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Metal Gear Survive SinglePlayer

Posted: Thu Feb 22, 2018 11:42 pm
by thedown1
for the release version of Metal Gear Survive.
Script:
  • Set all Resources 2500
  • Infinite ammo
  • No Reload
Basics like Health/Stamina, Food and Hunger and Oxygen
Edit1:
Added quite a bit, updated
Edit2:
Fixed Personal for new update.
Edit3:
added AOB for Personal except HP thanks to Rampant_uterus changed health addy for new update and added tutorials by KiNG into the table extras.
Edit4:
Added No Weight again since it seems to work for some people and changed storehouse items to my preference.
Edit5:
Added almost all of the information on this thread to the Table extras

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 1:43 am
by jacob77339
Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 1:48 am
by Conreschni
how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 1:53 am
by thedown1
jacob77339 wrote:
Fri Feb 23, 2018 1:43 am
Well, everything is working great, the only problem is that the throwables such as grenades and Molotov aren't able to be used. left bumper/right bumper only consumables can be used
What do you have enabled when that happens?

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 3:39 am
by thedown1
Conreschni wrote:
Fri Feb 23, 2018 1:48 am
how is working to set the items to 2500? i cant X it :D Sorry i never used this tool

fixed after game restart but not all items go to 2500?
What Items aren't going to 2500?

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 3:42 am
by thedown1
working on No durability damage and finding the pointer for Kuban. kuban pointer is going to take forever because I dont have a second computer.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 4:05 am
by notAlig
The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 5:01 am
by thedown1
notAlig wrote:
Fri Feb 23, 2018 4:05 am
The Items to 2500 works only if you have more than one of the item in question. Noticed that when trying to set some of my rare materials that I only had one of to 2500. Not a big deal, just means you have to scrounge around for 1 more of that item and then the script works with no issues.
the Id's of the items are random and being 4bytes I couldn't make anything of it, however, if we could compile a list of the resource ids, we could add resources I believe.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 12:33 pm
by rei_hunter
@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 4:42 pm
by thedown1
rei_hunter wrote:
Fri Feb 23, 2018 12:33 pm
@thedown

Iris Energy is 4byte.

No Reload is kinda weird. I was hoping it stays the values instead of setting it to 99 and 0ing out your reserve ammo.

Okay, couldn't use the infinite ammo & placeables with molotovs or fences.
Idk why the infinite placeables doesn't work you. the no reload I changed to a way higher number because the pistol after shooting 99 times will reload.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 4:45 pm
by thedown1
Here is just an update to no reload and inf ammo to make the values higher.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 5:07 pm
by rei_hunter
thedown1 wrote:
Fri Feb 23, 2018 4:45 pm
Here is just an update to no reload and inf ammo to make the values higher.
Not on the new table, i couldn't deploy any molotovs.

If i turn off inf ammo, can actually shoot with bow and molotovs.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 5:13 pm
by thedown1
are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 5:22 pm
by rei_hunter
thedown1 wrote:
Fri Feb 23, 2018 5:13 pm
are you activating the inf ammo scripts in the right order? because that happens when I activate the second one first.
Right order, top 1 then 2nd one first. Then no reload.

Re: Metal Gear Survive SinglePlayer

Posted: Fri Feb 23, 2018 5:27 pm
by MBRKiNG
bought the game today here is a new code for your ce table
  • no repair weapons do not break
Spoiler

{ Game : mgv.exe
Version:
Date : 2018-02-23
Author : MBR

no repair weapons do not break
}

define(address,"mgv.exe"+10425DE)
define(bytes,89 48 04 80 48 64 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"mgv.exe"+10425DE)

label(code)
label(return)

newmem:

code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return

address:
jmp newmem
nop
nop
return:

[DISABLE]

address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE

"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}