4. after you change the code, click OK button at the bottom.
5. (re)activate the script, see if it's working properly.
6. if it works fine, remember to save the table!
Hey Cielos, for some reason, every now and then when I have "fast sprint key" enabled, my characters can't move at all....
I've modified the script to use Spacebar instead of Caps Lock, and also have my manual evade set to Spacebar -- could that be causing a conflict?
Also, what settings in CE do you use to attach a debugger? I've only tried a few, but the game keeps crashing.
[automerge]1524076662[/automerge]
It would also be cool to have an option that allows us to open our ally menus (for casting spells, etc) even while they are attacking. It's pretty annoying trying to find an opening to get that menu open in the middle of a fight...
Last edited by jonplumb on Wed Apr 18, 2018 6:37 pm, edited 1 time in total.
[QUOTE="jonplumb, post: 42903, member: 16386"]Hey Cielos, for some reason, every now and then when I have "fast sprint key" enabled, my characters can't move at all....
I've modified the script to use Spacebar instead of Caps Lock, and also have my manual evade set to Spacebar -- could that be causing a conflict?
[...][/QUOTE]
simple answer:
YES~ you should use different keys for these two scripts~
longer answer:
the "manual evade" is done by forcing the controlling character to use a back-flip animation whenever you press the key, which would override any other animation the character is doing, moving, or sprinting is one of these animations.
the "fast sprint" is done by forcing a custom speed to the controlling player, and the game would immediately move to the direction you're facing.
using the same keys for these 2 scripts are clearly conflicting each other.
It would also be cool to have an option that allows us to open our ally menus (for casting spells, etc) even while they are attacking. It's pretty annoying trying to find an opening to get that menu open in the middle of a fight...[/QUOTE]
not playing the game now. may look into it when I replay the game in the future.
Can someone please fix the Table. Since the last update the script won't activate anymore. I tried to fix it myself but my knowledge about Cheat Engine is near zero. At least it is too complicated for me to do it on my own ?
Hey! Thanks for updating! I'm curious though...where do I see update history (not just for this game, but all Steam games)? I don't see any news or updates on my client. The most recent news in Steam was from May 24, "Confessions of a teenage asset ripper." Before that is "A message from Secret of Mana producer Masaru Oyamada" on March 13. When right-clicking SoM in Steam and going to Properties -> Updates -> "View Secret of Mana update history," it just takes me to the same News section with nothing about updates. If I click "Client Updates" in the "Channels" sidebar of the news, there's literally nothing... Under Properties -> Local Files, it says my current content BuildID is 2870347, but I'm supposing that isn't telling me anything either.
Honestly I've been looking for patch notes for all my games for months and have no clue where Steam puts them... forgive my ignorance if it's hiding in plain sight.
For Steam games it is up to the dev's to post updates or patch notes on the store page if they feel like it, or they may only post some notes in the discussions, though some don't post any at all. If you want to check when the last update actually was, you can check SteamDB, but it won't tell you what was actually changed, just when it was changed.
Last edited by Sauce on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
I've just log in to try to update the post, forming the possible scenario why the conversion didn't cover this post, and saw that it's updated.
thanks STN~