Simple table for Dungreed, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"HP Set to Max?" sets HP to max.
"Shield Set to Max?" sets Shield to max.
"Stats Set to Massive?" sets Stats to massive.
"Mobility Set to Massive?" sets Mobility to massive.
"Dash Set to Max?" sets Dash to max.
"Satiety Set to 0?" sets Satiety to 0.
"Gold Set to Massive?" sets Gold to massive.
Allows the following to be modfied.
- "GameManager Stats -> currentPlayer -> _ability -> abilityPoint". Ability Points
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