Final Fantasy XV (Steam)

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CaloNord
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Re: Final Fantasy XV (Steam)

Post by CaloNord »

Alright, so one cheat table I managed to get to work.

FFXV-SV2

Whatever you want to work, has to be enabled at the main menu, once you enter in-game, almost every single script (that was not activated at the menu) will die and become unusable.

Tuup! Scripts (Including Chocobo Jump\Speed Editor.) seem to work fine. and Zengadalorka Scripts also work fine, following the above instructions.

I was able to turn my Chocobo into a Proper Mount and edit my buffs to last forever (Can also edit the buff effects itself). Those were the two biggest scripts I was after.

Its not just the enable part of the script that has to be enabled.. but you have to enable each sub category that you plan to mingle with during gameplay.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Boedicia
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Re: Final Fantasy XV (Steam)

Post by Boedicia »

How do you enable this script? all i have is this...
[Link]

Boedicia
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Re: Final Fantasy XV (Steam)

Post by Boedicia »

CaloNord wrote:
Thu Dec 22, 2022 2:06 pm
Alright, so one cheat table I managed to get to work.

FFXV-SV2

Whatever you want to work, has to be enabled at the main menu, once you enter in-game, almost every single script (that was not activated at the menu) will die and become unusable.

Tuup! Scripts (Including Chocobo Jump\Speed Editor.) seem to work fine. and Zengadalorka Scripts also work fine, following the above instructions.

I was able to turn my Chocobo into a Proper Mount and edit my buffs to last forever (Can also edit the buff effects itself). Those were the two biggest scripts I was after.

Its not just the enable part of the script that has to be enabled.. but you have to enable each sub category that you plan to mingle with during gameplay.
Can you link us the table please? I can't seem to find it in google search

Rallo617
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Re: Final Fantasy XV (Steam)

Post by Rallo617 »

Table no longer works.

Does anyone have an update or working table, preferably with the ITEM SHOP OVERRIDE code, Squall8, DrummerIX, and Zendlalongka's scripts together? That FFXV_V2 doesn't work anymore.


Would be greatly appreciated!

Icirian
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Re: Final Fantasy XV +? (table Update17.1)

Post by Icirian »

This is probably a long shot, since the game came out nearly 7 years ago... (OH GOD!)
I just want to ask what did you search for to get the time of day address/assembly code?
I tried search all, and it can back with 4 float that seems to be reflecting the time of day, but I can't do anything with those.
I'm trying to slow rebuild some of the AoB stuff, since they were broken since the lastest update (dunno when that was)
Cielos wrote:
Wed Mar 07, 2018 8:29 am
here's my contribution:

all scripts can be activated/deactivated any time you want.
Update17.1
- updated max stamina and unlock all Avatar appearance options. they work on the latest game patch now.
Update17
- updated many scripts to work on the latest game patch, not all are updated though. the one that is NOT updated has a prefix ** in the script name.
- updated custom guest member mod, you can add Sarah to the team now. she will fight with you, but sadly she won't get in the car nor the Chocobo.

Update16
- added ignore Hunter Rank.
Update15
- added unlock all Avatar appearance options. remember to read the descriptions below first.
- updated some pointers.

Update14.1
- updated advance evade key. it works on the latest steam patch now.
Update14
- updated the table for the latest steam patch, time of this table update: 20180901.
- not all the scripts are updated though, i.e., advance evade key and ignore chocobo stats. I may look into them eventually later...
- not all the scripts are thoroughly tested, e.g., the team override option of undead, max mp, etc. I'll play the game for a while, probably until Shadow of Tomb Raider is out, so let me know if you found any bug in the mean time.
- added dossiers cam control override.
- removed the scripts for the "developer" version.

Update13
- added max armiger and ignore medals.
- added a separate enable script for the developer version, in case the steam build would eventually migrate to the developer build in the future...
-- while some of the scripts has to be customized for the developer version. most of the scripts can be activated for the steam version as well. e.g., the enable script for the developer version can be used on steam version.
-- for the developer version, ignore medals isn't added, as I've made this script after I revert back to the steam version (may go back to the developer version after I finished the game once... don't know, maybe mod tools is out by then).
-- for the developer version, custom guest member mod isn't updated, as you can use the debug menu to add/remove guest in real-time already.

Update12.3
- updated custom guest mod. fixed a bad edit.
Update12.2
- updated custom guest mod. fixed a bug that disabling the script would crash the game on loading savegame or refreshing party members. it also allows you to remove a custom guest now. see script's description on this post for details.
Update12.1
- updated custom guest mod, fix the guest disappearing when a guest member joined when using the script.
Update12
- added a in-development script custom guest mod. read script's description for details.
Update11
- updated auto evade key to advance evade key. changed the hotkey, and you can actually evade even when you're attacking when the key is pressed now. see script's description for details.
Update10.3
- updated damage multiplier. it covers the spell damage properly now. also in theory it should work on "100% critical hit" food buff now, yet to test though. report~
Update10.2
- updated damage multiplier, turns out the game have another adjust codes after the damage calculation, moved the manipulating process there, the healing bug (too much damage become healing) should be fixed now.
- updated ignore damage cap to raised damage cap, which allows you to set the damage limit now. read description for details.
Update10.1
- updated damage multiplier, the process were implemented right where the game is reading the attack of the weapon/spell, while the actual damage output were calculated with other factors like strength, magic and stuff, which makes the results not accurate. e.g., even when you set the multiplier to 0, you can still deal damage to the enemy. the updated script moved the process much further in where the actual damage output is being calculated. as a result the multiplied value is accurate now.
Update10
- added ignore damage cap
- rewritten damage multiplier, the method I used was to manipulate the code on damage receiver end, although it can (sort of) bypass the damage cap, it took to much codes to locate the attacker. now I manipulate the weapon attack read code and apply the multipliers there, it's always accurate, but it won't bypass the damage cap alone, so I made the ignore damage cap as well..
Update9.1
- updated enable, damage multiplier can be applied to the team or individual member now, check description for details.
- added some more pointers.
Update9
- updated undead and max mp. added team override options (they were there from the first version of the table, I just enabling it now), see scripts' description for details.
- updated ignore Gil.
- added another ignore script, and some pointers.
- just in case:
-- don't ask me for online Comrades' cheats. if you want one, do it yourself.
-- if you want to cheat in Comrades (online or offline), either by using the tables/trainers you found, or all by yourself, remember it could ruin your savegame. cheat at your own risk.
-- problems/questions with using my cheats in Comrades (online or offline) will be ignored.
Update8.3
- updated "ignore gil (zero gil)" to "ignore gil", the visual glitch of the stats compare interface in equipment shop is fixed. using a cheap method, but it's the most efficient, that I don't need to cover all the other routes it'd take...
- removed "ignore gil (100 gil)", as it was just a lazy precaution of the visual glitch.
Update8.2
- updated both ignore gil scripts. they cover the car fast travel expense now. also, fixed a bug that would prevent the quest's description from showing.
Update8.1
- updated inf. item to inf. item usage. it only apply to field usage now. (i.e., won't stop item quantity from reaching zero when handing in item for quest, selling items, etc.)
Update8
- updated trot speed to chocobo speed mod.
- added alt chocobo sprint key to chocobo speed mod.
Update7
- added auto evade key
- updated enable script, party member won't receive the damage multiplier set anymore if the party member has no undead applied.
Update6
- updated the scripts that generate code caves: enable, max mp, inf. spell quantity, inf. item, the 2 ignore gil, time of day mod, and trot speed.
- not all of them are thoroughly tested, so, report~
Update5
- added damage multiplier.
- updated "ignore gil (1 gil)" to "ignore gil (100 gil)", a lazy way for me to avoid tracking the car fast travel expense again...
Update4.2
- updated undead, fixed a typo that would prevent Ignis from being protest by the undead.
Update4.1
- added back ignore AP
Update4
- updated the table for the released game.
- updated undead, it should cover the max Health lost as well (custom min health +1).
- yet to update scritp: ignore AP.
- yet to test scripts: both ignore gil scripts. also they don't cover the car fast travel expense yet.
- all these 3 scripts will be updated soon.
- removed unlock chocobo rent.

Update3.2
- updated undead, the AOBscans were defected and it injected the code on a wrong place. it's fixed now.
- updated ignore gil, it covers the car fast travel's expense now. also it separates into 2 scripts with slightly different function now. read description for details.
- forgot to mentioned the max stamina I've added some update before...
Update3.1
- updated the scripts with AOBscans, just in case. tested and works on the crack. will update accordingly when the legit game released.
Update3
- added time of day mod, longer hover and trot speed.
Update2
- updated ignore gil, it covers the car customization expense now.
- added inf. item, max fishing line drability, ignore customize car item requirement, ignore cooking ingredient, and unlock chocobo rent.
Update1
- updated undead to cover the 4 members.
- added ignore gil and ignore AP.
undead
- health still drop but you wont' be killed.
- can be applied to the whole team and/or individual characters.
- setting team override to "applied" means your whole team (the 4 main members) would be undead, no matter you have applied it to them individually or not. i.e.:
-- 1. setting team override to "applied" and Prompto to "disabled", means that the whole team, including Prompto would be undead.
-- 2. setting team override to "disabled", Noctis to "applied", and all the other members to "disabled", means that only Noctis would be undead.
- team override doesn't include guest members, you'll have to apply to them individually (only 2 characters in the guest list now, will add more as I find them).
- if you are using an Avatar for Noctis, and named him other than "Noctis", the script won't apply to him even you set the "Noctis flag" to "appplied". you'll have to use team override to included Noctis.
- team override haven't been thoroughly tested. report~

max stamina

max mp
- mp stays full or refill to full when being used.
- can be applied to individual characters or the whole team.
- team override haven't been thoroughly tested. report~

inf. spell quantity
- quantity won't drop below 1.

spell instant cooldown

max tech
- the bar stays full always.

max armiger
- armiger would be maxed at the start of battle, and everytime you've done using the armiger.
- you'd still exit the armiger mode when the bar depleted and/or after you used the armiger chain, but you can re-activate the armiger again right away.
- activate always max together, and you won't exit the armiger mode until the battle ends. to exit the armiger mode mid-battle, press the R key on the keyboard.

damage multiplier
- damage multiplied will be bound by the damage cap, so it won't exceed 9999 or 99999. it's recommended to use this script together with raised damage cap.
- multiplier(s) can be applied to individual characters.

raised damage cap
- allows you to customize the damage cap.
- "custom damage cap" default: 1,000,000,000, can be change by editing the script, line 1.
- the on-screen damage number shows only 5 digits. so, for example, if you used damage multiplier to reach the default "custom damage cap" of this script, i.e., 1,000,000,000, on-screen damage would be "00000". may look into expending the digits display later, no promise though...

inf. item usage
- item quantity won't drop below 1 on field usage.

inf. prompto ammo
- as title says, works the same as inf. item usage.
- need to activate inf. item usage.

max fishing line drability
- the bar stays full always.

ignore Gil
- can buy in shops, eat in diners, customize car, rent chocobo, and car fast travel with zero Gil.
- Gil still decrease normally on use until it reaches zero.

ignore medals
- allows you to exchange any prize in the arena without any medals.
- medals still decrease when you exchange prize until it reaches zero.
- you still can't bet on a game with zero medals though.

ignore kW
- can power up nodes regardless on the current kW.
- kW still decrease normally on use until it reaches zero.

ignore AP
- can learn anything regardless on your current AP.
- AP still decrease normally on use until it reaches zero.

ignore Hunter Rank
- when activated, allows you to accept any hunt regardless of your current Hunter Rank.
- the hunts that require a higher Rank than your current Rank are still grey out so that you can avoid a higher rank hunt if you want to.

ignore customize car item requirement
- customize car without the required items.
- required item' quantity still decrease normally on use until it reaches zero.
- should be used together with ignore gil.

ignore cooking ingredient
- cook without the required ingredient.
- required ingredient's quantity still decrease normally on use until it reaches zero.

time of day mod
- hold CapsLock and PageUp to rewind time.
- hold CapsLock and PageDown to advance time.

advance evade key
- when activated, press and hold the CapsLock key, you will evade enemies' attack even when you're attacking.
- the main differences between game's default evade and this advance evade:

Code: Select all

 game's evade key  | advance evade key
==========================================
 -short time-frame | -unlimited time-frame
  to evade         |  to evade
                   |
 -can't evade when | -can evade when
  you're attacking |  you're attacking
                   |
 -can block attack | -can't block attack    
  when prompted    |  when prompted
- when both game's evade key and advance evade key are pressed, advance evade's key function will override the game's evade key. e.g., if you want to block an attack, you have to released the "advance evade key" and then press/hold the game's evade key when you're promoted.

longer hover
- chocobo can hover in mid-air a little bit longer after jump.

chocobo speed mod
- when activated you can customize the walk speed and trot speed of the riding chocobo. 1 means normal speed.

alt chocobo sprint key
- need chocobo speed mod activated for this to work.
- when activated, press and hold CapsLock key to move as the specified alt spint speed, without using the chocobo's stamina.
- alt spint speed can be changed by editing the entry. default: 10, can be changed by editing the script, line 4.

custom guest member mod
- when activated, allows you to choose a custom guest to join your party.
- choose a character for the custom guest ID (default: Iris), then load a save game.
- to remove a guest, choose "no custom guest" from the custom guest ID's drop down list, then reload a save game.
- if you have saved the game with a custom guest member created with this script, he/she would stay with you until you reach a point in the game that a guest would joined you, then he/she would be replaced. OR until you remove the guest with the instruction above, then save and reload.
- **you should use a separate save when using this script. in case something went wrong.

unlock all Avatar appearance options
- when activated, allows you to use all the Avatar appearance options (Face, Hairs, Attire, etc.) without obtaining through the treasures in the main game first.
- note that the script don't add the actual treasures to your inventory, you can still obtain them by playing the treasure hunt.
- remember to activate this script before you change Noctis' appearance to the Avatar (or load a savegame that are using the Avatar) that have one or more yet-to-obtained appearances applied, or the appearances would revert back to the default look.

dossiers cam control override
- when activated, enable all the cam control for all character dossiers' model view.
latest:
ffxv_s u17_1.CT
backups:
ffxv_s u16.CT
ffxv_s u15.CT
ffxv_s u14.1.CT
ffxv_s +22.CT
ffxv_s +20.CT
ffxv_s +20.CT
ffxv_s +20.CT
ffxv_s +19.CT
ffxv_s +18.CT




from the old post

JijaYanin
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Re: Final Fantasy XV (Steam)

Post by JijaYanin »

I really need to stop waiting years to play a game only for the cheats to stop working....

sasytherev
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Re: Final Fantasy XV (Steam)

Post by sasytherev »

hello, sorry for necro posting, i started the game and im in very deep progress even if only in 3rd chapter (im lvl 50 already and did a lot of quest/hunt)..
i discarded the weapon for cid quest and i cant progress, do you think i can make it spawn back in y inventory??

demorest2
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Re: Final Fantasy XV (Steam)

Post by demorest2 »

Any one have a working EXP editor!? None of tables wch i check on FRF doesnt work((( Need to reset 120lvl chars to lvl 1 for NG+ run

frankZPoke
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Re: Final Fantasy XV (Steam)

Post by frankZPoke »

Hello, I need help, I can't open the tables in cheat engine, is it a problem with my pc or is it the version? I use version 7.5

frankZPoke
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Re: Final Fantasy XV (Steam)

Post by frankZPoke »

Hello, I need help, I can't open the tables in cheat engine, is it a problem with my pc or is it the version? I use version 7.5

israelssilva1989
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Re: Final Fantasy XV (Steam)

Post by israelssilva1989 »

Damn, such great table and no one interested on updating it?

Crésus
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Re: Final Fantasy XV (Steam)

Post by Crésus »

israelssilva1989 wrote:
Sun Aug 20, 2023 9:06 am
Damn, such great table and no one interested on updating it?
That would be great indeed ! :)

I need DrummerIX's Table working because I really want Kingly Raiment outfit. ^^

deusvulpix
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Re: Final Fantasy XV (Steam)

Post by deusvulpix »

CaloNord wrote:
Sun Dec 18, 2022 2:11 am
none of these work anymore! :( Anyone?

cant even download the depot anymore because it no longer comes with a bat file making the tutorial provided to downgrade useless now.
You can make it work with this tutorial:

[Link]


Basically the main differences are you use depotdownloader-2.5.0 and run it from the command line like they explain in there. I also had to put my depotdownloader-2.5.0 file in the root of my C drive to get it to work. Other drives might work but it seems like you need to have a very short directory name without spaces anywhere in it. From the command line just run:

dotnet DepotDownloader.dll -username (YOURUSERNAME) -password (YOURPASSWORD) -app 637650 -depot 637651 -manifest 7368819816363508111 -dir "E:\FFXV_Downgrade"

or whatever directory you want to download it in



Now I'm waiting for it to download and then I'm going to see if this is compatible with current version saves... if not, this is useless for me. All I need is to use Squall's table to complete my bestiary for the stupid bannerman I missed and the Karlabos I was locked out of. Looking at the patch notes, it looks to me like any save since patch 1.29 (that added Episode Ardyn) should be compatible with any version patch 1.29 and later, but I'm not 100% sure I'm right about that...

linkchaos
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Re: Final Fantasy XV (Steam)

Post by linkchaos »

any updated score attack cheats?

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Fandaniel
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Re: Final Fantasy XV +? (table Update17.1)

Post by Fandaniel »

Cielos wrote:
Wed Mar 07, 2018 8:29 am
here's my contribution:

all scripts can be activated/deactivated any time you want.
Update17.1
- updated max stamina and unlock all Avatar appearance options. they work on the latest game patch now.
Update17
- updated many scripts to work on the latest game patch, not all are updated though. the one that is NOT updated has a prefix ** in the script name.
- updated custom guest member mod, you can add Sarah to the team now. she will fight with you, but sadly she won't get in the car nor the Chocobo.

Update16
- added ignore Hunter Rank.
Update15
- added unlock all Avatar appearance options. remember to read the descriptions below first.
- updated some pointers.

Update14.1
- updated advance evade key. it works on the latest steam patch now.
Update14
- updated the table for the latest steam patch, time of this table update: 20180901.
- not all the scripts are updated though, i.e., advance evade key and ignore chocobo stats. I may look into them eventually later...
- not all the scripts are thoroughly tested, e.g., the team override option of undead, max mp, etc. I'll play the game for a while, probably until Shadow of Tomb Raider is out, so let me know if you found any bug in the mean time.
- added dossiers cam control override.
- removed the scripts for the "developer" version.

Update13
- added max armiger and ignore medals.
- added a separate enable script for the developer version, in case the steam build would eventually migrate to the developer build in the future...
-- while some of the scripts has to be customized for the developer version. most of the scripts can be activated for the steam version as well. e.g., the enable script for the developer version can be used on steam version.
-- for the developer version, ignore medals isn't added, as I've made this script after I revert back to the steam version (may go back to the developer version after I finished the game once... don't know, maybe mod tools is out by then).
-- for the developer version, custom guest member mod isn't updated, as you can use the debug menu to add/remove guest in real-time already.

Update12.3
- updated custom guest mod. fixed a bad edit.
Update12.2
- updated custom guest mod. fixed a bug that disabling the script would crash the game on loading savegame or refreshing party members. it also allows you to remove a custom guest now. see script's description on this post for details.
Update12.1
- updated custom guest mod, fix the guest disappearing when a guest member joined when using the script.
Update12
- added a in-development script custom guest mod. read script's description for details.
Update11
- updated auto evade key to advance evade key. changed the hotkey, and you can actually evade even when you're attacking when the key is pressed now. see script's description for details.
Update10.3
- updated damage multiplier. it covers the spell damage properly now. also in theory it should work on "100% critical hit" food buff now, yet to test though. report~
Update10.2
- updated damage multiplier, turns out the game have another adjust codes after the damage calculation, moved the manipulating process there, the healing bug (too much damage become healing) should be fixed now.
- updated ignore damage cap to raised damage cap, which allows you to set the damage limit now. read description for details.
Update10.1
- updated damage multiplier, the process were implemented right where the game is reading the attack of the weapon/spell, while the actual damage output were calculated with other factors like strength, magic and stuff, which makes the results not accurate. e.g., even when you set the multiplier to 0, you can still deal damage to the enemy. the updated script moved the process much further in where the actual damage output is being calculated. as a result the multiplied value is accurate now.
Update10
- added ignore damage cap
- rewritten damage multiplier, the method I used was to manipulate the code on damage receiver end, although it can (sort of) bypass the damage cap, it took to much codes to locate the attacker. now I manipulate the weapon attack read code and apply the multipliers there, it's always accurate, but it won't bypass the damage cap alone, so I made the ignore damage cap as well..
Update9.1
- updated enable, damage multiplier can be applied to the team or individual member now, check description for details.
- added some more pointers.
Update9
- updated undead and max mp. added team override options (they were there from the first version of the table, I just enabling it now), see scripts' description for details.
- updated ignore Gil.
- added another ignore script, and some pointers.
- just in case:
-- don't ask me for online Comrades' cheats. if you want one, do it yourself.
-- if you want to cheat in Comrades (online or offline), either by using the tables/trainers you found, or all by yourself, remember it could ruin your savegame. cheat at your own risk.
-- problems/questions with using my cheats in Comrades (online or offline) will be ignored.
Update8.3
- updated "ignore gil (zero gil)" to "ignore gil", the visual glitch of the stats compare interface in equipment shop is fixed. using a cheap method, but it's the most efficient, that I don't need to cover all the other routes it'd take...
- removed "ignore gil (100 gil)", as it was just a lazy precaution of the visual glitch.
Update8.2
- updated both ignore gil scripts. they cover the car fast travel expense now. also, fixed a bug that would prevent the quest's description from showing.
Update8.1
- updated inf. item to inf. item usage. it only apply to field usage now. (i.e., won't stop item quantity from reaching zero when handing in item for quest, selling items, etc.)
Update8
- updated trot speed to chocobo speed mod.
- added alt chocobo sprint key to chocobo speed mod.
Update7
- added auto evade key
- updated enable script, party member won't receive the damage multiplier set anymore if the party member has no undead applied.
Update6
- updated the scripts that generate code caves: enable, max mp, inf. spell quantity, inf. item, the 2 ignore gil, time of day mod, and trot speed.
- not all of them are thoroughly tested, so, report~
Update5
- added damage multiplier.
- updated "ignore gil (1 gil)" to "ignore gil (100 gil)", a lazy way for me to avoid tracking the car fast travel expense again...
Update4.2
- updated undead, fixed a typo that would prevent Ignis from being protest by the undead.
Update4.1
- added back ignore AP
Update4
- updated the table for the released game.
- updated undead, it should cover the max Health lost as well (custom min health +1).
- yet to update scritp: ignore AP.
- yet to test scripts: both ignore gil scripts. also they don't cover the car fast travel expense yet.
- all these 3 scripts will be updated soon.
- removed unlock chocobo rent.

Update3.2
- updated undead, the AOBscans were defected and it injected the code on a wrong place. it's fixed now.
- updated ignore gil, it covers the car fast travel's expense now. also it separates into 2 scripts with slightly different function now. read description for details.
- forgot to mentioned the max stamina I've added some update before...
Update3.1
- updated the scripts with AOBscans, just in case. tested and works on the crack. will update accordingly when the legit game released.
Update3
- added time of day mod, longer hover and trot speed.
Update2
- updated ignore gil, it covers the car customization expense now.
- added inf. item, max fishing line drability, ignore customize car item requirement, ignore cooking ingredient, and unlock chocobo rent.
Update1
- updated undead to cover the 4 members.
- added ignore gil and ignore AP.
undead
- health still drop but you wont' be killed.
- can be applied to the whole team and/or individual characters.
- setting team override to "applied" means your whole team (the 4 main members) would be undead, no matter you have applied it to them individually or not. i.e.:
-- 1. setting team override to "applied" and Prompto to "disabled", means that the whole team, including Prompto would be undead.
-- 2. setting team override to "disabled", Noctis to "applied", and all the other members to "disabled", means that only Noctis would be undead.
- team override doesn't include guest members, you'll have to apply to them individually (only 2 characters in the guest list now, will add more as I find them).
- if you are using an Avatar for Noctis, and named him other than "Noctis", the script won't apply to him even you set the "Noctis flag" to "appplied". you'll have to use team override to included Noctis.
- team override haven't been thoroughly tested. report~

max stamina

max mp
- mp stays full or refill to full when being used.
- can be applied to individual characters or the whole team.
- team override haven't been thoroughly tested. report~

inf. spell quantity
- quantity won't drop below 1.

spell instant cooldown

max tech
- the bar stays full always.

max armiger
- armiger would be maxed at the start of battle, and everytime you've done using the armiger.
- you'd still exit the armiger mode when the bar depleted and/or after you used the armiger chain, but you can re-activate the armiger again right away.
- activate always max together, and you won't exit the armiger mode until the battle ends. to exit the armiger mode mid-battle, press the R key on the keyboard.

damage multiplier
- damage multiplied will be bound by the damage cap, so it won't exceed 9999 or 99999. it's recommended to use this script together with raised damage cap.
- multiplier(s) can be applied to individual characters.

raised damage cap
- allows you to customize the damage cap.
- "custom damage cap" default: 1,000,000,000, can be change by editing the script, line 1.
- the on-screen damage number shows only 5 digits. so, for example, if you used damage multiplier to reach the default "custom damage cap" of this script, i.e., 1,000,000,000, on-screen damage would be "00000". may look into expending the digits display later, no promise though...

inf. item usage
- item quantity won't drop below 1 on field usage.

inf. prompto ammo
- as title says, works the same as inf. item usage.
- need to activate inf. item usage.

max fishing line drability
- the bar stays full always.

ignore Gil
- can buy in shops, eat in diners, customize car, rent chocobo, and car fast travel with zero Gil.
- Gil still decrease normally on use until it reaches zero.

ignore medals
- allows you to exchange any prize in the arena without any medals.
- medals still decrease when you exchange prize until it reaches zero.
- you still can't bet on a game with zero medals though.

ignore kW
- can power up nodes regardless on the current kW.
- kW still decrease normally on use until it reaches zero.

ignore AP
- can learn anything regardless on your current AP.
- AP still decrease normally on use until it reaches zero.

ignore Hunter Rank
- when activated, allows you to accept any hunt regardless of your current Hunter Rank.
- the hunts that require a higher Rank than your current Rank are still grey out so that you can avoid a higher rank hunt if you want to.

ignore customize car item requirement
- customize car without the required items.
- required item' quantity still decrease normally on use until it reaches zero.
- should be used together with ignore gil.

ignore cooking ingredient
- cook without the required ingredient.
- required ingredient's quantity still decrease normally on use until it reaches zero.

time of day mod
- hold CapsLock and PageUp to rewind time.
- hold CapsLock and PageDown to advance time.

advance evade key
- when activated, press and hold the CapsLock key, you will evade enemies' attack even when you're attacking.
- the main differences between game's default evade and this advance evade:

Code: Select all

 game's evade key  | advance evade key
==========================================
 -short time-frame | -unlimited time-frame
  to evade         |  to evade
                   |
 -can't evade when | -can evade when
  you're attacking |  you're attacking
                   |
 -can block attack | -can't block attack    
  when prompted    |  when prompted
- when both game's evade key and advance evade key are pressed, advance evade's key function will override the game's evade key. e.g., if you want to block an attack, you have to released the "advance evade key" and then press/hold the game's evade key when you're promoted.

longer hover
- chocobo can hover in mid-air a little bit longer after jump.

chocobo speed mod
- when activated you can customize the walk speed and trot speed of the riding chocobo. 1 means normal speed.

alt chocobo sprint key
- need chocobo speed mod activated for this to work.
- when activated, press and hold CapsLock key to move as the specified alt spint speed, without using the chocobo's stamina.
- alt spint speed can be changed by editing the entry. default: 10, can be changed by editing the script, line 4.

custom guest member mod
- when activated, allows you to choose a custom guest to join your party.
- choose a character for the custom guest ID (default: Iris), then load a save game.
- to remove a guest, choose "no custom guest" from the custom guest ID's drop down list, then reload a save game.
- if you have saved the game with a custom guest member created with this script, he/she would stay with you until you reach a point in the game that a guest would joined you, then he/she would be replaced. OR until you remove the guest with the instruction above, then save and reload.
- **you should use a separate save when using this script. in case something went wrong.

unlock all Avatar appearance options
- when activated, allows you to use all the Avatar appearance options (Face, Hairs, Attire, etc.) without obtaining through the treasures in the main game first.
- note that the script don't add the actual treasures to your inventory, you can still obtain them by playing the treasure hunt.
- remember to activate this script before you change Noctis' appearance to the Avatar (or load a savegame that are using the Avatar) that have one or more yet-to-obtained appearances applied, or the appearances would revert back to the default look.

dossiers cam control override
- when activated, enable all the cam control for all character dossiers' model view.
latest:
ffxv_s u17_1.CT
backups:
ffxv_s u16.CT
ffxv_s u15.CT
ffxv_s u14.1.CT
ffxv_s +22.CT
ffxv_s +20.CT
ffxv_s +20.CT
ffxv_s +20.CT
ffxv_s +19.CT
ffxv_s +18.CT




from the old post
Sir Cielos, could you please only fix option for chocobo in comrades DLC?? All other options are working fine except this one. Thanks in advance for all your hardwork.

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