  recTrait2.Address = addr
  recTrait2.OffsetCount = 1
  recTrait2.Offset[0] = offsetTrait2
  recTrait2.appendToEntry(recHeader)
  recTrait2.type = vtWord

  recTrait3.Description = "Trait Slot 3"
  recTrait3.Address = addr
  recTrait3.OffsetCount = 1
  recTrait3.Offset[0] = offsetTrait3
  recTrait3.appendToEntry(recHeader)
  recTrait3.type = vtWord

  recEffect1.Description = "Item Effect Slot 1"
  recEffect1.Address = addr
  recEffect1.OffsetCount = 1
  recEffect1.Offset[0] = offsetEffect1
  recEffect1.appendToEntry(recHeader)
  recEffect1.type = vtWord

  recEffect2.Description = "Item Effect Slot 2"
  recEffect2.Address = addr
  recEffect2.OffsetCount = 1
  recEffect2.Offset[0] = offsetEffect2
  recEffect2.appendToEntry(recHeader)
  recEffect2.type = vtWord

  recEffect3.Description = "Item Effect Slot 3"
  recEffect3.Address = addr
  recEffect3.OffsetCount = 1
  recEffect3.Offset[0] = offsetEffect3
  recEffect3.appendToEntry(recHeader)
  recEffect3.type = vtWord

  recComponent1.Description = "Component Slot 1"
  recComponent1.Address = addr
  recComponent1.OffsetCount = 1
  recComponent1.Offset[0] = offsetComponent1
  recComponent1.appendToEntry(recHeader)
  recComponent1.type = vtWord
  
  recComponent2.Description = "Component Slot 2"
  recComponent2.Address = addr
  recComponent2.OffsetCount = 1
  recComponent2.Offset[0] = offsetComponent2
  recComponent2.appendToEntry(recHeader)
  recComponent2.type = vtWord
  
  recComponent3.Description = "Component Slot 3"
  recComponent3.Address = addr
  recComponent3.OffsetCount = 1
  recComponent3.Offset[0] = offsetComponent3
  recComponent3.appendToEntry(recHeader)
  recComponent3.type = vtWord
  
  recComponent4.Description = "Component Slot 4"
  recComponent4.Address = addr
  recComponent4.OffsetCount = 1
  recComponent4.Offset[0] = offsetComponent4
  recComponent4.appendToEntry(recHeader)
  recComponent4.type = vtWord
  
  
  recUsage.Description = "Item Usage Count"
  recUsage.Address = addr
  recUsage.OffsetCount = 1
  recUsage.Offset[0] = offsetUsage
  recUsage.appendToEntry(recHeader)
  recUsage.type = vtByte
  
  recUsage.Description = "Item Usage Count"
  recUsage.Address = addr
  recUsage.OffsetCount = 1
  recUsage.Offset[0] = offsetUsage
  recUsage.appendToEntry(recHeader)
  recUsage.type = vtByte
  
  
  offsetItemID = offsetItemID + 0x26
  offsetQuality = offsetQuality + 0x26
  offsetTrait1 = offsetTrait1 + 0x26
  offsetTrait2 = offsetTrait2 + 0x26
  offsetTrait3 = offsetTrait3 + 0x26
  offsetEffect1 = offsetEffect1 + 0x26
  offsetEffect2 = offsetEffect2 + 0x26
  offsetEffect3 = offsetEffect3 + 0x26
  offsetComponent1 = offsetComponent1 + 0x26
  offsetComponent2 = offsetComponent2 + 0x26
  offsetComponent3 = offsetComponent3 + 0x26
  offsetComponent4 = offsetComponent4 + 0x26
  offsetUsage = offsetUsage + 0x26
  slotnum = slotnum + 1
end
It won't be immediate because again, 35000 codes, so execute and wait, should still be less'n a minute. Attached below is an updated Basket Mod that has Item ID's in the drop table. The container script does NOT have the drop table because I don't know a way to put that in the script that'll work for everyone, I use predprey's dropdown menu editor to mass add them but that requires you have it installed. The basket cheat list DOES have the item ID's already saved in, though.
Thank you for this! I've been adding recipes with it, it's been a huge help.

tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

Could you guys update main table with everything then ?

Guys ? You online or still playing ?

tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

You guys still playing ? Hoping you could spare some time to update table with all new changes :)

tontsa00
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Re: Atelier Lydie & Suelle

Post by tontsa00 »

I've also tried that fearlessrevolution trainer, not much there what's on table already :(

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