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Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 10:30 am
by mrmanlyman
TZP wrote:
Wed Mar 14, 2018 2:35 pm
Just wanted to throw a concept out there real quick that I have tested.

Seems they added a BP Reward Shop. You can win MG Coins on there.

Set your BP High enough to retrieve all rewards.
Reset your BP Rewards so you're back at zero.
Repeat.
Cheat the system and fuck over Konami by giving yourself infinite MG Coins.

Probably illegal. Be careful.
didn't work for me, what value you changing?
mine keeps getting reset after a second
Pretty sure it's cause BP are server sided

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 12:09 pm
by WarStalkeR
I've updated for myself "Inf Throwables & Placeables" script. Here if somebody needs it just in case:

Code: Select all

{ Game   : mgv.exe
  Version:
  Date   : 2018-03-15
  Author : WarStalkeR

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infammo1,mgv.exe,66 89 BB D8 05 00 00 66 89 BB) // should be unique
alloc(newmem,$1000,"mgv.exe"+14681D0)

label(code)
label(return)

newmem:

code:
  add di,di
  mov [rbx+000005D8],di
  jmp return

infammo1:
  jmp newmem
  nop
  nop
return:
registersymbol(infammo1)

[DISABLE]

infammo1:
  db 66 89 BB D8 05 00 00

unregistersymbol(infammo1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+14681D0

"mgv.exe"+14681A6: BA 0C 00 00 00                 -  mov edx,0000000C
"mgv.exe"+14681AB: 48 8B 88 98 00 00 00           -  mov rcx,[rax+00000098]
"mgv.exe"+14681B2: 48 8B B1 20 02 00 00           -  mov rsi,[rcx+00000220]
"mgv.exe"+14681B9: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681BC: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681BF: FF 50 10                       -  call qword ptr [rax+10]
"mgv.exe"+14681C2: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681C5: BA 0D 00 00 00                 -  mov edx,0000000D
"mgv.exe"+14681CA: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681CD: FF 50 10                       -  call qword ptr [rax+10]
// ---------- INJECTING HERE ----------
"mgv.exe"+14681D0: 66 89 BB D8 05 00 00           -  mov [rbx+000005D8],di
// ---------- DONE INJECTING  ----------
"mgv.exe"+14681D7: 66 89 BB D4 05 00 00           -  mov [rbx+000005D4],di
"mgv.exe"+14681DE: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681E1: BA 0C 00 00 00                 -  mov edx,0000000C
"mgv.exe"+14681E6: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681E9: FF 50 28                       -  call qword ptr [rax+28]
"mgv.exe"+14681EC: 84 C0                          -  test al,al
"mgv.exe"+14681EE: 74 3E                          -  je mgv.exe+146822E
"mgv.exe"+14681F0: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681F3: BA 0D 00 00 00                 -  mov edx,0000000D
"mgv.exe"+14681F8: 48 8B CE                       -  mov rcx,rsi
}

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 1:24 pm
by BunkerKillar
here is a "ignore weight" table for people with weight problems
viewtopic.php?f=4&t=6210
i think you can use it to move and enter idroid to remove the weight stuff

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 1:51 pm
by Brescaz
WarStalkeR wrote:
Thu Mar 15, 2018 12:09 pm
I've updated for myself "Inf Throwables & Placeables" script. Here if somebody needs it just in case:

Code: Select all

{ Game   : mgv.exe
  Version:
  Date   : 2018-03-15
  Author : WarStalkeR

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infammo1,mgv.exe,66 89 BB D8 05 00 00 66 89 BB) // should be unique
alloc(newmem,$1000,"mgv.exe"+14681D0)

label(code)
label(return)

newmem:

code:
  add di,di
  mov [rbx+000005D8],di
  jmp return

infammo1:
  jmp newmem
  nop
  nop
return:
registersymbol(infammo1)

[DISABLE]

infammo1:
  db 66 89 BB D8 05 00 00

unregistersymbol(infammo1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+14681D0

"mgv.exe"+14681A6: BA 0C 00 00 00                 -  mov edx,0000000C
"mgv.exe"+14681AB: 48 8B 88 98 00 00 00           -  mov rcx,[rax+00000098]
"mgv.exe"+14681B2: 48 8B B1 20 02 00 00           -  mov rsi,[rcx+00000220]
"mgv.exe"+14681B9: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681BC: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681BF: FF 50 10                       -  call qword ptr [rax+10]
"mgv.exe"+14681C2: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681C5: BA 0D 00 00 00                 -  mov edx,0000000D
"mgv.exe"+14681CA: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681CD: FF 50 10                       -  call qword ptr [rax+10]
// ---------- INJECTING HERE ----------
"mgv.exe"+14681D0: 66 89 BB D8 05 00 00           -  mov [rbx+000005D8],di
// ---------- DONE INJECTING  ----------
"mgv.exe"+14681D7: 66 89 BB D4 05 00 00           -  mov [rbx+000005D4],di
"mgv.exe"+14681DE: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681E1: BA 0C 00 00 00                 -  mov edx,0000000C
"mgv.exe"+14681E6: 48 8B CE                       -  mov rcx,rsi
"mgv.exe"+14681E9: FF 50 28                       -  call qword ptr [rax+28]
"mgv.exe"+14681EC: 84 C0                          -  test al,al
"mgv.exe"+14681EE: 74 3E                          -  je mgv.exe+146822E
"mgv.exe"+14681F0: 48 8B 06                       -  mov rax,[rsi]
"mgv.exe"+14681F3: BA 0D 00 00 00                 -  mov edx,0000000D
"mgv.exe"+14681F8: 48 8B CE                       -  mov rcx,rsi
}
Not working actually.

EDIT : NVM its working, forgot the }

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 2:37 pm
by always_confused
How is the Iris Energy code suppose to work? Assuming it still functions. I'm using the 1.7 Table posted two or so pages back that has the non-working options from 1.6.2 removed.

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 2:45 pm
by Azazel
BunkerKillar wrote:
Thu Mar 15, 2018 1:24 pm
here is a "ignore weight" table for people with weight problems
viewtopic.php?f=4&t=6210
i think you can use it to move and enter idroid to remove the weight stuff
This worked! Thanks a lot for pointing me to it. Didn't check if he released a new version.

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 4:17 pm
by LordLilaPause
We need a 23.45h skip

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 6:33 pm
by Garagos
BunkerKillar wrote:
Thu Mar 15, 2018 1:24 pm
here is a "ignore weight" table for people with weight problems
viewtopic.php?f=4&t=6210
i think you can use it to move and enter idroid to remove the weight stuff
I.... Love.... You.... tnx... ;3
I had not moved for 3 days... XD

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 6:35 pm
by 'nonym
Anyone else having troubles with scripts like "no structure damage", "inf throwables", "0 digger timer" and "iris engergy'??

How to change your Personal Score [Co-Op]

Posted: Thu Mar 15, 2018 8:43 pm
by inoriyuzuri
Fellows, I found that when you are Doing Savalge Missions, your rewards are based on your Personal Score+Iris Energy.

What I found:
[Low Personal Score will result in less loot or even no loot]

What I do not know:
[How many Personal Score will grant you normal amount of Loot is unknown]

However I found the address of personal Score:

1. Add Address Manually
2. Choose "Pointer"
3.
Makes it looks like [Do not know how to add image sorry]:

(checked)Pointers
< A8 > 7FF^&#*@^#@^+A8 = Something Wreid
mgv.exe+2E9A838 -> 7FF^&#*@^#@^

4. Change your personal Score accordingly


P.S.: Iris Energy Script is working fine for me, good luck farming.

Re: Metal Gear Survive SinglePlayer

Posted: Thu Mar 15, 2018 11:06 pm
by notAlig
The Iris Energy script itself seems to work fine in speeding up the gain rate, but manually searching for the Iris Energy doesn't seem to work, at least not in rescue missions. Killed the boss, search value between 750000000 and 750009999, then picked up energy from side missions and searched for increased values, and nothing...

I'm hoping it's just a case of me stuffing up the process due to not doing it for so long.

Re: How to change your Personal Score [Co-Op]

Posted: Thu Mar 15, 2018 11:57 pm
by rick66428
inoriyuzuri wrote:
Thu Mar 15, 2018 8:43 pm
Fellows, I found that when you are Doing Savalge Missions, your rewards are based on your Personal Score+Iris Energy.

What I found:
[Low Personal Score will result in less loot or even no loot]

What I do not know:
[How many Personal Score will grant you normal amount of Loot is unknown]

However I found the address of personal Score:

1. Add Address Manually
2. Choose "Pointer"
3.
Makes it looks like [Do not know how to add image sorry]:

(checked)Pointers
< A8 > 7FF^&#*@^#@^+A8 = Something Wreid
mgv.exe+2E9A838 -> 7FF^&#*@^#@^

4. Change your personal Score accordingly


P.S.: Iris Energy Script is working fine for me, good luck farming.
Hi, thanks for the info, but how do you get "7FF^&#*@^#@^"? All I have are question marks? Also for type I should stick with 4 bytes?

Re: Metal Gear Survive SinglePlayer

Posted: Fri Mar 16, 2018 12:20 am
by thedown1
sorry for not being here guys, I've been studying for my mid-terms. I dont think I'll be updating the table anymore, so here is someone who has a table for the latest patch viewtopic.php?f=4&t=6210. This is my first thread and want to thank everyone that contributed to it.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Mar 16, 2018 1:30 am
by GaseousSnake
thedown1 wrote:
Fri Mar 16, 2018 12:20 am
sorry for not being here guys, I've been studying for my mid-terms. I dont think I'll be updating the table anymore, so here is someone who has a table for the latest patch viewtopic.php?f=4&t=6210. This is my first thread and want to thank everyone that contributed to it.
Thanks for everything you did, man! You kept the table going for quite a while, and I'm sure this thread has been extremely useful to a lot of people. Good luck with your midterm, man!

Re: Metal Gear Survive SinglePlayer

Posted: Fri Mar 16, 2018 6:13 am
by paradiseexists
thedown1 wrote:
Fri Mar 16, 2018 12:20 am
sorry for not being here guys, I've been studying for my mid-terms. I dont think I'll be updating the table anymore, so here is someone who has a table for the latest patch viewtopic.php?f=4&t=6210. This is my first thread and want to thank everyone that contributed to it.
It's okay, what work you've done placed the foundation pretty much. I hope the other thread will excel just as much. I'll bump it here to it stays relevant.

viewtopic.php?f=4&t=6210