It's been days i've been trying to understand how the item finder works with no success, it keeps crashing everytime i use it, can someone explain it?
Thanks a lot, have a nice day.
PS: I'm enabling the table at title screen, as suggested.
I'm pretty sure it's nothing you're doing wrong. I think the last update broke the script for this. I can't get it to work on my end either when it was working last week. Sit tight and someone will fix it eventually.
Sorry to ask, I downloaded the table in the OP, I presume the cheats foe Episode Gladio don't work anymore?
Is there a way to make the 1000000 score on time attack less tedious?
Sorry to ask, I downloaded the table in the OP, I presume the cheats foe Episode Gladio don't work anymore?
Is there a way to make the 1000000 score on time attack less tedious?
Sorry to ask, I downloaded the table in the OP, I presume the cheats foe Episode Gladio don't work anymore?
Is there a way to make the 1000000 score on time attack less tedious?
If you want to fish very quickly, here is the Stamina Injection Pointer when fishing. Just set to 500 every time and instant fish catch, once you have the fish hooked. Feel free to add to main Table in OP.
UPDATE: Additional Codes.
Pointers - Party's Experience, Pool, AP, GIL, QP, Skills (New) Get Data - Replicant Injection Method of Pointers. Selling Increases Stock - A simple code that makes selling via in-game UI, easier to increase stock of items you already have like ingredients and resources. Do not use (not tested) this on weapons/accessories. Magic Craft Editor - Edits the values of your crafted spell on the moment you craft it. Also shows last craft data. Comrades Weapon Editor - Probably already exists somewhere, but lets you modify weapon data. Fish Stamina Pointer - The one important pointer that can help you insta-fish anything without having to do a 3-5 minute tug-of-war.
The table has been updated for the latest version, so this should be working for you. You can try changing line 31 in the script back to je ffxv_s.exe+77A7BA. That was the only thing I changed between this update and the last.
Wow, it looks like you made decent progress! I had to take a break from this as it was seriously pissing me off. Decided to work on more table options in the meantime. Plus I wanted to actually start enjoying this on the PC since I haven't had a chance to even do that yet. I'll have to test these out sometime in the next few days!
If you ever start looking into this again, I might have something that can help with the navigation issues. While I was digging through everything, I came across a value determining which menu item I was currently pointing to. Starting at a value of 5, it decreases by 1 every time you hover over the next menu option. So:
5 - Debug System
4 - World Vehicle
3 - Move ... and so on.
If I remember correctly that value didn't update for the next menu page, I think there is a separate value for this, but it's easily findable again. Hopefully backtracing some functions relating to this leads somewhere useful. I'll start digging around again sometime soon!
kindly disregard, i found that many of the option does produce error if not activated in title menu. its working now, but i had applied a patch for changing the unit from imperial to metrics, and majority of the table dont work anymore. I dont suppose you can look into this?
kindly disregard, i found that many of the option does produce error if not activated in title menu. its working now, but i had applied a patch for changing the unit from imperial to metrics, and majority of the table dont work anymore. I dont suppose you can look into this?
I think you butchered the quoting here, but nevertheless...
You patched the game and you expect someone to rework their whole table just for that? Just for you? Seems a bit much to ask, IMHO, but it's up to whomever if they want to support it/help you, etc.
- added a separate enable script for the developer version, in case the steam build would eventually migrate to the developer build in the future...
-- while some of the scripts has to be customized for the developer version. most of the scripts can be activated for the steam version as well. e.g., the enable script for the developer version can be used on steam version.
-- for the developer version, ignore medals isn't added, as I've made this script after I revert back to the steam version (may go back to the developer version after I finished the game once... don't know, maybe mod tools is out by then).
-- for the developer version, custom guest member mod isn't updated, as you can use the debug menu to add/remove guest in real-time already.
note that NOT all the scripts for the developer version are thoroughly tested.
FYI Developer version is no longer working with the latest patch
Sorry, but how do I add weapons and items to my inventory when using the finders? After selecting what I want to do I just go pick an item up, go buy something from the shop, ect?