Legend of Heroes: Trails of Cold Steel 2 (PC)

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Ultimadrago
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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by Ultimadrago » Sat Mar 03, 2018 5:24 am

Thanks so much for what you do good sir.

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by Ultimadrago » Sun Mar 04, 2018 12:55 am

What I love about the One-Hit Kill option in Drummer's table is that it allows you to bypass Unwinnable battles where you are hooked on the GodMode cheat. It will "defeat" the enemy and allow the cutscene to proceed like normal, In some other cases, you'd be done for (or I guess you could reset the game without the table worse comes to worse).

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by DrummerIX » Sun Mar 04, 2018 2:34 am

HanLiem wrote:
Sat Mar 03, 2018 5:14 am
DrummerIX wrote:
Sat Mar 03, 2018 1:15 am
Fixed in EDIT 11.5 for version 1.2
Thank you very much for the Table Update DrummerIX :D

Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.

Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it :)
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:

EffectsToAdd:
dd 00DFC000

Effects I found are as follows:

Code: Select all

00000001 = Poison (Negative)
00000002 = Seal (Negative)
00000004 = Mute (Negative)
00000008 = Blind (Negative)
00000010 = Sleep (Negative)
00000020 = Burn  (Negative)
00000040 = Freeze (Negative)
00000080 = Petrify (Negative)
00000100 = Faint (Negative)
00000200 = Confuse (Negative)
00000400 = Nothing
00000800 = Nightmare (Negative)
00001000 = Nothing
00002000 = Vanish (Negative)
00004000 = STR Up
00008000 = DEF Up
00010000 = ATS Up
00020000 = ADF Up
00040000 = SPD Up
00080000 = MOV Up
00100000 = Insight
00200000 = Link Break (Negative)
00400000 = HP Regen
00800000 = CP Regen
01000000 = Physical Immunity
02000000 = Art Reflect
04000000 = Red Insight Icon
08000000 = Nothing
10000000 = Stealth
20000000 = BLN (Balance) Down Arrow
40000000 = Blue Purple Down Arrow
80000000 = Dead
The Status Up effects also handle the Status Down type by changing the Power to negative number I believe.

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HanLiem
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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by HanLiem » Sun Mar 04, 2018 9:49 am

DrummerIX wrote:
Sun Mar 04, 2018 2:34 am
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:
Alright it's okay DrummerIX, the option is awesome already and you teach me the importance of the script, which is Wonderful!! :D

Once again, Thank you very much DrummerIX, your efforts really means a lot for me :)

anyway, your table for Star Ocean The Last Hope, is there an option for changing the equipment factors manually through the table?
Thanks in advance DrummerIX :)

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by mlynn1044@yahoo.com » Mon Mar 05, 2018 1:10 am

Hey sorry if this has bee answered before but since the update I havent been able to enable the trainer I just get this message
rror:[string "lua_aobscan("APPtrAOB","ed8_2_PC_US.exe","8B ..."]:1: attempt to call a nil value (global 'lua_aobscan')
Ive also had this problem with trails in sky 3rd

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by DrummerIX » Mon Mar 05, 2018 3:35 am

mlynn1044@yahoo.com wrote:
Mon Mar 05, 2018 1:10 am
Hey sorry if this has bee answered before but since the update I havent been able to enable the trainer I just get this message
rror:[string "lua_aobscan("APPtrAOB","ed8_2_PC_US.exe","8B ..."]:1: attempt to call a nil value (global 'lua_aobscan')
Ive also had this problem with trails in sky 3rd
That means you are not running the LUA code. It's a setting in CE to either Ask to run LUA or always run LUA. If it's set to not run LUA, then this table won't work. I have mine set to Ask to run LUA and say Yes when you load the table up.

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by mlynn1044@yahoo.com » Mon Mar 05, 2018 3:42 am

That did the trick thanks alot

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tafoplaka
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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by tafoplaka » Mon Mar 05, 2018 7:30 am

Hey, any option to edit how many times you used Overdrive, follow ups, finishers etc would be great.

Those are shown on the Battle page at the records tab.

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by MasterVegito » Tue Mar 06, 2018 1:13 am

Could someone update the party editor?

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by yhawkz » Tue Mar 06, 2018 3:14 am

DrummerIX wrote:
Sun Mar 04, 2018 2:34 am
HanLiem wrote:
Sat Mar 03, 2018 5:14 am
DrummerIX wrote:
Sat Mar 03, 2018 1:15 am
Fixed in EDIT 11.5 for version 1.2
Thank you very much for the Table Update DrummerIX :D

Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.

Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it :)
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:

EffectsToAdd:
dd 00DFC000

Effects I found are as follows:

Code: Select all

00000001 = Poison (Negative)
00000002 = Seal (Negative)
00000004 = Mute (Negative)
00000008 = Blind (Negative)
00000010 = Sleep (Negative)
00000020 = Burn  (Negative)
00000040 = Freeze (Negative)
00000080 = Petrify (Negative)
00000100 = Faint (Negative)
00000200 = Confuse (Negative)
00000400 = Nothing
00000800 = Nightmare (Negative)
00001000 = Nothing
00002000 = Vanish (Negative)
00004000 = STR Up
00008000 = DEF Up
00010000 = ATS Up
00020000 = ADF Up
00040000 = SPD Up
00080000 = MOV Up
00100000 = Insight
00200000 = Link Break (Negative)
00400000 = HP Regen
00800000 = CP Regen
01000000 = Physical Immunity
02000000 = Art Reflect
04000000 = Red Insight Icon
08000000 = Nothing
10000000 = Stealth
20000000 = BLN (Balance) Down Arrow
40000000 = Blue Purple Down Arrow
80000000 = Dead
The Status Up effects also handle the Status Down type by changing the Power to negative number I believe.
sorry bro need to ask

is it like this ?

StatusUpEffect:
dd 00DFC00000100000

or

StatusUpEffects:
dd 00100000

thx btw

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HanLiem
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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by HanLiem » Tue Mar 06, 2018 3:26 am

yhawkz wrote:
Tue Mar 06, 2018 3:14 am
StatusUpEffects:
dd 00100000

thx btw
This is the right one, with this one every time you add positive status effects, you will get 1 additional status effect INSIGHT.

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by DrummerIX » Tue Mar 06, 2018 4:09 am

No, Insight is already in the EffectsToAdd option.

Don't change the StatusUpEffects option as that controls some things in the script dealing with those.

You change the EffectsToAdd option.

Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by Cyber » Tue Mar 06, 2018 7:54 am

MasterVegito wrote:
Tue Mar 06, 2018 1:13 am
Could someone update the party editor?
Updated for v1.2 (page 13)

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HanLiem
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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by HanLiem » Tue Mar 06, 2018 8:34 am

DrummerIX wrote:
Tue Mar 06, 2018 4:09 am
No, Insight is already in the EffectsToAdd option.

Don't change the StatusUpEffects option as that controls some things in the script dealing with those.

You change the EffectsToAdd option.

Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).
Ah, now I see...
Thanks a Lot DrummerIX, guess there's still so much for me to learn :)

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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Post by MasterVegito » Tue Mar 06, 2018 10:18 am

Cyber wrote:
Tue Mar 06, 2018 7:54 am
MasterVegito wrote:
Tue Mar 06, 2018 1:13 am
Could someone update the party editor?
Updated for v1.2 (page 13)
Thank you very much. One thing tho, will I need to follow the procedure of adding crafts etc every single time I add that character to the party after events like rest day? Or the game saves those settings somehow?

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