Guns, Gore and Cannoli 2 (2018-03-14)

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Guns, Gore and Cannoli 2 (2018-03-14)

Post by Shinkansen » Wed Mar 14, 2018 7:32 am

Simple table for Guns, Gore and Cannoli 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.04 64-bit. May work on other versions.

2. Player.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Hit Points Set to Max?" sets Hit Points to max.
"Mobility Set to Massive?" sets Mobility to massive.
"Ammo Set to Max?" sets Ammo to max.
Shinkansen Guns, Gore and Cannoli 2 V000.CT
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Re: Guns, Gore and Cannoli 2 (2018-03-14)

Post by AuroraKet » Sun Mar 18, 2018 9:32 pm

Thank you for continuing to give us good tables. Your Neptunia and Valkyria Chronicles ones are wonderful, I'm sure this one is too. :)

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