Final Fantasy XV (CODEX)

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spliffmonkee
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Re: Final Fantasy XV (CODEX)

Post by spliffmonkee »

tesajadeh wrote:
Fri Mar 16, 2018 11:39 am
First, much much appreciated for DrummerIX that making for CODEX version :D
spliffmonkee wrote:
Fri Mar 16, 2018 6:50 am
Fish line durbility pleasee. Thanks
you can copy Inf Fishing Line Durability from Squall8 (Steam version), and change like below:

Code: Select all

{ Game   : ffxv_s.exe
  Version: 
  Date   : 2018-03-07
  Author : Squall8
}

[ENABLE]
aobscanmodule(fishline,ffxv_s.exe,F3 0F 11 BB FC 00 00 00)
//assert(ffxv_s.exe+176E1F,F3 0F 11 BB EC 00 00 00)
//alloc(newmem,$1000,"ffxv_s.exe"+176E1F)
alloc(newmem,$1000,fishline)

label(code)
label(return)

registersymbol(fishline)

newmem:

code:
  movss [rbx+000000EC],xmm7
  fld [rbx+000000F0]
  fstp [rbx+000000EC]
  jmp return

fishline:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

fishline:
  db F3 0F 11 BB FC 00 00 00

unregistersymbol(fishline)
dealloc(newmem)
sorry im noob, just can search the changed aob and tested 1 by 1 :(

aob for Tech EXP Multiplier:

Code: Select all

aobscanmodule(TechEXPMultAOB,ffxv_s.exe,44 0F B6 4C 24 50 48 8B CF 89 5A 08 41 8B D2)
aob for Skill EXP Multiplier:

Code: Select all

aobscanmodule(SkillEXPMultAOB,ffxv_s.exe,78 0D B8 FF C9 9A 3B 3B D0 0F 4F D0 44 8B CA)
You are a star blood, it worked.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

spliffmonkee
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Re: Final Fantasy XV (CODEX)

Post by spliffmonkee »

now for chocobo stamina

Flaw1ess
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Re: Final Fantasy XV (CODEX)

Post by Flaw1ess »

Hey DrummerIX, thanks alot for your work on the CODEX version! Really great job!!!
Just wanna let you know that the "car part" crystals in the overide shop option don't work.

alucard_lv0
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Re: Final Fantasy XV (CODEX)

Post by alucard_lv0 »

Thanks a lot man! I own over 400 games on steam, but I have recently lost my job and it's a very difficult period that's why I downloaded the pirated version. I have it for the PS4 tough so I supported the developer at least a bit :)

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tesajadeh
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Re: Final Fantasy XV (CODEX)

Post by tesajadeh »

ADDED feature (fixed/ported) from Squall8 Update 22 (Steam Release ver.) viewtopic.php?f=4&t=6178#p35857
REMOVED all feature from Cielos, since he updated it to Dev. version (CODEX) viewtopic.php?f=4&t=6178#p35885
Fish Stamina Pointer for Instant Catch are here viewtopic.php?f=4&t=6242&p=39251#p39251

Features (not included Inf MP, Skill/Tech EXP, & Ignore Recipe Ingredient):
  • Inf HP + One Hit Kill
  • Inf Tech Bar
  • Inf Armiger
  • Inf Dynastic Stance Duration (not tested, btw what this for?)
  • Inf Stamina
  • Inf Item Use (tested using potion thing on battle, value won't decrease)
  • Inf Elemental Energy
  • Unlock All Techniques
  • Inf Fishing Line Durability (fixed)
  • No Magic Cooldown
  • View Complete Bestiary
  • Exp Multiplier
  • Hunter Rank Multiplier
  • Activate Summon*
    • Instant Summon (when battle begin, u can call summon instantly(Ramuh only))
    • Summon Shiva** ***
    • Summon Titan** ***
    • Summon Leviathan** ***
    • Summon Ramuh** ***
  • Max Damage/Rage Output For Ignis/Gladio
  • Max Clarity (for Ignis) (not tested yet on Episode Ignis, report if not worked or worked)
  • Valor Mod (for Gladiolus) (not tested yet on Episode Gladiolus, report if not worked or worked)
  • View Complete Bestiary
  • Load Saved Wea/Acc Stats (when using Weapon/Acc Finder and modify the stat, it won't be changed immediately, so need to save, and load with this feature)
  • Gil/AP/kW Pointers (what kW for?)
  • Item Finder (modify the quantity of item/potion/ingredient/weapon/treasure/etc)
  • Weapon Finder (modify the stat of weapon)
  • Accessory Finder (modify the stat of accesory)
  • Magic Editor
  • Meal Duration + Editor (coincidencely same with acecel, but I guarantee that I found the pointer by doing a little math :mrgreen: )
  • Status Effect Editor (at least I a step forward than acecel :mrgreen: )
    • Inf Status Effect Duration
  • Chocobo Script
    • Inf Chocobo Stamina
    • Chocobo Sprint Speed Multiplier
    • Chocobo Glide Decent Rate
    • Chocobo Jump Height
* ONLY activate this feature if you already have the summon (ex: Titan and Ramuh from Chapter 5, then u can use Summon Titan/Ramuh or Instant Summon)
** CHOOSE ONLY ONE, or what? I didn't test what will happen if choose multiple :mrgreen:
*** NEED to run or do something u like (except exit battle) until Summon key (Alt) is show up

Feature that removed from Squall8 (and added to this table):
  • No Reload for Firearms
proof leviathan work
Image
proof clarity/valor/rage work
Image
Image
proof meal/status effect editor work
Image
Image
ALL feature that I posted here already tested by myself.
If you encounter problem (not working or crash or something) that because u downloaded table not from this post (ex: mixed table or something), it is beyond my responsibility.

for future update, maybe I'll update if Squall8 update it too or I'll playing Episode Gladio/Prompto/Ignis.
Attachments
ffxv_s_CODEX.CT
(411.76 KiB) Downloaded 167 times
Last edited by tesajadeh on Sun Mar 25, 2018 9:23 am, edited 17 times in total.

lllsondowlll
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Re: Final Fantasy XV (CODEX)

Post by lllsondowlll »

Keep in mind, as other's have said, this version has a debug menu in it that does most of what the cheat tables and trainers already do. That being said, I have the legit version of the game and downloaded the dev exe + data folder to copy over my stock version of the game for this functionality. What I discovered is saves from retail also work on the development version, so you can use things like positional coordinates to port to retail. A proper location modifier for instance.

There may not be much you can add to this version that isn't already built in, but damn is it a good tool to port debug features to the retail game.

spliffmonkee
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Re: Final Fantasy XV (CODEX)

Post by spliffmonkee »

brillant stuff lads. thanks big time for the fish line

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segamot
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Re: Final Fantasy XV (CODEX)

Post by segamot »

qweasdzxc17 wrote:
Fri Mar 16, 2018 9:14 am
jonaaa wrote:
Fri Mar 16, 2018 6:37 am
qweasdzxc17 wrote:
Fri Mar 16, 2018 1:21 am
That dev version has a debug menu that is accessible in game. its L3 and R1 together. With that, you can add in guest characters or spawn enemies like bahamut in the "main campaign" or prep gentiana for snapshot (QA Debug 104). Should probbaly explore that avenue and see if its possible to port the commands back to the steam version.

EDIT: Also has infinite HP.
How to open this menu on keyboard
Well its the sprint key and lock on key respectively, but i don't know if they coded it to accept keyboard input.
You can access the debug menu on keyboard by pressing 5 + X.
Last edited by segamot on Sat Mar 17, 2018 1:40 pm, edited 1 time in total.

Dosamer
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Re: Final Fantasy XV (CODEX)

Post by Dosamer »

segamot wrote:
Sat Mar 17, 2018 3:49 am
You can access the debug menu on keyboard by pressing Hold5 then X.
What do you mean by "Hold5"?

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segamot
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Re: Final Fantasy XV (CODEX)

Post by segamot »

Dosamer wrote:
Sat Mar 17, 2018 5:50 am
segamot wrote:
Sat Mar 17, 2018 3:49 am
You can access the debug menu on keyboard by pressing Hold5 then X.
What do you mean by "Hold5"?
Oh sorry for that, no need to hold just press 5+x; the 5 button(% if Caps Lock), next from the 4 that is the 4th weapon slot used.

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vosszaa
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Re: Final Fantasy XV (CODEX)

Post by vosszaa »

Has anyone found the debug menu that unlock all achievement? I found the one that work for Comrades but not on SP

TifaLockhart
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Re: Final Fantasy XV (CODEX)

Post by TifaLockhart »

Is there a way to edit/change the player speed x4 in the debug menu? It's way too fast and the camera is uncontrollable. Plus it only works for Noctis.

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doc_haz
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Re: Final Fantasy XV (CODEX)

Post by doc_haz »

lllsondowlll wrote:
Fri Mar 16, 2018 7:34 pm
Keep in mind, as other's have said, this version has a debug menu in it that does most of what the cheat tables and trainers already do. That being said, I have the legit version of the game and downloaded the dev exe + data folder to copy over my stock version of the game for this functionality. What I discovered is saves from retail also work on the development version, so you can use things like positional coordinates to port to retail. A proper location modifier for instance.

There may not be much you can add to this version that isn't already built in, but damn is it a good tool to port debug features to the retail game.
I have the legit version also (Steam). How can i convert it to the Debug menu version? (Just the Exe file? or the datas folder?), Please can you provide the steps to do that. Thanks in advance.

(Incredible, in the end. The Codex version is the superior one, no denuvo and every DLC plus a debug menu)

acecel
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Re: Final Fantasy XV (CODEX)

Post by acecel »

Table which add (most) costumes in the game (i didn't add specifics costumes that work only on "special occasion" (i don't want to spoil where/when/why))

Table is from OleMagne

You can find the code of the script below, enable it before loading a save, then save, then disable/remove it.
Spoiler

Code: Select all

{ Game   : ffxv_s.exe
  Version:
  Date   : 2018-03-16
  Author : Carl

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(alloutfits,ffxv_s.exe,80 7B 14 01 75 4A) // should be unique
alloc(newmem,$1000,"ffxv_s.exe"+816375) //OLD:74583A5

label(newcode)
label(code)
label(return)

newmem:
  push rcx

  // NOCTIS
  mov rcx,#17144057
  cmp [rbx],rcx
  je newcode

  mov rcx,#17206819
  cmp [rbx],rcx
  je newcode

  mov rcx,#17214037
  cmp [rbx],rcx
  je newcode

  // GLADIOLUS
  mov rcx,#17121686
  cmp [rbx],rcx
  je newcode

  mov rcx,#16933524
  cmp [rbx],rcx
  je newcode

  mov rcx,#17035145
  cmp [rbx],rcx
  je newcode

  mov rcx,#16933525
  cmp [rbx],rcx
  je newcode

  mov rcx,#17144326
  cmp [rbx],rcx
  je newcode

  // IGNIS
  mov rcx,#17199683
  cmp [rbx],rcx
  je newcode

  mov rcx,#16933531
  cmp [rbx],rcx
  je newcode

  mov rcx,#17035151
  cmp [rbx],rcx
  je newcode

  mov rcx,#17065433
  cmp [rbx],rcx
  je newcode

  mov rcx,#17144330
  cmp [rbx],rcx
  je newcode

  // PROMPTO
  mov rcx,#16933528
  cmp [rbx],rcx
  je newcode

  mov rcx,#17035148
  cmp [rbx],rcx
  je newcode

  mov rcx,#17065432
  cmp [rbx],rcx
  je newcode

  mov rcx,#17144328
  cmp [rbx],rcx
  je newcode

  mov rcx,#17141817
  cmp [rbx],rcx
  je newcode

  //pop rcx
  //jmp return
  pop rcx
  jmp code

newcode:
  pop rcx
  mov byte ptr [rbx+14],01
 // jmp ffxv_s.exe+816375
  jmp return

code:
  cmp byte ptr [rbx+14],01
  jne ffxv_s.exe+8163C5
  jmp return

alloutfits:
  jmp newmem
  nop
return:
registersymbol(alloutfits)

[DISABLE]

alloutfits:
  db 80 7B 14 01 75 4A

unregistersymbol(alloutfits)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ffxv_s.exe"+74583A5

"ffxv_s.exe"+7458385: FF C5                    -  inc ebp
"ffxv_s.exe"+7458387: 49 81 C6 88 00 00 00     -  add r14,00000088
"ffxv_s.exe"+745838E: 83 FD 67                 -  cmp ebp,67
"ffxv_s.exe"+7458391: 7C E0                    -  jl ffxv_s.exe+7458373
"ffxv_s.exe"+7458393: 4C 8B 74 24 68           -  mov r14,[rsp+68]
"ffxv_s.exe"+7458398: 48 85 DB                 -  test rbx,rbx
"ffxv_s.exe"+745839B: 74 66                    -  je ffxv_s.exe+7458403
"ffxv_s.exe"+745839D: 0F 1F 00                 -  nop [rax]
"ffxv_s.exe"+74583A0: 48 85 DB                 -  test rbx,rbx
"ffxv_s.exe"+74583A3: 74 50                    -  je ffxv_s.exe+74583F5
// ---------- INJECTING HERE ----------
"ffxv_s.exe"+74583A5: 80 7B 14 01              -  cmp byte ptr [rbx+14],01
"ffxv_s.exe"+74583A9: 75 4A                    -  jne ffxv_s.exe+74583F5
// ---------- DONE INJECTING  ----------
"ffxv_s.exe"+74583AB: 8B 6B 08                 -  mov ebp,[rbx+08]
"ffxv_s.exe"+74583AE: 83 FD 12                 -  cmp ebp,12
"ffxv_s.exe"+74583B1: 77 18                    -  ja ffxv_s.exe+74583CB
"ffxv_s.exe"+74583B3: 44 8B 43 0C              -  mov r8d,[rbx+0C]
"ffxv_s.exe"+74583B7: 89 EA                    -  mov edx,ebp
"ffxv_s.exe"+74583B9: 48 8B 0E                 -  mov rcx,[rsi]
"ffxv_s.exe"+74583BC: E8 4F 74 D2 FF           -  call ffxv_s.exe+717F810
"ffxv_s.exe"+74583C1: 48 85 C0                 -  test rax,rax
"ffxv_s.exe"+74583C4: 74 05                    -  je ffxv_s.exe+74583CB
"ffxv_s.exe"+74583C6: 39 78 08                 -  cmp [rax+08],edi
}

Attachments
ffxv_s_OleMagne_acecel_v1138403.CT
(6.81 KiB) Downloaded 68 times

acecel
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Re: Final Fantasy XV (CODEX)

Post by acecel »

Even if there is a debug menu in game, it's pain in the ass to use, the ergonomic is desastrous.

That's why i would like to have a table with similar functionalities adapted to my need.

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