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Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Mon Feb 19, 2018 6:18 pm
by MasterVegito
DrummerIX wrote:
Mon Feb 19, 2018 6:09 pm
MasterVegito wrote:
Mon Feb 19, 2018 6:03 pm
DrummerIX wrote:
Mon Feb 19, 2018 6:00 pm


You mean the Level 0,1,2 for slots? Can't you just give yourself some Sepith and upgrade all your slots so you can equip them?
I will elaborate then. I am not talking about about level restricion, for rare quartz. If you look at the lines you will notice that some of them have dots. These dots require specific type of qyartz, for instance green dot = wind one etc.

I am wondering if you could circumvent this requirement, so that you can insert a water quartz, blue one into such a slot.
Oh, well there is an Orbment Editor in the table. I believe you can change any slot to any quartz with it, right? I'm not trying to be dismissive of your request, but I'm kind of winding down on new things for the table.
I must give it a try then.

Also if you dont want to make it, thats fine, after all You do this for free. I am already grateful for the sheer amount of options you already gave us :).

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Mon Feb 19, 2018 11:39 pm
by KS212
DrummerIX wrote:
Mon Feb 19, 2018 4:56 pm

If either of you have a save before a divine battle, I can try to come up with something better for those kind of battles.
Sorry for the late reply, here you go. Its saved right before the first divine battle, just walk into the new area to trigger it. Note you need to beat the boss once in a normal fight first, then it will shift to 2nd phase and Rean will call Valimar at that point.

There MAY be a chance that this will be different from later on when you actually get to summon Valimar in normal battles... I'll have to actually get to that point first though (which is in Act 2, quite a way in).

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 3:31 am
by DrummerIX
Thanks, I'm taking a break from gaming today. I might find time to work on things tomorrow.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 3:56 am
by HanLiem
Have a great day DrummerIX :D
I do have a question regarding the "always give all buff when giving 1 buff" option, how to make so that all the buff given use the normal max power (stat up max +50%) and not the custom power?

Thanks in advance DrummerIX :D

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 4:15 am
by DrummerIX
HanLiem wrote:
Tue Feb 20, 2018 3:56 am
Have a great day DrummerIX :D
I do have a question regarding the "always give all buff when giving 1 buff" option, how to make so that all the buff given use the normal max power (stat up max +50%) and not the custom power?

Thanks in advance DrummerIX :D
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 4:37 am
by HanLiem
DrummerIX wrote:
Tue Feb 20, 2018 4:15 am
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
Alright I'll give it a try then, and 1 more question, what is the default value for the 3 custom power option?
Stat Up 100% default 50%
Hp & Cp regen 75 default HP 20% & CP 20 point
Insight 50% default 10% Unbalance

Fortunately I figured it out :D
Thanks for the Great Table DrummerIX :)

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 8:47 am
by cungkringg
Thank you very much for creating this table! And so fast too! and constantly updating it

by the way can i request the Battle CP script applied on Rean only? Thanks

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 10:08 am
by Zinos
Thank you very much for the table! Is it possible to add a party member swap feature like in CS1?

viewtopic.php?f=4&t=4467&sid=76697b802e ... &start=195

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Tue Feb 20, 2018 9:28 pm
by Erlkonig
Is there a way to freeze fishing time? I seriously can't get the last fish in the game because it's too damn hard to fish for it.

EDIT: The problem isn't the attempt, it's actually catching the fish.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 12:55 am
by HanLiem
DrummerIX wrote:
Tue Feb 20, 2018 4:15 am
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
DrummerIX I want to report, "Hero Healing Multiplier" has some weird effect, it somehow makes our characters invincible, I'm in chapter 1 and when Toval received killing blow (even deathblow status) from that gorilla like monster, he still alive with red health.

Edit: My apologies DrummerIX, it seems the god mode option is set to ON by default, that's why the Hero Party never die.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 1:42 am
by DrummerIX
HanLiem wrote:
Wed Feb 21, 2018 12:55 am
DrummerIX I want to report, "Hero Healing Multiplier" has some weird effect, it somehow makes our characters invincible, I'm in chapter 1 and when Toval received killing blow (even deathblow status) from that gorilla like monster, he still alive with red health.

Edit: My apologies DrummerIX, it seems the god mode option is set to ON by default, that's why the Hero Party never die.
Yeah, I don't like to die, so the defaults are generally the way I like to play. You need to keep GodMode off and HeroCannotDie off as well to die with the other options set to whatever you want.

I'm still taking a break. I'm not sure what else I will work on for the table though, but may finish up the few things that some have asked about.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 1:46 am
by HanLiem
DrummerIX wrote:
Tue Feb 20, 2018 4:15 am
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
DrummerIX I want to report, the "Infinite Positive Status Turn" option.
It does make FAINT negative status turn infinite too.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 1:58 am
by DrummerIX
HanLiem wrote:
Wed Feb 21, 2018 1:46 am
DrummerIX wrote:
Tue Feb 20, 2018 4:15 am
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
DrummerIX I want to report, the "Infinite Positive Status Turn" option.
It does make FAINT negative status turn infinite too.
Are you sure? It's not in the code to let that be infinite that I know of.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 2:10 am
by HanLiem
DrummerIX wrote:
Wed Feb 21, 2018 1:58 am
Are you sure? It's not in the code to let that be infinite that I know of.
yes I test it when fighting the Gorilla Monster, and the FAINT status they inflict won't go off, I checked the script too and you write the code perfectly.
In which I don't know what caused the FAINT stat won't go off.

Re: Legend of Heroes: Trails of Cold Steel 2 (PC)

Posted: Wed Feb 21, 2018 2:13 am
by DrummerIX
HanLiem wrote:
Wed Feb 21, 2018 2:10 am
DrummerIX wrote:
Wed Feb 21, 2018 1:58 am
Are you sure? It's not in the code to let that be infinite that I know of.
yes I test it when fighting the Gorilla Monster, and the FAINT status they inflict won't go off, I checked the script too and you write the code perfectly.
In which I don't know what caused the FAINT stat won't go off.
It was bug introduced when I added in Not Using Custom Power that someone requested. I'm uploading a fix.