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Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Sun Apr 08, 2018 6:18 pm
by Meth0d
Is it possible to change camera to third view ?

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 1:26 am
by gir489
I kept getting pissed off at dying from drops, so here.

Code: Select all

{ Game   : FarCry5.exe
  Version: 1.2.0
  Date   : 2018-04-08
  Author : gir489

  No Fall Damage }

[ENABLE]
aobscanmodule(FallDamage,FC_m64.dll,0F B6 80 78 08 00 00) // should be unique
aobscanmodule(OOF,FC_m64.dll,75 0C 48 8D 8F F0 FF FF FF E8 89) // should be unique
registersymbol(FallDamage)
registersymbol(OOF)

FallDamage:
mov eax,0
ret

OOF:
db EB

[DISABLE]
unregistersymbol(FallDamage)
unregistersymbol(OOF)

FallDamage:
movzx eax,byte ptr [rax+00000878]

OOF:
db 75

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 2:47 am
by gir489
Fixed No Recoil shaking the camera when firing, and causing bullets to appear to have spread when low FPS occured, when it was actually recoil doing it.

Code: Select all

{ Game   : FarCry5.exe
  Version: 1.2.0
  Date   : 2018-03-29
  Author : gir489

  No Recoil }

[ENABLE]
aobscanmodule(NoRecoil,FC_m64.dll,74 58 F3 0F 10 47 0C) // should be unique
registersymbol(NoRecoil)

NoRecoil:
db EB

[DISABLE]
unregistersymbol(NoRecoil)

NoRecoil:
db 74

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 9:03 am
by budabum
no fall damage is in Sun's table - GodMode...

the following setting is kind of fun gameplay:
  • God Mode = enabled
  • fJump = 7
  • NoFallBlur = frozen to 0
  • fSpeed = 6
Spoiler
Image
Give it a try, shift+run then jump make you jumping like the Hulk.

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 12:40 pm
by gir489
budabum wrote:
Mon Apr 09, 2018 9:03 am
no fall damage is in Sun's table - GodMode...
Image

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 2:56 pm
by EliVal
bonzay0 wrote:
Fri Apr 06, 2018 9:07 am

Yea I know... I'm working on it I'm not a pro.

EDIT:

Here is a new table (I added all the scripts & pointers)

When I have time I'll try to see if I can make it more user friendly with one enable instead of 2.
Also I'm currently checking if it is possible to indicate if the NPC is an enemy or a friend.
For now 1 Hit kills everything in 1 Hit except the player.

EDIT2:
Wildlife seem to be unaffected from the 1-hit script. Will look on that later.
By the way, your "Everything Buyable" script doesn't make everything buyable, it makes all locked items fully unlocked. Is there anyway to fix that? I hate having guns bound to your resistance level, but it gets boring if you just have everything instantly as opposed to having to still pay for it.

I'd do it myself, but I have trouble with understanding memory addresses and what leads into what.

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 3:07 pm
by budabum
you are funny, dear friend.
GodMode covers "no fall damage", have been playing with this since the table was posted.
albeit your solidified version worth trying too, good move. take it easy and continue contributing, well done!

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Mon Apr 09, 2018 8:07 pm
by SunBeam
@budabum and gir489:

First up, in the world of Far Cry (since 3 onward) "no fall damage" refers to the animation not occurring when you land. You already have health covered by the God Mode script (or variants). Secondly, gir likes to put his print over shit, so he does it "his way"; what he didn't notice is if he freezes NoFallBlur float to 0, he gets the same effect as his patch. And you, buda, noticed this. So there's a misunderstanding of terms/options in-between.

You guys better make-up :P Or I won't be paying for the room :)

Sun, out.

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 10, 2018 12:13 am
by gir489
You and your engine specific crap. I just don't want full godmode, has nothing to do with putting my name on it. Even lexically, says "fall damage", says nothing about animations. I got tired of dying when falling from an airdrop and not deploying my parachute in time.

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 10, 2018 5:16 am
by ReDragonInc
Stupid question, but has the method to get past EAC changed? I beat the game Legit, and now wanted to try harder difficulties, but while messing around. Not that my reason for why is relevant. I just ask because on page 1, it says the method is outdated. So I got confused.

Re: Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 10, 2018 7:57 am
by STN
ReDragonInc wrote:
Tue Apr 10, 2018 5:16 am
Stupid question, but has the method to get past EAC changed? I beat the game Legit, and now wanted to try harder difficulties, but while messing around. Not that my reason for why is relevant. I just ask because on page 1, it says the method is outdated. So I got confused.
It isn't sunbeam bypass but sendme127 which was different from sunbeam. You could've clicked on it amd known this immediately

Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 17, 2018 9:00 am
by STN
Updated.

Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 17, 2018 3:28 pm
by doron
can someone please send me the original FC_m64.bak file and i dont have the game on steam so i cannot verify integrity to fix it...

imma need someone to send me the original version either through file sharing or a download link please!

Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 17, 2018 4:03 pm
by STN
[QUOTE="doron, post: 42748, member: 16346"]can someone please send me the original FC_m64.bak file and i dont have the game on steam so i cannot verify integrity to fix it...

imma need someone to send me the original version either through file sharing or a download link please![/QUOTE]



You don't need the bypass for cracked version!

Far Cry 5 Megathread - EAC Bypass & Table Compilation

Posted: Tue Apr 17, 2018 8:38 pm
by doron
welp i didnt know that and now its asking for the FC_m64 file :s