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Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 7:37 pm
by notAlig
I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 7:40 pm
by thedown1
MBRKiNG wrote:
Fri Feb 23, 2018 5:27 pm
bought the game today here is a new code for your ce table
  • no repair weapons do not break
Spoiler

{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
the funny thing is, I think this is the address to the visuals, I found the actual instruction that reduces damage as durability goes down. I will include this but damage still degrades with this.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 7:42 pm
by bux
I think a low weight toggle would be useful too; with 2500 you get weighed down so much you cant move.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 8:11 pm
by sprylid
I've been trying to find the address for the weight as after trying out the table it caused the weight to jump and now the avatar won't move. Full disclosure I am not proficient with CE at all, so any help would be appreciated!

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 9:15 pm
by thedown1
notAlig wrote:
Fri Feb 23, 2018 7:37 pm
I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.
A lot of the values in this game are really hard to find. I recommend using all scan with unknown value and create and deconstruct stuff using increase/decrease/changed/unchanged to get the amount of values down to a reasonable number.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 9:16 pm
by mickyrartin
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 11:08 pm
by draxas
i have problem here.
Whene im using the noreload cheat, some times my character gets overweight.
522,7 kg and more, he cant even move anymore.
Why exactly this is happening, i dont know.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 12:23 am
by rampant_uterus
MBRKiNG wrote:
Fri Feb 23, 2018 5:27 pm
bought the game today here is a new code for your ce table
  • no repair weapons do not break
Spoiler

{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
Didn't work. Melee or guns. Started with 100% dura, still wore down.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 1:14 am
by thedown1
Fixed inf ammo and seperated throwables and placeables. added the ability to set how much is in your mag for no reload. added no durability damage reduction and visual if it bothers you. try to get no spread but no luck atm. Also added coords for the player, but they wont do anything, if you want to teleport just search those float values.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 1:29 am
by thedown1
Added No weight gain

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 1:36 am
by mickyrartin
mickyrartin wrote:
Fri Feb 23, 2018 9:16 pm
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.
okay, i found it's a 4 byte like everything else, but queuing it up to be opened doesn't do anything to the true value. instead you have to actually open a case to modify the value in the memory.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 1:52 am
by Bigman397
thedown1 wrote:
Sat Feb 24, 2018 1:29 am
Added No weight gain
Make sure and post the tables in your original post, makes it easier to track versions. Can still of course post and discuss in the thread =)

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 2:08 am
by thedown1
mickyrartin wrote:
Sat Feb 24, 2018 1:36 am
mickyrartin wrote:
Fri Feb 23, 2018 9:16 pm
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.
okay, i found it's a 4 byte like everything else, but queuing it up to be opened doesn't do anything to the true value. instead you have to actually open a case to modify the value in the memory.
Noted, I'll try to mess with that in a little.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 2:31 am
by rei_hunter
Iris Energy is 4byte. Just in the thousand's range.

btw, cheaters, dont turn on resource cheats when you enter a co-op match.

Re: Metal Gear Survive SinglePlayer

Posted: Sat Feb 24, 2018 2:37 am
by dinghow100
rei_hunter wrote:
Sat Feb 24, 2018 2:31 am
Iris Energy is 4byte. Just in the thousand's range.

btw, cheaters, dont turn on resource cheats when you enter a co-op match.
Why not? Possible Ban?