Hisilverbody wrote: ↑Mon Feb 11, 2019 8:45 pmShowBeen testing and trying to get the "Fast House Building" code to work but after finding the address to time remaining. I noticed when the code was enabled it just pauses the timer on the house. When disabled the timer would start counting up again. Here is a link to memory view with the code enabled/disabled. Although I doubt the images will help much. I'm not sure how to get it working.Also, I had to fix the 'NoWaitingTime (Ponds Contents)' code it was pointed at the wrong address on my system. I pointed it at correct address and it's working just fine now.ShowScript DisabledScript Enabled
//0F 46 C8
//0F 47 C8
Thank you for your feedback... and yes the images are more than helpful. If you carefully take a look at my script, it is pointing to Logic.Farm.Buildings:HouseBuilding:Tick+79 which, if I take a look at that code in my system, looks like that:
Logic.Farm.Buildings:HouseBuilding:Tick+79 - 41 8B 8C 24 FC000000 - mov ecx,[r12+000000FC]
Now if we take a look at the code in your system, these array of bytes + opcode are here: Logic.Farm.Buildings:HouseBuilding:Tick+80
So, to make the script properly working on your system, change 57 (line 3) into 5E, that should be all.