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Re: Metal Gear Survive

Posted: Fri Mar 16, 2018 2:47 pm
by Pur
Is it possible to implement infinite ammo?

Re: Metal Gear Survive

Posted: Fri Mar 16, 2018 4:31 pm
by DJPwnage
Pur wrote:
Fri Mar 16, 2018 2:47 pm
Is it possible to implement infinite ammo?
Open both tables, Right Click wanted Addition to current table, Copy; Go to other table right click open[meaning somewhere in address area where this is nothing] table space, paste.

Re: Metal Gear Survive

Posted: Fri Mar 16, 2018 6:11 pm
by Pur
DJPwnage wrote:
Fri Mar 16, 2018 4:31 pm
Pur wrote:
Fri Mar 16, 2018 2:47 pm
Is it possible to implement infinite ammo?
Open both tables, Right Click wanted Addition to current table, Copy; Go to other table right click open[meaning somewhere in address area where this is nothing] table space, paste.
Umh, copy from what? Sorry but I'm not good with Cheatengine.

Re: Metal Gear Survive

Posted: Fri Mar 16, 2018 6:17 pm
by TimFun13
Pur wrote:
Fri Mar 16, 2018 6:11 pm
DJPwnage wrote:
Fri Mar 16, 2018 4:31 pm
Pur wrote:
Fri Mar 16, 2018 2:47 pm
Is it possible to implement infinite ammo?
Open both tables, Right Click wanted Addition to current table, Copy; Go to other table right click open[meaning somewhere in address area where this is nothing] table space, paste.
Umh, copy from what? Sorry but I'm not good with Cheatengine.
Just open the first CT file, then "File" -> "Open" and select the other CT file this will merge the tables (if selecting the corresponding responses to the prompts), delete unneeded stuff and save as new table. Or copy paste "from one table" to "the other table" as you were already instructed.

Re: Metal Gear Survive

Posted: Fri Mar 16, 2018 9:04 pm
by Pur
ShyTwig16 wrote:
Fri Mar 16, 2018 6:17 pm
Pur wrote:
Fri Mar 16, 2018 6:11 pm
DJPwnage wrote:
Fri Mar 16, 2018 4:31 pm


Open both tables, Right Click wanted Addition to current table, Copy; Go to other table right click open[meaning somewhere in address area where this is nothing] table space, paste.
Umh, copy from what? Sorry but I'm not good with Cheatengine.
Just open the first CT file, then "File" -> "Open" and select the other CT file this will merge the tables (if selecting the corresponding responses to the prompts), delete unneeded stuff and save as new table. Or copy paste "from one table" to "the other table" as you were already instructed.
Well, I tried to copy/past the infinite ammo cheat from the latest table in the other thread but apparently it doesn't work.

Re: Metal Gear Survive

Posted: Sat Mar 17, 2018 3:25 am
by ranonadg
Changing Kuban Energy doesn't seem to work. It changes the displayed number, but it won't let you upgrade with anything beyond what you already had. Is there a process to making it stick?

Re: Metal Gear Survive

Posted: Sat Mar 17, 2018 7:56 am
by Robberbaron
Any chance for Infinite Throwables and placeables?

Re: Metal Gear Survive

Posted: Sat Mar 17, 2018 8:17 am
by Kalas
Robberbaron wrote:
Sat Mar 17, 2018 7:56 am
Any chance for Infinite Throwables and placeables? Use to be able to do this in multiplayer also. which was fun
That's called "Gadgets".

Re: Metal Gear Survive

Posted: Sat Mar 17, 2018 3:26 pm
by Pr0t3ch
Hello Kalas, thanks for this table good work.

Can you please add "infinite ammo for all weapons slot" and fix the "unlimited weapon durability" seems to work only on the visual part not the actual durability also the super attack not work either.

I will appreciate it very much thanks.

Re: Metal Gear Survive

Posted: Sat Mar 17, 2018 11:00 pm
by notAlig
ranonadg wrote:
Sat Mar 17, 2018 3:25 am
Changing Kuban Energy doesn't seem to work. It changes the displayed number, but it won't let you upgrade with anything beyond what you already had. Is there a process to making it stick?
That's because the game doesn't register the new amount immediately and still thinks you only have the old amount IIRC. If you're using it to level up, exit the skill trainer and re-enter it, and that should get it to work. If it doesn't, go to Virgil and 'Save and exit' then reenter the game. That should definitely work.

Re: Metal Gear Survive

Posted: Sun Mar 18, 2018 5:05 am
by Kalas
Pr0t3ch wrote:
Sat Mar 17, 2018 3:26 pm
Hello Kalas, thanks for this table good work.

Can you please add "infinite ammo for all weapons slot" and fix the "unlimited weapon durability" seems to work only on the visual part not the actual durability also the super attack not work either.

I will appreciate it very much thanks.
Will do but in 2 weeks, heading back to the army.

About the durability and super attack, I tested it and it worked fine. Zombies and even containers die/break instantly, I even turned on speedhack to test the durability.. At least 2 minutes just smashing zombies.

Re: Metal Gear Survive

Posted: Sun Mar 18, 2018 5:12 pm
by Pr0t3ch
Kalas wrote:
Sun Mar 18, 2018 5:05 am
Will do but in 2 weeks, heading back to the army.
Thanks.
Kalas wrote:
Sun Mar 18, 2018 5:05 am
About the durability and super attack, I tested it and it worked fine. Zombies and even containers die/break instantly, I even turned on speedhack to test the durability.. At least 2 minutes just smashing zombies.
I redownloaded your table and tried different weapons and ammo types still does not work for me, but i notice that the attack and the durability values in the pointer section change when i switch it on/off (so the address its ok?) but in the game only the visual % work and the real attack still decrease over time because of the weapon degradation also the silencer will worn out as a sign of durability decreasing.

So im not telling you the script is broken but meaby is working only for you or few... meaby there is something on my side that interferes with this i dont know.

if you have time please check this script from the v1.6.1 table by thedown1, is outdated because of the new game patch but meaby you can just use it as reference and update your table and if you notice there are 2 scripts one for the "durability visual part" and one for the "real durability" these were working for me before the patch.
durability visual part
{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
durability real
{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : Thedown1

This script does blah blah blah
}

[ENABLE]

aobscanmodule(Durability,mgv.exe,89 44 D1 28 C3) // should be unique
alloc(newmem,$1000,"mgv.exe"+1268ED2)

label(code)
label(return)

newmem:

code:
mov [rcx+rdx*8+28],9999
ret
jmp return

Durability:
jmp newmem
return:
registersymbol(Durability)

[DISABLE]

Durability:
db 89 44 D1 28 C3

unregistersymbol(Durability)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+1268ED2

"mgv.exe"+1268EAF: C3 - ret
"mgv.exe"+1268EB0: 48 C1 EA 10 - shr rdx,10
"mgv.exe"+1268EB4: 0F B7 C2 - movzx eax,dx
"mgv.exe"+1268EB7: 48 8D 14 C0 - lea rdx,[rax+rax*8]
"mgv.exe"+1268EBB: 48 8B 81 20 01 00 00 - mov rax,[rcx+00000120]
"mgv.exe"+1268EC2: 48 8B 48 28 - mov rcx,[rax+28]
"mgv.exe"+1268EC6: 8B 44 D1 28 - mov eax,[rcx+rdx*8+28]
"mgv.exe"+1268ECA: 41 3B C0 - cmp eax,r8d
"mgv.exe"+1268ECD: 76 08 - jna mgv.exe+1268ED7
"mgv.exe"+1268ECF: 41 2B C0 - sub eax,r8d
// ---------- INJECTING HERE ----------
"mgv.exe"+1268ED2: 89 44 D1 28 - mov [rcx+rdx*8+28],eax
"mgv.exe"+1268ED6: C3 - ret
// ---------- DONE INJECTING ----------
"mgv.exe"+1268ED7: 33 C0 - xor eax,eax
"mgv.exe"+1268ED9: 89 44 D1 28 - mov [rcx+rdx*8+28],eax
"mgv.exe"+1268EDD: F3 C3 - repe ret
"mgv.exe"+1268EDF: CC - int 3
"mgv.exe"+1268EE0: 40 55 - push rbp
"mgv.exe"+1268EE2: 56 - push rsi
"mgv.exe"+1268EE3: 57 - push rdi
"mgv.exe"+1268EE4: 48 83 EC 20 - sub rsp,20
"mgv.exe"+1268EE8: 49 8B F8 - mov rdi,r8
"mgv.exe"+1268EEB: 48 8B F2 - mov rsi,rdx
}

Re: Metal Gear Survive

Posted: Sun Mar 18, 2018 7:25 pm
by S.Ghost
I noticed durability not working on my assault rifle but seems fine on other weapons, as for the damage script if you look at pointer it will be at 1k for example, then when you switch on the super damage it will change it to 9999999, now the weapon is still at 1k but if you reload from the last save, move to another map or make a match in co-op the damage will change and stay like that until you reset the damage or reset the game.

Re: Metal Gear Survive

Posted: Mon Mar 19, 2018 7:27 pm
by Kega2k7
You can get unlimited ammo/arrows semi "legitimately" (no cheat script) by doing the below. I posted this in the other thread but it looks like this one might be more active now and I wanted to share. Hope this is okay.

----------------------
I also tested my theory about unlimited ammo for the bow and it works, too. Stack 4 arrow consumption via armor pieces and you will have unlimited arrows, too. You can essentially equip other arrow types via the pouches (sacrificing other things, though) and use the small pouches to save on weight and never have to worry about ammo.

My go to choices for armor pieces has been lvl 3 vit and end, both arrow and ammo consumption perks, and finally, the intercepter unit attack boost lvl 2. My health is around 6250 and Endurance is around 7000. I forget what the 100 turret damage is with 4 pieces, but with 2 pieces it made a 100 attack turret do around 200. Given this math, 4 pieces should make it do 300, effectively tripling the damage output which is really nice.

Edit: You can easily add armor by crafting the weakest piece from each category and search the durability that way. Then upgrade it twice (first one wont increase the durability) and search for the new durability similar to the weapons. Before finalizing the item, just bring the upgrade level back down to lvl 0 (WarStalker posted the pic that showed where to find that) to be sure you get the full upgrade capability out of the item/piece. I can actually add an item this way in just a few minutes now.

Re: Metal Gear Survive

Posted: Tue Mar 20, 2018 11:05 pm
by BunkerKillar
inoriyuzuri wrote:
Fri Mar 16, 2018 2:28 pm
Fellows, I found that when you are Doing Savalge Missions, your rewards are based on your Personal Score+Iris Energy.

What I found:
[Low Personal Score will result in less loot or even no loot]

What I do not know:
[How many Personal Score will grant you normal amount of Loot is unknown]

However I found the address of personal Score:

1. Add Address Manually
2. Choose "Pointer"
3.
Makes it looks like [Do not know how to add image sorry]:
Image
(checked)Pointers
< A8 > 7FF^&#*@^#@^+A8 = Something Wreid
mgv.exe+2E9A838 -> 7FF^&#*@^#@^

4. Change your personal Score accordingly


P.S.: I moved this from another thread, Since the table is no longer updating, and there is no Personal Score tab in this table. Iris Energy Script is working fine for me, good luck farming.

sry but i need a better instruction :?: