Senran Kagura Peach Beach Splash

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ArmY of 0n3
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Senran Kagura Peach Beach Splash

Post by ArmY of 0n3 » Sun Mar 11, 2018 12:45 am

Senran Kagura Peach Beach Splash v1.02

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SKPeachBeachSplash v1.02.CT
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exheine
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Re: Senran Kagura Peach Beach Splash

Post by exheine » Sun Mar 11, 2018 2:16 am

zeni and medal doesn't seem to work? everything else works fine

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ArmY of 0n3
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Re: Senran Kagura Peach Beach Splash

Post by ArmY of 0n3 » Sun Mar 11, 2018 7:49 pm

exheine wrote:
Sun Mar 11, 2018 2:16 am
zeni and medal doesn't seem to work? everything else works fine
Try with this Script :

No Zeni / Medals Requirment

Code: Select all

[ENABLE]

aobscanmodule(_AobNoReq,SKPeachBeachSplash.exe,43 8B BC 01 30 9E 02 00)
registersymbol(_AobNoReq)

_AobNoReq:
  db 31 FF 90 90 90 90 90 90

[DISABLE]

_AobNoReq:
  db 43 8B BC 01 30 9E 02 00

unregistersymbol(_AobNoReq)

baconsoldier
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Re: Senran Kagura Peach Beach Splash

Post by baconsoldier » Fri Mar 16, 2018 3:50 pm

anybody figured out a way to max dupe card value that we use to exp up the characters/cards/weapons?

the values i find looks like they're working but it reverts back to original xp after the animation.

lastingman
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Re: Senran Kagura Peach Beach Splash

Post by lastingman » Tue Apr 10, 2018 5:50 pm

Can you update this to 1.05?

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