finally
had everything else, was just waiting for a One Hit code
Good job
-
Side note
Can you add a disable/enable shortcut key for the One Hit?
Because it affects Friendlies as well as enemies which can cause a game over if they get attacked by someone, this is an issue if you have a mission where your game over is if an ally dies.
Re: Dynasty Warriors 9 v1.01
Posted: Sun Feb 18, 2018 12:20 pm
by Malakh
Thanks ArmY of 0n3 for the table update, everything is working perfect with the current version of the game.
Re: Dynasty Warriors 9 v1.01
Posted: Sun Feb 18, 2018 2:43 pm
by miwagre
I am very grateful for your hard work!!!!
I wish I knew more about modifying games but alas, im still learning. I had a list of things I was curious if you could make them possible
1. Modify gem buffs
2. Modify attack speed
3. Modify Charge time for trigger attacks (the time needed to hold R1 and square, triangle , circle or x ti guard break shortened to instant)
4. Always hitstun enemies even those with an aura
5. ability to spam R1 and circle triggers quicker like back to back and also use them in the air.
6. Make enemies float time longer when doing air combos.
This is just a wishlist, I know you're a busy person and if you decide to work on these thank you so much but if not i completely understand....
Re: Dynasty Warriors 9 v1.01
Posted: Mon Feb 19, 2018 5:48 am
by lordlucifer
add
inf HP allies
freeze enemies
that will be good
but dont freeze our allies
and one hit kill can affect our enemies too
please FIX it
Re: Dynasty Warriors 9 v1.01
Posted: Mon Feb 19, 2018 7:50 am
by RedKaezar
There is one thing that would be be nice though; Reactive Attacks always available. You know, those icons that always appear over enemy heads sometimes.
Alternatively, a damage modifier would be nice, too.
Re: Dynasty Warriors 9 v1.01
Posted: Mon Feb 19, 2018 10:29 pm
by ArmY of 0n3
I think that's cool for this game
Update: Fixed One Hit Kills,added Inf.Jump,Teleport to Waypoint.