Final Fantasy XV (Steam)

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Tchakos
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Re: Final Fantasy XV (Steam)

Post by Tchakos »

Genesis wrote:
Fri Mar 23, 2018 10:07 am
Use this
viewtopic.php?f=4&t=6178&start=165#p36274
Shop override to buy it back from any vendor.
thank you, I already tried but I do not understand how it works
can you please tell me the procedure to follow ^^

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Whoacritz
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Re: Final Fantasy XV (Steam)

Post by Whoacritz »

Is there a way to Add the Aranea from Episode Prompto to the Party rather than just the normal one?

OleMagne
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Re: Final Fantasy XV (Steam)

Post by OleMagne »

I uhh...
[Link]

Maybe I shouldnt bother with trying to add playable characters...

SpiritNRW
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Re: Final Fantasy XV (Steam)

Post by SpiritNRW »

Thank you very much Squall. Love the table... damn, i need to learn how to do that :D

Ulomagyar
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Re: Final Fantasy XV (Steam)

Post by Ulomagyar »

OleMagne wrote:
Fri Mar 23, 2018 1:29 pm
I uhh...
[Link]
Maybe I shouldnt bother with trying to add playable characters...
Why not? It'd be fun for sure, then somebody could add a texture and it'd look like this:
[Link]

By the way, I'm grateful to everyone working on the tables, you're all doing a service to the community.

sollitude
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Re: Final Fantasy XV (Steam)

Post by sollitude »

OleMagne wrote:
Fri Mar 23, 2018 6:37 am
Updated outfits and charswapper to work with the latest version of the game.

viewtopic.php?p=37584#p37584
thanks
>)

louanbastos
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Re: Final Fantasy XV (Steam)

Post by louanbastos »

i update the tables from All in One Table FFXV
viewtopic.php?f=4&t=6178&p=38835#p38835

Squall8
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Re: Final Fantasy XV (Steam)

Post by Squall8 »

Updated table with a few more scripts!

Slimcut217
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Re: Final Fantasy XV (Steam)

Post by Slimcut217 »

Hi, thanks for the table, great work

It's been days i've been trying to understand how the item finder works with no success, it keeps crashing everytime i use it, can someone explain it?

Thanks a lot, have a nice day.

PS: I'm enabling the table at title screen, as suggested.

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NumberXer0
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Re: Final Fantasy XV (Steam)

Post by NumberXer0 »

OleMagne wrote:
Thu Mar 15, 2018 9:08 pm
Hey, I don't want to be a bother, but would it be possible to add the 4 shirts from the pre-order to your outfit table? The three episodes tees and the comrades tee. I ordered from GMG and even though it was a Steam key, I didn't get the DLC. My completionist nature is killing me. I probably won't ever use them, but the fact that I don't have them irks me.

Oh and if anyone has the ID for the Dodanuki Sword. It was another pre order bonus.

Corogast
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Re: Final Fantasy XV (Steam)

Post by Corogast »

NumberXer0 wrote:
Fri Mar 23, 2018 10:05 pm
OleMagne wrote:
Thu Mar 15, 2018 9:08 pm
Hey, I don't want to be a bother, but would it be possible to add the 4 shirts from the pre-order to your outfit table? The three episodes tees and the comrades tee. I ordered from GMG and even though it was a Steam key, I didn't get the DLC. My completionist nature is killing me. I probably won't ever use them, but the fact that I don't have them irks me.

Oh and if anyone has the ID for the Dodanuki Sword. It was another pre order bonus.
The Dodanuki would have a different item ID from the steam version (if it had one).

OleMagne
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Re: Final Fantasy XV (Steam)

Post by OleMagne »

NumberXer0 wrote:
Fri Mar 23, 2018 10:05 pm
Will do.
Squall8 wrote:
Fri Mar 23, 2018 6:55 pm
Got access to the debug menu in the title screen! Empty though. I found the same address in the dev exe and that one loads fine when I force it. :'(

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Cielos
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Re: Final Fantasy XV (Steam)

Post by Cielos »

OleMagne wrote:
Sat Mar 24, 2018 12:07 am
Squall8 wrote:
Fri Mar 23, 2018 6:55 pm
Got access to the debug menu in the title screen! Empty though. I found the same address in the dev exe and that one loads fine when I force it. :'(
very late to the debug menu scene, got my hand of the dev exe yesterday and make a very simple script to call the debug menu based on what you guys found.
it brings up the debug menu as you guys said, but the ui navigation is off.
was going to dig some more today and saw you already make it to steam.
so... why bother~ I'm gonna wait for the results then~

now, though it seems you has all this covered already, just in case, here's the "debug menu ui" testing script I made last night for the dev exe.

the first one is the call to this debug menu function, yet to locate where the rdx is formed. it brings up the debug menu but you can't navigate.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(debugMenuCall,2048,"ffxv_s.exe")
registersymbol(debugMenuCall)
createthread(debugMenuCall)

debugMenuCall:
sub rsp,28

mov rdx,B962F0E8  //call the debug menu once to get the rdx, then update this manually for now
mov rbx,[rdx+38]
//mov rbx,B962EDF0
mov rsi,[rbx+38]
mov rcx,rbx
mov rdi,rdx
mov r8,rdx
mov rbp,1         //2
xor r9,r9
mov r12,5
xor r13,r13
mov r14,2         //0

call "ffxv_s.exe"+18D23E0

add rsp,28
ret



[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(debugMenuCall)
dealloc(debugMenuCall)
the second one can be activated without obtaining the rdx first, but it has the same problem, you can't navigate the menu.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(debugMenuCall,2048,"ffxv_s.exe")
registersymbol(debugMenuCall)
createthread(debugMenuCall)

debugMenuCall:
sub rsp,28

call ffxv_s.exe+847520
mov byte ptr [rax+08],01     //1 pause,0 unpause

xor r8d,r8d
xor edx,edx
mov ecx,13a
call ffxv_s.exe+F92970       //not traced yet

mov dl,1                     //1 open, 2 close
mov rcx,[ffxv_s.exe+53D63B8]
call ffxv_s.exe+5A5420       //debug menu ui

mov edx,5                    //# of options you can navigate in the current page
mov rcx,[ffxv_s.exe+53D63B8]
call ffxv_s.exe+5A5440       //not traced yet

mov edx,3
mov rcx,[ffxv_s.exe+53D1280]
call ffxv_s.exe+CD030        //not traced yet


add rsp,28
ret




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(debugMenuCall)
dealloc(debugMenuCall)
and that's it. hope that helps for the process~
going back to actually playing the game. finally got to chapter 10 yesterday, hopefully I can finish the game this weekend....

///*******************************************************************///
@all
another regular update:
Update13
- added max armiger and ignore medals.
- added a separate enable script for the developer version, in case the steam build would eventually migrate to the developer build in the future...
-- while some of the scripts has to be customized for the developer version. most of the scripts can be activated for the steam version as well. e.g., the enable script for the developer version can be used on steam version.
-- for the developer version, ignore medals isn't added, as I've made this script after I revert back to the steam version (may go back to the developer version after I finished the game once... don't know, maybe mod tools is out by then).
-- for the developer version, custom guest member mod isn't updated, as you can use the debug menu to add/remove guest in real-time already.
note that NOT all the scripts for the developer version are thoroughly tested.

kiwih
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Re: Final Fantasy XV (Steam)

Post by kiwih »

Just a little thing for anything who can't hand in hunter tasks anymore after getting max rank using the multiplier, you can manually browse the hunter rank address, scroll up a lil and put your hunter level back down to whatever so you can hand in tasks again.

I ran into this issue where I used the multiplier to get Rank 10 but couldn't hand any more tasks in without the game hanging regardless if I had the script on or not.

[Link]

macslayerz
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Re: Final Fantasy XV (Steam)

Post by macslayerz »

Major noob here how do increase the amount of fire ice and lightning is there a way i can put them in my inventory and make them x99? I have ct10

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