Dragon Quest VIII (EUR) 3DS (Citra)

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DrummerIX
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Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

Citra (the 3DS emulator) has been progressing fairly nicely. The official builds now have things running from GPU, so most games can be run at great speed. I've dabbled with the emulator some in the past. Some of the unofficial builds allow using Gateway Cheats, but the official builds don't have that option it seems.

Anyway, I've attempted a small table so far for Dragon Quest VIII 3DS EUR version that's available. I own a 3DS and have Dragon Quest VIII purchased also.

I believe I have something that is getting base pointers for either the Nightly or Canary builds. I tested it on both of the builds released today (March 16, 2018). They both pull in the correct pointers.

Options so far:
Infinite HP All Members
Infinite MP All Members
Infinite Bag Items
EXP Multiplier
Gold Multiplier
Walk/Run Speed Modifier
Multiple Moves Per Turn
Always Preemptive Attack
Always Critical Hit
Monsters Always Drop Item
512 Skill Points Remaining
Allocate Skill Points Without Limit of Level
Monster Symbol Does Not Move
Always Super High Tension
Pointers to Gold (Money), Casino Coins, Item Bag Slot 1 ID and Quantity, Hero HP, MP, Skill Points

While not many options to start, it's just a test to see if I can create a table that survives the Citra updates which are ongoing. I may attempt to add some more things later on. If any of you have particular requests, you can let me know. Some types of options are harder to make on emulator's, but I can try to do what I can. These older style games usually have static addresses once you get a base pointer. Enjoy!

EDIT 1:
I kind of figured out how Citra stores the memory and rewrote some portions of the table using LUA code that should survive updates fairly well. In the process, I figured out how to apply Gateway Cheats manually to the memory. I have Always Critical Hit that ymyn wrote for Gateway Cheat of Dragon Quest VIII. I have it applied with the CE option on official builds of Citra using the table here. I guess there is not much interest currently for this but it's here for anyone to try when they get the chance. ymyn did the majority of the Gateway Cheats, so much credit goes to him for the pointers and offsets to use. I just put it in CE format here.

EDIT 2:
I have converted some of ymyn's Gateway Cheat options for Dragon Quest VIII EUR over to this format for use in Citra. I added EXP Multiplier, Gold Multiplier, Always Preemptive Attack, Monsters Always Drop Item and Always Super High Tension. These options basically rewrite code once and they cannot be turned off once you turn them on without a restart of the game.

EDIT 3:
I fleshed out more options from both ymyn's remaining Gateway Cheats and some that I did. It's fairly complete with options I would consider using in my playthrough. I believe I have things working regardless of what version of Citra you are running, but let me know of issues. These options I believe might work on the USA version of Dragon Quest VIII, but that one is not readily found in format Citra needs. Anyway, Enjoy!

EDIT 4:
I added All Party Members Joined by request. It adds all members to your current party.

EDIT 4.5:
mac4500 requested some additional options. I added Run Through Monsters and (On Board) No Encounter.

EDIT 4.75:
mac4500 requested All Items. They are in this update.

EDIT 5:
Update for new Citra builds around June 28,2018. Citra changed how it stores the base memory address so it requires this update for later builds now.

EDIT 5.1:
Fixed the issue with scripts for Citra builds after June 28, 2018. Please use CE 6.7 instead of 6.8.1.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Dragon_Quest_VIII_EUR_Using_Citra_Nightly.CT
EDIT 5.1 file (Fixed scripts for Citra builds after June 28, 2018)
(33.56 KiB) Downloaded 951 times
Dragon_Quest_VIII_EUR_Using_Citra_Nightly.CT
EDIT 5 file (Update for new Citra builds around June 28, 2018)
(33.7 KiB) Downloaded 150 times
Dragon_Quest_VIII_EUR_Using_Citra_Nightly.CT
EDIT 3 file (Added more options from ymyn's Gateway Cheats)
(28.38 KiB) Downloaded 110 times
Dragon_Quest_VIII_EUR_Using_Citra_Nightly.CT
EDIT 2 file (Added some more options from ymyn's Gateway Cheats)
(13.93 KiB) Downloaded 116 times
Dragon_Quest_VIII_EUR_Using_Citra_Nightly.CT
EDIT 1 (Pointers to Gold, Item Bag Slot 1 ID and Quantity)
(6.2 KiB) Downloaded 158 times
Last edited by DrummerIX on Sat Sep 01, 2018 9:37 pm, edited 5 times in total.

makotech222
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by makotech222 »

I make the gateway cheat builds :). I don't think they make too many memory address changes, so your update should survive for a long time.

DrummerIX
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

makotech222 wrote:
Sat Mar 17, 2018 1:14 am
I make the gateway cheat builds :). I don't think they make too many memory address changes, so your update should survive for a long time.
Nice to know. I think I have a way to apply the Gateway Cheats with the CE table and also make it survive updates fairly well, I hope. I think I will work on adding more of the Gateway Cheats this weekend sometime.

DrummerIX
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

I added few more options from ymyn's Gateway Cheats for the game.

I believe I effectively can convert most Gateway Cheats of a game for use in Citra. I guess this makes things easier since many games already have Gateway Cheats done for them.

DrummerIX
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

Well, I think I fleshed out many options for DQ8 on 3DS using Citra. Let me know of any issues and Enjoy!

Anacra
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by Anacra »

Great to see more cheats for old games as people will be playing these games forever in the future.

If you haven’t already played the 3ds RPGs Bravely Default and Bravely Second, I highly recommend them. One of the best turn based combat systems ever created.

Kuugen
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by Kuugen »

Is there any possibility you could look into a party member editor? It would be AMAZING to add Red and Mori to the party much earlier in the game. The table is already fantastic, and that is the only thing I can think of that would still improve it (oh my god, a WALK SPEED MULTIPLIER? Is this actual real life or a wet dream?)

DrummerIX
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

Kuugen wrote:
Thu Mar 22, 2018 11:10 pm
Is there any possibility you could look into a party member editor? It would be AMAZING to add Red and Mori to the party much earlier in the game. The table is already fantastic, and that is the only thing I can think of that would still improve it (oh my god, a WALK SPEED MULTIPLIER? Is this actual real life or a wet dream?)
Thanks. Most credit for the types of codes goes to ymyn who hacked the Gateway Cheat. I guess I converted it to work with Citra official builds with this table though. Can't say I've figured out how to do walk speed multiplier's in games myself yet.

Anyway, I might have time to get back to this game later, but Ni No Kuni 2 is coming out tomorrow and I plan to be working/playing on it for a little bit.

Kuugen
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by Kuugen »

DrummerIX wrote:
Fri Mar 23, 2018 1:43 am
Kuugen wrote:
Thu Mar 22, 2018 11:10 pm
Is there any possibility you could look into a party member editor? It would be AMAZING to add Red and Mori to the party much earlier in the game. The table is already fantastic, and that is the only thing I can think of that would still improve it (oh my god, a WALK SPEED MULTIPLIER? Is this actual real life or a wet dream?)
Thanks. Most credit for the types of codes goes to ymyn who hacked the Gateway Cheat. I guess I converted it to work with Citra official builds with this table though. Can't say I've figured out how to do walk speed multiplier's in games myself yet.

Anyway, I might have time to get back to this game later, but Ni No Kuni 2 is coming out tomorrow and I plan to be working/playing on it for a little bit.
There is absolutely no rush. Just considering to look into this is already a great thing for me.

edit: The table fails to find the base pointer for me.
edit 2: I tried nightly 600, 592, 590, 588. Does this only work for the 32 bit version?

edit3: I'm an idiot and was using CE 6.6. It only works for CE 6.7
Last edited by Kuugen on Sun Mar 25, 2018 5:50 am, edited 1 time in total.

DrummerIX
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

Kuugen wrote:
Fri Mar 23, 2018 9:30 pm
There is absolutely no rush. Just considering to look into this is already a great thing for me.

edit: The table fails to find the base pointer for me.
edit 2: I tried nightly 600, 592, 590, 588. Does this only work for the 32 bit version?
I'm using the Citra-qt.exe process and the DQ8 3DS rom that I got a long time ago. I believe it's the one floating around on the Internet.

Anyway, I just tested it with latest one I downloaded today and it enables fine for me. Using Windows 10 and CE 6.7 and citra-qt.exe.

mancasoko
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Re: Dragon Quest VIII (EUR) 3DS (Citra)

Post by mancasoko »

Hi, can you tell me how to find pointers on citra? I tried from tutorials but the value is ????? or 0, so I can;t find a pointer. Can you tell me the process of finding pointers on citra, thanks?

DrummerIX
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Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

I added All Party Members Join by request in EDIT 4. Enjoy!

[automerge]1524349016[/automerge]

[QUOTE="mancasoko, post: 39525, member: 2363"]Hi, can you tell me how to find pointers on citra? I tried from tutorials but the value is ????? or 0, so I can;t find a pointer. Can you tell me the process of finding pointers on citra, thanks?[/QUOTE]



It's probably difficult to find pointers with Citra because it's emulating the 3DS. I was able to figure out how Citra handles the memory of the 3DS and basically am able to convert almost any Gateway Cheat for use in a table. That's basically all I did with this table, but could probably do it for other games on the 3DS. The people who hacked the Gateway Cheats using whatever means they have deserve credit, but I just put it in table format for use with the Citra emulator on PC.
Last edited by DrummerIX on Sat Apr 21, 2018 10:16 pm, edited 1 time in total.

Deivius
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Dragon Quest VIII (EUR) 3DS (Citra)

Post by Deivius »

Hi everyone ^_^y



I have made a list containing all item id's.



[USER=1466]@DrummerIX[/USER] It seems that the EXP & Gold Multiplier scripts are not working.

Also the Walk/Run Speed can only be activated in <30 seconds or so after loading a savegame or else the script wont work either.

* i'm currently running DQ8 on Citra Nightly 682 (HEAD-3bd1cd0)

mac4500
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Dragon Quest VIII (EUR) 3DS (Citra)

Post by mac4500 »

Hey Drummerix



can you put this code on your Dragon Quest Viii Eur cheat table please



+[Run through monaters v1.0]

101434E0 00000002

101434E2 0000EA00

1026F790 0000006E

1026F792 0000EA00

Always be activated.

To activate this code needs you to exit and restart Citra.



+[(On board)No Encounter v1.0]

101434E0 00000002

101434E2 0000EA00

102A7D74 00000037

102A7D76 0000EA00

Always be activated.

To activate this code needs you to exit and restart Citra.



and can you also this to your cheat table please



[All Items In Bag]

D5000000 00000001

C0000000 000001AD

185369DE 00000050

D7000000 085369DC

DC000000 00000002

D4000000 00000001

D1000000 00000000



[All Items In Bag (Minus Key Items) 1]

D5000000 00000001

C0000000 0000013A

185369DE 00000050

D7000000 085369DC

DC000000 00000002

D4000000 00000001

D1000000 00000000



[All Items In Bag (Minus Key Items) 2]

D5000000 00000163

C0000000 0000004B

18536EC6 00000050

D7000000 08536EC4

DC000000 00000002

D4000000 00000001

D1000000 00000000



thanks
Last edited by mac4500 on Tue May 15, 2018 8:14 pm, edited 1 time in total.

DrummerIX
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Dragon Quest VIII (EUR) 3DS (Citra)

Post by DrummerIX »

I added the Run Through Monsters and On Board No Encounter

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